Showing Posts For Woaden.9425:

Can't decide on a Sword sigil (wvw).

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Posted by: Woaden.9425

Woaden.9425

Air/Air (Superior/Major have separate cooldowns, same proc damage)
Air/Blood
Air/Fire

All add some burst. Is you’re S/D this will probably be a lot of your DPS, since you’re generally not getting in a lot of autos.

Air/Rage works on S/D, but also great on S/P

For S/P, also consider
Air/Draining (I think this is ~1500 life steal on interrupt with no CD?)
Rage/Draining

Kole —Thief
youtube

dodge spam meta is lame

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Posted by: Woaden.9425

Woaden.9425

It’s perma BOUND spam which is lame. Dodge should be a defensive mechanic, the fact that it’s both 100% damage mitigation and 3-4k area suppression and 10% damage increase, AND a leap finisher means you’d be a fool not to take it.

It is for all these reasons that d/p+bound+x builds are everywhere. You don’t even need acro, just take physical skills and bounti theft and you have enough endurance regen to perma dodge (and perma stealth..). Truely the only thing acro gives you is a get out of jail free card, and swiftness.

It is for these reasons that I’ve recently uninstalled the game, first time since launch. I hope to be back, but likely this will be my final forum visit for quite some time. I had hoped for some balance change in the ‘quarterly’ (4+ months is not a quarter) update, but here we are.

Please enjoy d/p bound meta until perhaps things change next expansion. I find it boring, but unfortunately necessary to beat other d/p bound and/or the other power-creep classes.

Kr,

Kole

Kole —Thief
youtube

Swap Revealed Training with Leeching Venoms

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Woaden.9425

I agree. LV is great, RT is terrible.

Put them in the corresponding trait lines so I have even less reason to ever look at SA!

Kole —Thief
youtube

Skill Lag flare ups

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Posted by: Woaden.9425

Woaden.9425

At the moment, if I watch my ‘options’ menu for ping. I’m getting 4000ms spikes.

This is across all game modes in gw2. This is not happening in any other online games I have, and my speedtest.net is perfect.

Kole —Thief
youtube

Lag Spike (everywhere)

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Posted by: Woaden.9425

Woaden.9425

WvW, Mists, PvE. Spiking from normal to 2000 or so.

There is a reddit thread about it.

Kole —Thief
youtube

Oasis event lag persists

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Posted by: Woaden.9425

Woaden.9425

Can we just get it turned off until there is some sort of fix please?

Kole —Thief
youtube

strategy vs DH

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Posted by: Woaden.9425

Woaden.9425

I came to this thread hoping to find some novel concept I hadn’t thought of, but I am not surprised at the responses!

If you fight a DH you’re gonna have a bad time.

The most success I’ve had has been with D/P (of course, D/P has everything).

If they have traps, you’re actually in luck, because that’s an easier encounter. Dodge through the traps can work, but of course they immediately burst anyone with their other skills as soon as they see their traps trigger.

A better option is shadow shot, followed by (wait for it), shadow shot, then auto attack (yay). The reason is that the blind portion of shadow shot is unblockable. So they are blinded before you teleport on top of their traps, thus the traps are ineffective.

You can also basil venom, then black powder>bound>steal>backstab since this will also go through their blocks.

I would recommending going as glassy as you can, really, because you’re going to need to burst them from 100-0 in-between their invulns/blocks/roflkitten-faceroll skills.

If they don’t run traps, good luck because they bring even more melee area burst and invulns.

If you try it as anything other than D/P I just high recommend blinding often, however you can find your blind source.

edit: a friend recommends PP through smoke screen. I’ve tried it in duels and have not had as much luck as d/p but ymmv.

Kole —Thief
youtube

(edited by Woaden.9425)

Coloxus D/P DareDevil Bound Burst Combo

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Posted by: Woaden.9425

Woaden.9425

Hey Coloxus! Glad to see you back.

