Showing Posts For Wykydtron.2516:
Wykydtron, if you can get one or two people through the bee path they can turn the water and bees off by progressing far enough into the dungeon. I think if they push forward through to the second pack of dogs the water turns off. I know at the very least if they activate Vevina (they don’t have to fight her) the water will definitely be off then, but usually before that. Another trick is to have a mesmer make it across and portal people, but that’s not necessary because a single person running past the dogs should be enough to turn off the water.
Oh I’m aware of this, its just tricky and can sometimes take far longer than should be necessary if someone isn’t good at dodging.
I’ve never had any trouble with the TA Explorable routes. The hardest is the bee path because you have to hope your team is able to make it through. And I always pug it because I can’t find a good dungeon guild on JQ :/
Level 80s, down scaling, pugging, and finding a group for lower level dungeons.
Posted by: Wykydtron.2516
I’ve never had any issues with AC/CM/TA/SE getting groups. Been leveling off dungeons since I hit 45 on thief(ran though them all on my ele). People just want to know you know the instance. As long as you can prove you’ve done them or are at least competent they don’t care. I’m 72 now on my thief.
Although knowing how the stats break down is extremely helpful.
Yeah I have to agree. I don’t like the whole piratey theme either. As a thief I don’t want a long coat, as a ranger I would though. I kinda hope class specific gear makes a come back. But in the meantime I’ll guess I’ll be saving up for the t3 human armor for my thief.
Needs a longer range or it should be changed into a rolling ability. Basically you hit the button and whatever direction you’re pointed to you are instantly teleported X length
Think Thief “Roll for initiative” but instead of rolling you just teleport, Break CC’s and maybe daze the enemies nearest you for 1/4sec instead of gaining initiative.
Then I would use the crap out of it with Arcane shield and Armor of Earth so i never die in dungeons
The monthly exp achieve is very glitchy. It’s failed twice on me. I went 6 levels without dying or even being downed but I was stuck at 79k exp. I had to kill myself and reset. Only to have it crap out at 84k. I just gave up and started crafting to finish it. And I know I’m not the only person to experience this glitch.
I posted that and went through some other threads and realized you meant stomping as in finishing moves in pvp. My bad.
Wait what? Armor of Earth is stabilization. Arcane Shield blocks an attack outright. Staff gets Gust of wind. Focus offhand gets Gale. 5 options. 3 defensive 2 offensive. Ele has some of best personal defensive moves I’ve seen. Not to mention kiting. We have slows/cripples and 2 immobilization moves(shockwave and Signet of Earth).
Also Vapor Form/Armor of Earth/Arcane Shield are instantaneous(cantrips). If you get knocked down when you go to use its because you weren’t fast enough. It’s not because it activated slowly.
I wrote a whole thing up on the forums i frequent about why I like staff ele so much.
http://www.stompfest.com/forum/showthread.php?31291-Tips-and-Tricks%28Classes-Dungeons-etc%29
You get it from your races main city Black Citadel for Charr, Div. Reach for Humans, Holbraek for Norn etc.
Look on the map and you should see a bright blue armor smith icon. Thats the cultural vendor. They are purchased with gold. Tier 1(35) is roughly 1 gold 40s and Tier 2(60) is like 5gold something. Tier 3(80) i forget but its like anywhere from 5-20g per piece.