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Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: Wuumaster.5103

Wuumaster.5103

My problem is not the difficulty of the Skeleton lich. He is do able, I’ve been part of many zergs that have killed him. My problem is that his minions reflect( you damager takes same damage they do) damage.

This was not a bleed, My eng used a flame thrower on a fresh spawned batch of skeletons minions, and was effectively downed in 1 burst of the flame thrower.

Pistol shot, ranged on a skeleton, singlely, Damage each hit, lightning that hits three much larger drop in my health.

Difficult is one thing minions with this is rediculous, especially with the number of minions he can spawn, I have seen an entire zerg wiped from the a multi group spawn.

This is my issue too. I can’t tell when the retal is going to get applied, and I can’t tell when it drops. It also seems to apply to each wave of skeletons individually, so if you don’t wipe them out before a new batch spawns, some will have retal and some won’t.

I feel like I can’t contribute at all to this boss fight – every grenade or pistol shot is a gamble. Hell I can’t even clean conditions using my elixir gun, given it’s cone aoe damage + poison.

Auto attacks fixed... but kits are still inferior.

in Engineer

Posted by: Wuumaster.5103

Wuumaster.5103

@LoreChief – After 6 consecutive TA Explore runs, I’ve come up with an acceptable reason why Grenade Kit should have an auto-attack functionality of some kind: Spamming 1 that much gets to be tiring and/or painful.

Otherwise I mostly agree, heh.

Need help with PVE engi builds

in Engineer

Posted by: Wuumaster.5103

Wuumaster.5103

TL;DR – PvE Focused build: http://www.guildhead.com/skill-calc#McMzM9colaoMolaoMx0G0GVkqVRom
Pistol/Shield, Healing Turret,
Grenades, Elixir Gun, situational 3rd utility, Supply Crate.
Knight Armor/Weapon, Valkyrie Jewelry.
30/0/20/0/20 (Grenadier & Kit Refinement).
Great damage at a safe range, crazy high utility. Sorta complex, use Elixir C when in need of crazy self-condition removal.

I’m currently using a Pistol/Shield +Grenade/Elixir Gun build for pure PvE, splitting gear between Knight armor/weapons (Pow/Pre/Tough) and Valkyrie jewelery (Pow/CritDamage/Vit).

Traits are
Explosives: 30 – Incendiary Powder, Explosive Powder, Grenadier*
Inventions: 20 – Energized Armor, Power Shoes
Tools: 20 – Speedy Kits, Kit Refinement*.

  • - Key Traits, best not to switch them heh.

I use the Grenades for general damage output & control (4 is AoE Chill, 3 is AoE Blind), switching to Pistol/Shield for utility (3 is chain blind, 4 Projectile Reflection/KB/Blast Combo, 5 Block/Line Daze). Both Pistol 2 & Grenade 5 can apply Poison (and a Poison field) to help with Regenerating mobs.

The Elixir Gun (EG) is used mostly to clear conditions – swapping to it with Kit Refinement drops a Super Elixir (EG 5) at your feet, curing a condition to all in the AoE and providing healing and a light combo field, stackable with a manually cast Super Elixir. Further conditions can be removed from allies via Fumigate (EG 3), while EG 2 is a chain cripple.

The third utility swaps between Elixir B (Fury/Might/Retal/Swiftness) and Elixir U (Quickness) as they’re both good damage boosters – Toss Elixir B is useful for more sustained damage and boosting allies while Toss Elixir U will generate a Projectile Reflect/Absorption wall two-thirds of the time (very, very handy in CM Exploration).

Healing Turret is used for it’s low cooldown and Blast combos. Finally, I typically take Supply Crate as my elite – the AoE Stun, Blast Combo, and Medkit supplies is just all-around good.

Overall, I find it gives me a ton of support utility ON TOP of great damage at superior range. The trade off is it’s somewhat complex having to switch between 2 kits and your weapon while trying to keep track of the invisible cooldown on EG’s Kit Refinement (and any kit cooldowns you arn’t currently using). Lastly, curing conditions on yourself can be a bit of a pain – swap utility 3 for Elixir C or stay near the Warrior for ‘Shake it Off’.

Edit: Added Guildhead link.

(edited by Wuumaster.5103)