Kole —Thief
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Upcoming Balance Patch

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Posted by: Woaden.9425

Woaden.9425

Funny how 4 of the top five posts on the balance thread on reddit are thief related (the other being a tldr post).

Kole —Thief
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AikijinX's Question to Old Thieves

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Posted by: Woaden.9425

Woaden.9425

I believe the DD wins, all things being equal.

That said, I still think D/P is superior to any other option, thief vs thief, so if you’re coming up against staff, s/p, s/d who do not off-set D/P that’s a major factor in victory.

DD DP wins vs CS DP (assuming DA/Tr/X build) if equal skill, just due to the battle of cooldowns/resources and the edge DD gets by packing Pulmonary Impact, Bound, and Bandits Defense.

And where would S/D lye? Nice hearing from you Kole. Been a while.

Hi! Good to see you back, I’m dipping my toe in the waters as well. This recent balance patch announcement has me fairly excited.

To answer your question: I think, since S/D depends so much on landing high crit damage from Flanking Strike a CS/DA/Tr build could complete with a DD/DA/Tr build head to head. Sure you’re losing out on straight damage modifiers (so many staff DD love to go Havok Master/Staff Master/Bound, for 27% flat damage increase), but with CS, Flawless Strike is giving you 7% crit damage, practice tolerance is probably giving you ~13% crit damage, and No Quarter is probably adding ~15%, so that actually edges out the modifiers from DD, but it has a lot of caveats attached.

In such a match-up, I still think you’d have to outplay the opponent just because they have more endurance and an extra dodge, all else being equal, and their damage isn’t all that far off.

That said, I think the ‘vault burst’ has so many counters, especially the fact that the second half of the animation isn’t an evade (allowing you to just land a free FS) that Staff is at a major disadvantage vs any thief that can burst.

Kole —Thief
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(edited by Woaden.9425)

AikijinX's Question to Old Thieves

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Posted by: Woaden.9425

Woaden.9425

I believe the DD wins, all things being equal.

That said, I still think D/P is superior to any other option, thief vs thief, so if you’re coming up against staff, s/p, s/d who do not off-set D/P that’s a major factor in victory.

DD DP wins vs CS DP (assuming DA/Tr/X build) if equal skill, just due to the battle of cooldowns/resources and the edge DD gets by packing Pulmonary Impact, Bound, and Bandits Defense.

Kole —Thief
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HOW TO FIX SCORPION WIRE

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Posted by: Woaden.9425

Woaden.9425

Absolutely! It’s too bad devs don’t come in to this forum to see this!

Kole —Thief
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Infiltrators Signet or Roll for Initiative?

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Woaden.9425

I use RfI, but it’s a very specific tanky ‘trickster’ build that is super anti-condi.

So RfI clears 2 condis (from trickster and escapists absolution), and the cooldown is lowered from trickster, and I often get my tricks refreshed with improvisation procs.

http://gw2skills.net/editor/?vZAQJAWVn0MBlOhFPB+OBkmiFYCzLMEHaDzdwS4KULBEA2NA-TFSDAB5t/QUK/o7JAkv6PwpLAATQKoEUiLBQAAEgbezs5ND4mH9mP3mJEQ5xA-w

19k hp, 1483 toughness and still dishes out some decent damage with 2500 power and ‘okay’ crit chance at 35% plus fury from my two hastes (which also clear condi, etc). I think for RfI though you have to build towards it. Infil sig is just good in any situation.

Kole —Thief
youtube

The most annoying DD build, ever (ty Caed)

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Posted by: Woaden.9425

Woaden.9425

This is a really fun build! I’m running something very similar, same utils and everything.

I swapped over to marauder in pve/wvw as well, love the stat setup.

I take scrapper when I’m going dash/escapists absolution, and improvisation, to stack damage mitigation.

I take traveler when I’m going Bound/Staff Master/Executioner to stack damage modifiers and still get overland speed without swift on dodge.

