Showing Posts Upvoted By Xcorpdog.2840:

Unlisted Dungeon Changes June 17th

in Fractals, Dungeons & Raids

Posted by: Das.6071

Das.6071

AC had always had 5 trigger spiders. I have been pulling and triggering since 2012, and it was one of the first things I realized when my group started running daily AC’s.

Exclusionary Achievements?

in Living World

Posted by: Cliff.8679

Cliff.8679

What do you mean, “What are they doing here?” They’re here for the same reason you are. They enjoy the game, they have fun playing it. And just because the game is lacking in “hardcore” content at the moment doesn’t mean that ArenaNet didn’t intend for this game to appeal to hardcore players. ArenaNet originally aimed for the Explorable dungeons to be hardcore and clearly didn’t anticipate just how quickly players would tear through them. Adding in difficult achievements is actually a very small step in the right direction. The game still needs a slew of legitimately difficult content.

I’m not seeing “everyone else” being disgruntled by ArenaNet finally adding in challenging achievements and rewards associated with them. But if you’re right and this really will be alienating all those people you say, I’m sure they’ll be flooding into the thread agreeing with you soon enough.

As far as missing your point, I don’t think I did. You said you’re worried about having to choose between “having fun” or “getting the thing you want” which implies the two are mutually exclusive. You also alluded to being upset at the idea of other people getting rewarded for skilled play if you’re unable or unwilling to put in the effort to get the rewards yourself. You’re worried about “exclusionary achievements,” and yet you’ve fully admitted in the thread that you’re the one doing the excluding through your own attitude. How is this ArenaNet’s issue? I’m still not seeing why they should pander to you over someone who wants to be rewarded for actually achieving something in the game, outside of your baseless assumption over how many people share your attitude.

Living Story= Community Event not solo farm

in Living World

Posted by: Nat.4029

Nat.4029

You guys do realize they will probably do this the same way they did your Personal Story. You can go at it alone if you want, OR you can get a party and have them all enter an instance with you. Everyone is worrying about nothing. Besides Anet tried to do massive world events for LS and 90% of them fell apart due to tasks being too easy, too hard, too long, not enough reward, etc. I hope they go back to their roots of GW1 with these missions. Grab a group of buddies and beat your story.

GW1 missions were much more fun than any personal story/living story quest that I’ve done in GW2. Some of you may remember missions like Thunderhead Keep, where a team had to work together to get the mission accomplished(and fail a lot in the early days.) It was a good design and very fun. Zerg fest events with 200 people running around pressing 1 isn’t my idea of fun.

Valar Morghulis

Living Story= Community Event not solo farm

in Living World

Posted by: Asmodeus.5782

Asmodeus.5782

I pray for this to be a chance to escape from zergs.

Language is a virus from outer space.

William S. Burroughs

Cleansing Water

in Elementalist

Posted by: Neko.9021

Neko.9021

This trait had an ICD for 1 year, during which, the Elementalist was completely nonviable in sPvP.

We tried it already and it completely ruined the class’ viability. I vote no.

Looking for... Guilds! [LFG tool suggestion]

in Guild Wars 2 Discussion

Posted by: IvoryOwl.3275

IvoryOwl.3275

Before you go telling me “If you’re looking for a guild, you’re in the wrong section”, hear me out. Ever since the LFG tool came out our lives became much easier for doing dungeons or just about any world content. We changed from having to spam the map chat and alt-tabbing out of the game to announce our need for a 4th person in a website, to simply having all of this implemented into the game.

What if… we expanded this even further? What if we could save time and effort from those poor recruiters who spend hours to end cycling across the maps, looking for candidates? What if we could spare an hour of scrolling down pages in 2 or 3 different forums, looking for that specific guild we’re looking for?

I propose that we get a tab, either in the LFG tool or another kind, specifically for guilds! When we open such tab we immediately get a list of active guilds who are recruiting(white or green text) and not recruiting (grayed out). As we click on the name of one that interest us, on the side we should get a short summary about what are they about, the type of content they focus on, their timezone and / or location and the number of members they have. If we’re interested in joining, we “sign in” our characters by clicking the “Propose to Join” button, after which guild officers and guild leaders would be instantly notified on the guild rooster (or a special tab) about the potential recruits.

I have no doubt that there are dozens, probably hundred of Guilds, so a “Search” button would facilitate things quite a lot. So if I type in, for example, “RP” and / or “PvE”, it should narrow the list down to Guilds with the “RP” and “PvE” tags on them.

(edited by IvoryOwl.3275)