Showing Posts For Wuumaster.5103:
@LoreChief – After 6 consecutive TA Explore runs, I’ve come up with an acceptable reason why Grenade Kit should have an auto-attack functionality of some kind: Spamming 1 that much gets to be tiring and/or painful.
Otherwise I mostly agree, heh.
TL;DR – PvE Focused build: http://www.guildhead.com/skill-calc#McMzM9colaoMolaoMx0G0GVkqVRom
Pistol/Shield, Healing Turret,
Grenades, Elixir Gun, situational 3rd utility, Supply Crate.
Knight Armor/Weapon, Valkyrie Jewelry.
30/0/20/0/20 (Grenadier & Kit Refinement).
Great damage at a safe range, crazy high utility. Sorta complex, use Elixir C when in need of crazy self-condition removal.
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I’m currently using a Pistol/Shield +Grenade/Elixir Gun build for pure PvE, splitting gear between Knight armor/weapons (Pow/Pre/Tough) and Valkyrie jewelery (Pow/CritDamage/Vit).
Traits are
Explosives: 30 – Incendiary Powder, Explosive Powder, Grenadier*
Inventions: 20 – Energized Armor, Power Shoes
Tools: 20 – Speedy Kits, Kit Refinement*.
- - Key Traits, best not to switch them heh.
I use the Grenades for general damage output & control (4 is AoE Chill, 3 is AoE Blind), switching to Pistol/Shield for utility (3 is chain blind, 4 Projectile Reflection/KB/Blast Combo, 5 Block/Line Daze). Both Pistol 2 & Grenade 5 can apply Poison (and a Poison field) to help with Regenerating mobs.
The Elixir Gun (EG) is used mostly to clear conditions – swapping to it with Kit Refinement drops a Super Elixir (EG 5) at your feet, curing a condition to all in the AoE and providing healing and a light combo field, stackable with a manually cast Super Elixir. Further conditions can be removed from allies via Fumigate (EG 3), while EG 2 is a chain cripple.
The third utility swaps between Elixir B (Fury/Might/Retal/Swiftness) and Elixir U (Quickness) as they’re both good damage boosters – Toss Elixir B is useful for more sustained damage and boosting allies while Toss Elixir U will generate a Projectile Reflect/Absorption wall two-thirds of the time (very, very handy in CM Exploration).
Healing Turret is used for it’s low cooldown and Blast combos. Finally, I typically take Supply Crate as my elite – the AoE Stun, Blast Combo, and Medkit supplies is just all-around good.
Overall, I find it gives me a ton of support utility ON TOP of great damage at superior range. The trade off is it’s somewhat complex having to switch between 2 kits and your weapon while trying to keep track of the invisible cooldown on EG’s Kit Refinement (and any kit cooldowns you arn’t currently using). Lastly, curing conditions on yourself can be a bit of a pain – swap utility 3 for Elixir C or stay near the Warrior for ‘Shake it Off’.
Edit: Added Guildhead link.
(edited by Wuumaster.5103)