I’m also running with Generosity/Energy on both my Staff and SB, cause kitten condis right in their kitteny little kitten.

Kole —Thief
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Please Remove Wiggle From Dash Animation

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Posted by: Woaden.9425

Woaden.9425

Charr wiggle best wiggle.

+1 in favor of wiggle.

Kole —Thief
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Daredevil Staff + Dash-Dodge = Best Mobility

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Posted by: Woaden.9425

Woaden.9425

Other than staff master all of the things you mentioned are possible with SB.

I don’t believe that the 10 endurance from a ‘staff master vault’ is near enough to call staff superior to SB in mobility.

SB’s infiltrator’s arrow travels 900 (vs 600), and is much faster with no aftercast.

So, do all the things you just mentioned, (dash is indeed awesome) but use the SB. You’ll go farther faster. Not to even mention vertical teleports.

Kole —Thief
youtube

Staff autoattack chain 3 animation fixed

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Posted by: Woaden.9425

Woaden.9425

That is amazing!! So happy they listened to the animation feedback.

Kole —Thief
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PvP gear set up should be in WvW.

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Posted by: Woaden.9425

Woaden.9425

Yes I have wanted this all along. It would save sooooo much money and inventory space.

That being said I think this change would cost anet real money, so not sure it would happen.

Kole —Thief
youtube

So this happened..

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Posted by: Woaden.9425

Woaden.9425

Really I guess if trapper runes were made to have a ICD on how often traps proc stealth, you then couldn’t ‘perma stealth’ as easily and would have to work for your meal in between stealth cooldowns like everyone else! I don’t think that would affect other ‘trapper’ classes much.

Kole —Thief
youtube

Thief experimental builds

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Woaden.9425

I couldn’t help myself. Here’s a couple of builds based on similar concept:

Shadow Cleric

Blackwater Druid

You’re not going to be setting any DPS records, but you’ll bring quite a bit of party buffs and heals, and you will have decent white damage.

Also, if Shadow Cleric you bring a lot of blinds and poison/weakness while you brawl in between healing.

With Darkdrood you bring lots of weakness debuffs and a bit more personal condi clear.

Kole —Thief
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Thief experimental builds

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Woaden.9425

I would pick Cleric Armor and Monk Rune, plus Omnomberry Cookie for a well-rounded approach.

Hah I just did all these exact things after poking around with mompens build link! Still needs more HP tho imo. I feel like regen builds need to be sitting on a pretty fat HP pool.

That said, i wonder how a healing power build would be on thief in a ‘burst heal’ capacity.

Mug, Defender Runes, Channeled Vigor (or withdraw), then just round it out with some minor heal sources.

Kole —Thief
youtube

So this happened..

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Posted by: Woaden.9425

Woaden.9425

But trapper runes seriously need to be changed from stealth to something else. Instant Stunbreak traps maybe? Condi clear traps? I dunno, not stealth. It already dilutes some of the exclusivity of stealth from Thief/Mes/Engi/Ranger, and can turn rangers in to something almost as annoying as trapper thief!

dont forget the upcomming dragonhunter

Hah! Ya that’s what I mean. Thief/Mes/Engi always had access (allbeit fairly small for Engi), then came along Ranger with just a short CD ’Hunter’s Shot’ (and I guess their foraged stealth). Then trapper runes happened and it’s like, ’okay.. even more Ranger access to stealth. And now comes the DH.

Granted trapper runes in all of their hands isn’t ‘OP’, but as shown here – it certainly can be if used by thief just because of all our other bonuses with stealth.

Imagine if Chrono could trap…

Kole —Thief
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Thief experimental builds

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Woaden.9425

This is a cool concept! I would be very concerned about 100-0 instagib tho. It’s too bad instinctual response was removed from trickery!

I was surprised at the stats in this build tho, mad decent otherwise. I wonder if you can’t shave off some feroc or prec to get HP just a lil higher?

Kole —Thief
youtube

So this happened..

