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Strongest 1v1 Class

in PvP

Posted by: Wrunt.4892

Wrunt.4892

a spirit ranger can kill a warrior and a thief anytime. a necro can kill a spirit ranger anytime. a warrior can kill a necro anytime. lol gw2 is all about who counters who.

As a D/D SA thief, spirit rangers are often one of the easier builds for me to beat in a 1v1. I have had trouble against them with other thief builds in the past though. Trap rangers are generally one of the hardest ranger builds for a thief to fight.

As a fairly new to pvp D/D thief, I agree – almost every time I see a ranger I think “free kill”…haven’t been proven wrong yet. Haven’t seen a trap ranger, though.

I can only give my opinion on best 1v1 class from my limited experience as a D/D thief…but I’d say warriors are best – good warriors give me more trouble than anything else 1v1 (even if they’re going to lose, they tend to just spam movement skills to run away so I can’t even kill them).

Mesmers are pretty close, though – they’re not hard to kill by themselves, but with any good one I’ve fought, it is just nearly impossible to lock down to actually kill.

Best rune set for a zerker

in Elementalist

Posted by: Wrunt.4892

Wrunt.4892

A Zerk Ele isn’t gonna go to 70% usually though, they’re either at full, dead, or very close to dead.

scholar runes are the best choice for zerk ele.

Agreed, I’ve been reluctant to use them myself…swapped to Scholar runes lately and it’s lovely. With practice and difficult content, keeping your HP high isn’t an issue – it’s often either high enough for me or I’m dead, anyways.

Helps that the best-feeling build for my favorite weapon (staff) takes 10 in water for 10% additional damage when over 90% health as well, though.

Why is our class mechanic so limiting?

in Elementalist

Posted by: Wrunt.4892

Wrunt.4892

Thief: Stealth. What and mobility. King of burst.

Actually Thief class mechanic is Steal, not stealth, which actually isn’t that useful. Stealth is just as easy on a Mesmer, and Mobility well we’re really not that mobile… Other then that I agree with you on the limiting mechanic and it needs to be reworked.

One small note – it isn’t as easy to stealth on a Mesmer as it is on a Thief…and technically, as Theif gets special attacks from being in stealth, it is somewhat of a class feature.

Post patch - Traiting for Berserker Staff?

in Elementalist

Posted by: Wrunt.4892

Wrunt.4892

I’ve been running 30/20/10/0/10 on my ele, but that’s because I’m not skilled enough yet to stay above 90% health that often. I also usually don’t have blasting staff loaded in arcana, though…I quite like my vigor on crit.

Elementalist boycott

in Elementalist

Posted by: Wrunt.4892

Wrunt.4892

I don’t know what I’m doing wrong, but I must be doing SOMETHING wrong…enjoying my elementalist even more after the recent patch, since it wound up improving. >_>

Definitely not boycotting my favorite character.

[OMFG] Official Mesmer Forum Guild

in Mesmer

Posted by: Wrunt.4892

Wrunt.4892

I’m interested in joining.

IGN: Wruntmask
Server: Crystal Desert (NA)
Playstyle: PvE/WvW
Role: Scholar
Playtime: Whenever I can (most often nights at GMT -5).

Why is Ranger Bad?!

in Ranger

Posted by: Wrunt.4892

Wrunt.4892

Mostly every class can obtain pets/objects to act as an AoE target. Engineers can place 5 of them. Other examples include Elementals, ambush traps, and clones.

Also, the extra utility skill the pet has isn’t a role, and none of them do anything that other classes can’t do. Most are a simple stun, buff, or condition.

The Ranger gets them at no opportunity cost. I’m surprised that has to be pointed out.

Technically, having to be a ranger IS an opportunity cost.