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Posted by: Woaden.9425

Woaden.9425

This build is so broken. I finally got a dire set just out of boredom and having not tried a perma-stealth trapper.

It was just a simple, silly style that really devolves in to a ‘needle trap’ rotation where you trap, pop double caltrops and then move off to the side to lolseeker stealth until the next round.

The only real way to fight it is to dodge over traps and use reveal utilities/traps or stand in the smoke field and eat one of the wet-noodle heartseekers for your short chance of an extended lockdown kill, but with all that vit+toughness it’s hard to do alone. Especially if the trapper is offset p/d.

Anet needs to delete dire (or atleast make condi damage a minor attribute), which would fix a lot of imba in a lot of places.

But trapper runes seriously need to be changed from stealth to something else. Instant Stunbreak traps maybe? Condi clear traps? I dunno, not stealth. It already dilutes some of the exclusivity of stealth from Thief/Mes/Engi/Ranger, and can turn rangers in to something almost as annoying as trapper thief!

Kole —Thief
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(edited by Woaden.9425)

[Video] Thief Roaming (S/D and D/P)

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Woaden.9425

This editing is on point. The work that went in to that alone is very apparent and well done.

You definitely have a knack for thief. Simple things like your clusterbomb weaponswap combos show a very thoughtful playstyle. Looking forward to more!

Kole —Thief
youtube

meepeY's "Defender Daredevil" Build

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Woaden.9425

It looks fun! I may end up doing something very similar, but without access to smokefield.

http://gw2skills.net/editor/?vZAQJAWVn0MBlOhFmC+OBkmiFYCzLMEHaDzfwSYLULBEAyAA-TVSDAB0dFAeRVFoU+d++DgoLAATQKoEMG1Kk4RAEAABgbe0be0bmQAmHDA-w

I tested defender runes in an S/P build, and they had their moments where they really shined!

It was tough to decide between the Escapists Absolution and Pulmonary Impact with S/P, but I think defender works even more awesome in a pure staff build where interrupts aren’t your focus – just due to all the downtime you have as a ‘brawler’ to go through your block rotations.

edit: I like your idea of playing up the stealth a bit. It allows you some more utility to use your staff knockdown or backstab. I also like your choice of Hidden Thief with your otherwise limited stealth options. That requires some amount of skill play for the weaponstows or detargets, etc, etc.

Getting rid of DA is a tough choice but looks like you made up for it and continue to make up for it just from your theme of sustain. Good job!

Kole —Thief
youtube

(edited by Woaden.9425)

Shortbow as f3

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Posted by: Woaden.9425

Woaden.9425

i’d prefer a skill like ‘Come here Baby’: – Shadowstep ur Target to ur position.

What Scorpion Wire should be: “Shadow Whip”, hit target with a shadow whip, shadowstep the target to your location and blind.

Kole —Thief
youtube

Daredevil Build Help

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Woaden.9425

Hi Coolster, I love theory crafting. You are looking at things from a fresh angle (sentinel stats) so that’s cool!

You say you want to make this build for all game modes, DPS-y with some survivability.

Only thing I’d tell you is, stealth is not essential for survivability. But I do think you need stealth, or speed, or blind, or weakness. Or all of them! The key is to find synergy. (for instance, in the below build your Withdraw and Roll for Initiative are both tricks and evades, so taking Trickster and Escapists Absolution together you potentially clear 2 condis per cast, and also lower the cooldowns!

How about something like this?

http://gw2skills.net/editor/?vZEQNAoaWn0MB9OhVPBGmCkmiFYCzLMEHaDzfwSYLULBEAyAA-TxBBABBt/AAPBgLV/JLlf5pPgRlgBcKACAgAcz2sNvZgVuyVuyVuyu5Rv5Rv5RLFggCtA-e

Power: 2627
Crit: 45% (65% on your ferocity)
Crit Damage: 214%
HP: 17k

If you want some toughness you can slot it in to your Head, Chest, and Legs. That’s the best place to get the most stat increase ‘per slot’.

With this same build, replace D/P with Shortbow and you also bring some nice area stealth with Smokescreen+Shortbow Blast. Parties will love you!

Kole —Thief
youtube

(edited by Woaden.9425)

Daredevil updates, post BWE 3 (launch)

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Woaden.9425

((looks at Assassin’s Reward))

((looks at raids being built around continuous unavoidable damage))

I can’t say I agree.

Assassins Reward is okay. It’s like Driven Fortitude (DD Minor Master), if you spend 6 initiative. Spend 28 initiative and it’s like the mug heal! (DA Adept)

If they bump up the healing just a smidge (more than they already have) it might be a good GM. I agree it’s a good option for bunker builds, like Lowels Unicorn concept that you are fond of. I also agree that, when combined with DD, it’ll make for some great bunker heals. Combine it with Mug, Driv. Fort., Sig of Mal, et. al, and it all works great for sustain!

But again, ‘when combined with’. And it’s the least of all the heals. As a GM!

Kole —Thief
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(edited by Woaden.9425)

Daredevil updates, post BWE 3 (launch)

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Woaden.9425

It also seems that Acrobat is very much needed for the daredevil build.

Part of the issue with DD is actually that it makes Acro redundant. The only thing acro really brings is +vigor bonuses, but DD already gets +endurance stuff which is plenty of regen when paired with the extra dodge.

The issue now is that Acro needs a lot of love on it’s own, it can’t stand as its own line: Pain Response is a terrible condi clear (at the very least it needs to add torment and confusion), Guarded Initiation is useless, and the GM’s are outshined by minor-adept/minor-master traits in other lines, making the entire Acro line redundant on so many levels!

It seems to me like Acro suffers from a symptom of being nerfed because other lines do similar things and if combined with acro, ‘uh oh! too much synergy!’. It’s not allowed to just be good on it’s own.

Also, outside of +vigor, DDs Unhindered Combatant not only blows Acro GM ’Don’t Stop’ out of the water, it also essentially does everything in the entire Acro line. It gives you swiftness, clears inhibiting condis, and reduces condi and physical damage!

Don’t get me wrong, I love all that and thief desperately needs all of that, but what’s acro doing then?

I have a few Acro/DD builds in mind, and I tried some and they were fun, but they all essentially boil down to, ‘okay, I want to take Bound or Lotus Training, but I also want the effects of Unhindered Combatant — I know, I’ll take Acro for that!’

Kole —Thief
youtube

(edited by Woaden.9425)

Diamond Skin for Thief?

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Posted by: Woaden.9425

Woaden.9425

Thief would strongly benefit from having multiple “Revealed Plus” traits spread across different lines.

Resistance + Stability while revealed as a GM trait on acro would be great.

On the times you do stealth in a non-SA build, it’s all about immediately setting up a stealth attack combo and revealing yourself.

Remember that ‘stability on revealed for 1 s’ acro GM trait? It’d be like that, only good! (edit)Also, “while revealed”, not “when revealed”. If someone wants to put the spotlight on us, let us shine!

Kole —Thief
youtube

(edited by Woaden.9425)

Daredevil updates, post BWE 3 (launch)

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Woaden.9425

Love the changes so far but DrD still has no reliable condi cleanse or am I missing something?

Karl, please, if HoT is as condi heavy as it seems give us a good way of cleansing condis.

I agree. Escapists absolution was nice, but condi players would just deny me the evade. I can’t wait 1-2 seconds for them to do something evade worthy, that 2 sec and I’m almost dead from burning or the dot portion of confuse… This should be ‘on dodge’. If I need to spend a dodge to cleanse, so be it. That’s not an op solution, condis are ridiculous and getting worse.

Even loading up trickster, absolution, sword 2, and shadowstep its just a matter of time before death.

Kole —Thief
youtube

[Video] S/P Daredevil

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Woaden.9425

Never thought about using defender runes with Daredevil but it actually makes sense. Very nice, definitely going to try that out for myself at launch! Nice video

Defender was great. I think overall Channeled Vigor will be our best heal to pair with “on heal do X” now that they reduced the CD. Can’t wait for all the options.

I can’t help but think we still need some more condi clear and damage mitigation tho.

Kole —Thief
youtube

What if we could cleanse reveal?

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We need a trait that gives us resistance while revealed (for the whole duration of reveal).

Kole —Thief
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[Video] S/P Daredevil

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Woaden.9425

Hi all,

I wasn’t able to play as much as I would have liked for BWE3, but I did get some footage.

Defender runes heals for 3920 + 0.6 * Healing Power which is quite nice! You get the block from aegis on heal, as well as the block from bandit’s defence. The heal cooldown is 30 seconds. I tried this with Channeled Vigor but got interrupted far too often to be effective. I look forward to the reduced CD of that heal on HoT release.

Pulmonary Impact was still great. If you can outplay people you are well rewarded. I can’t always outplay people unfortunately!

I know defender runes was an odd choice, but it was fun!

Good d/d eles and any brawling scrapper mopped the floor with me, but many others were pretty easy to take down.

I’m still spamming Impact Strike, which is frustrating, but hopefully that will be more well honed come release date!

Kole —Thief
youtube

(edited by Woaden.9425)

Daredevil updates, post BWE 3 (launch)

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Woaden.9425

  • Inflict X (torment, bleeding, something) when you weaken a foe.
    or
  • Receive less damage from weakened foes.

Weakening Strikes: I think, as a trait, receiving less damage would go with the theme. That’s a great idea.

Staff: As other have said staff suffers greatly from being kited. Something that may solve this is to add cripple or some other method of keeping targets in range. The cripple with debilitating arc is nice, but it’s more about keeping them away. I believe something like this needs to be added to the staff directly, not as a trait or util.

(edit) But if it were to be added to a trait, Weakening Strikes is a good candidate.

Staff needs to stand on its own. If staff could somehow (even marginally) compete with Shortbow for overland mobility I think you would see a lot of people adopt it (even if that meant slight reductions in damage).

If vault had a low-flying, long trajectory (900 range) leap that would do it. Or if weakening charge had similar range to Warrior GS (whirlwind attack, 450 range) or even debilitating arc had a longer range (500 or so, like withdraw), and you could do a ‘forward arc’ like a forward withdraw. Some or all of these changes could help overland mobility greatly.

Lastly, Dust Strike was very unreliable and needs some tweaking. What I would love to see with this skill is something like D/D Ele burning speed (600 range), only instead of a fire trail, it makes a smoke trail which can be comboed in.

I realized all of these in combination would be a bit much, but any one of these tweaks would greatly improve staff. I know I’d run it if I could replace shortbow (even without shadowsteps.. just the flat-land mobility). I’ve seen many thieves comment similarly.

Thanks for all the updates and progress! DD is coming along nicely.

Kole —Thief
youtube

(edited by Woaden.9425)

A case for Acrobatics

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Woaden.9425

I must agree with the majority of posts here that say Acrobatics is severely lacking. This is a subject I am uncharacteristically critical of.

In a ‘core specialization’ thief build Acro may have a place when paired with trickery, simply because of it’s synergy with steal/ini/vigor. The issue is, it can’t stand on it’s own in core specs anymore.

You truly do have a high opportunity cost vs any other ‘third spec line’ choice. It’s far from a first or second traitline choice. It can only be tagged on as a ‘synergy’ with something else. This is a bad sign.

*Condi clear is uncontrollable and largely ineffective (compared to every other condi clear option)
*Swift on dodge may as well not even exist in it’s current form
*GM heal is still far behind almost every other heal trait option, including some adept and master heal traits!
*It’s benefits to raw damage have completely disappeared.

Throw DD in to the picture and Acro becomes almost completely redundant. I absolutely love what they are doing with DD. This is my style of play and I welcome it’s return, but it is hard to disagree with the argument that Acro was changed for the worst in order to make way for DD.

I’ve been on acro thief for a lil bit and it was very hard to say goodbye.

Even now I’ll go back to it and have the same thought as OP, ‘hmm, this is actually not bad! (DA/Ac/Tr)’ then I’ll go DA/CS/Tr and suddenly I’m completely beast mode.

Acro needs some love, badly.

Kole —Thief
youtube

(edited by Woaden.9425)

Instead of new awesome ideas

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Woaden.9425

I agree that a unified thief community asking for more survivability in our core specializations would be a great thing. Elite spec shouldn’t (and can’t, on it’s own) make up for our lack of survival options.

That being said I don’t think we should look down on, or squelch the ideas of ‘dreamers’.

What would you like undone?

Kole —Thief
youtube

So dual pistols is in a bad spot?

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Woaden.9425

but what am I going to do since #1 blows and #2/#4/#5 are utility skills?

This. I know thief isn’t about rotation, but P/P has nothing to do (as a discrete weapon set) if someone sets up one of the many counters to P/P (reflect, auras, retal, melee pressure, etc). Your best option is to just swap sets at that point. If that set happens to be Shortbow you’re SoL.

Many attempt to correct this weakness in P/P by loading their utilities with stealth. The problem with THAT is that there are many counters to stealth. Also at that point it’s more beneficial, generally speaking, to go full stealth AND equip a more balanced weaponset.

The new dodges coming with Daredevil give some thieves hope that P/P will finally be useful. I’m not sure mechanics outside of P/P will ever truly make P/P useful. P/P needs to be made useful in it’s own right.

Of course the problem with balancing P/P is that P#1-2 is in a perfectly fine place and improving it would imbalance P/D, and P#4-5 are also in a fine place and improving them would imbalance D/P. The only choice left is to somehow maintain the DPS but also improve the Utility/Mitigation possibilities of P#3 alone. That has yet to happen.

Kole —Thief
youtube

(edited by Woaden.9425)

[Daredevil] WvW 3.44 mins uncut

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Posted by: Woaden.9425

Woaden.9425

good video. I am really thinking that while your build is s/p there real possibilities for hybrid p/p using pressure strike , bleeds and impact.

I believe you are correct! The only issue I have with p/p and going full hybrid interrupt is that both your DD and you Tr (impact) master traits must choose the interrupt traits over the condi clear traits, and I like having one or the other.

That said, you could take bound and SA and have your condi clear there, I’ll grant you, but I prefer DA. Of course you can find other ways to mitigate condi damage.

Is that dan auerbach’s new album ? Can you post your spec ?

Build and music is in the description on YT (song credit at end of video, it’s from their Brothers album). Thanks!

… looking forward to watching the vid later, as I am keen to see how Daredevil plays in WvW.

Ya seems like there were many fun moments with DD and I have high hopes they will polish it up by HoT! Hope you enjoy the vid.

Kole —Thief
youtube

[Daredevil] WvW 3.44 mins uncut

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Posted by: Woaden.9425

Woaden.9425

Rain: Thanks! I think interrupt thief could definitely be a thing int he future.

Kocoff: Nah, I had a pretty serious back issue but I’m recovering and hope to be back in full fighting condition very soon!

I did try staff, I was not a fan. That being said I also didn’t give it much of a chance. For the 1-2 hours I did use it, my takeaway was that it was close, but it needed a few things: better animations, less precast, and/or some form of mobility. If this had a forward/target shadowstep (or a 25% movement while wielding staff), i’d be all over it.

The pre/post casting issues I felt in staff were similar to when they tried to fix SB#3 and tagged on that long postcast animation.

Any pre/post in thief must be carefully considered, especially if more sustain is a design imperative. If we are to live or die by our reflexes then more things should be instant activate, you know?

Kole —Thief
youtube

[Daredevil] WvW 3.44 mins uncut

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Posted by: Woaden.9425

Woaden.9425

Hello fellow filchers, here’s a video of some pulmonary impact. (Sorry for the glitches)

Come watch me spam Impact Strike!

Kole —Thief
youtube

Thief POI

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Posted by: Woaden.9425

Woaden.9425

This is the thief I’ve always wanted, so I’m super stoked! There are many build options here, stealth and non-stealth and it’s gonna take a long time to sift through all the possibilities!

I already know my Human thief will definitely go full Unhindered Combatant.
My Charr is probably going to be more brutal with Bounding Dodger.

Do you just go full brawler at first? Interrupts? Condis? Interrupt AND Condis!? Trickster+Escapists Absolution seems like it’ll absolutely slough off condis. Withdraw and Roll For Initiative both combine enough condi clear to perhaps finally shed the yoke of Shadow Step and free up a utility slot.

I could go on at length ;p – my only concern is that the core thief may seem too weak in comparison (outside of a pure stealth build). Though I imagine that the inevitable balancing patches will even things out in the long run.

Kudos to anet on this one, it’s like they found my secret journal and learned everything I wanted in a thief.

Kole —Thief
youtube

Describe the Daredevil in 3 Words.

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Posted by: Woaden.9425

Woaden.9425

Much balancing ahead!

Kole —Thief
youtube

Stealthless build challenge

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Posted by: Woaden.9425

Woaden.9425

Kole —Thief
youtube

(edited by Woaden.9425)

Anet: People don't wanna get Mugged!

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Posted by: Woaden.9425

Woaden.9425

It truly is a shame that the trap on heal has been removed. They even (accidentally, I presume) mentioned it again on the recent ready-up.

I suppose it was too good to be true, same with the GM in trickery that was supposed to evade projectiles. That would have been so great.

Oh well, that’s the drawback of seeing information in it’s early stages. I’d still rather they show us things they end up removing later. At least we know where this balance teams mind is at.

Kole —Thief
youtube

[Video] S/P Thief WvW Duels

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Posted by: Woaden.9425

Woaden.9425

Here /o/ kudos

\o\, “Thanks!”

Kole —Thief
youtube

[Video] S/P Thief WvW Duels

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Posted by: Woaden.9425

Woaden.9425

Thanks all, for the feedback!

that’s pretty awesome. side note how do you upload videos with 60fps that was a very smooth video

YT added this some time ago, but the difference in quality between this and my previous videos is directly tied to a new PC and nvidia shadowplay.

wow you are a beast. what a superb shortbow thief! why are u called dragoon?

I think I need to stop doing this, but I make up names for each weaponset, and sometimes for specific builds, it’s random and confusing but I keep doing it cause I have fun with it. (edit: also, I explain it in some text at the bottom left on this vid – https://youtu.be/bPaONgPoEsc?t=5s )

Forgot to include the second duel with the necro :P im the mesmer watching at 1:29 on top of the rock/hill

jk nice video

Well I wouldn’t say I forgot it

I actually have a lot of trouble with power necros, especially those with corrupt boon or well of corruption. I’d say I lose more than I win. This guy included! He’s killed me atleast 4-5 times. I’ve killed him 3 in clean fights (yes I keep count :s )

He’s good! All my footage is vs good guys who beat me a lot too, with the exception of that last warrior maybe, but really I think he was good, he just didn’t have endure pain in any of our fights, and evade thief is hard counter to hammer/gs, and I liked the wave interaction!

Kole —Thief
youtube

(edited by Woaden.9425)

[Video] S/P Thief WvW Duels

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Posted by: Woaden.9425

Woaden.9425

Roaming seems uneventful these days, but here are some WvW duels for your entertainment.

https://youtu.be/2Jmsl5qr51g

Kole —Thief
youtube

Kronos vs Magic Toker duels [Uncut]

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Posted by: Woaden.9425

Woaden.9425

Nice job and gf’s

Kole —Thief
youtube