Its bin a drag to see experience points and my bar is maxed out. Also I still have lots of consumables that gives exp bonus and can’t use it. I would like to wish another option for the exp bar so it will go on forever and using exp bonus items will be useful again.
I feel that we could get an option for reward system. Like if a player completes an exp bar, he/she gets a reward and starts over again.
What I have in mind is that we could use daily reward chests as reward for exp bar completion. The exp bar will start maybe 10 million and progress by another 10 million every time. Now the reward we get will be chests from daily rewards. For 10 million exp, we get a random chest from day 1-3. The next ladder will be 20 million with a random chest from day 4-6 and so on. Now this will go up to 100 million with a chest reward from day 27-30, and then start over again.
Maybe at the end of the 100 million exp, the player get an option to start over or go for 999 million and get an amazing reward.
Now why did I put a lot of exp for more rewards. The problem with this is that some things in the market like crafting ingredients will be affected. With a lot of exp to put up, it will not affect it that much.
This will give players get an extra help in getting stuff like laurels or other currencies that they don’t get much from just grinding. Also, getting people to use Exp bonus items would be worth it (I really have a lot of these in my bank and don’t use it at all). And if the reward in the 999 million might really be worth it, people might start buying a lot of these 100% exp bonuses from the market. But most of all, at least exp from monsters, quests and many more would be worth something rather than just seeing that you gained exp from a quest and it means nothing to a player.
This could also be modified as to people’s preference. In any event, the 999 million could be changed to get something event related. So a lot of people will really grind and buy a lot of exp bonus items just to get that 999 million exp in time. On non-event times, it will be just a great random chest as per any people’s idea what to get that will not really disrupt the market like free chest from what people get in boss fights or new random currency.
So my suggestion is a step ladder system starting from 10 million up to 100 million. Its a long run but at least people will get something out their exp without disrupting the market. After getting the 100 million, they get an option to start over or go for the 999 million for an excellent reward, then after this, they start over again. Now, during events, even in the middle of the exp bar, they get an option to start over for that 999 million exp reward so no one can grind early.
And for those wanting mastery points badly. In the 999 million exp, I suggest a reward of either skill point or master point (you determine how many skill points compaired to 1 mastery point). People will certainly buy the exp bonus items since they have to go through the ladder of 10 million – 100 million before going for the 999 million which makes the game admins happy as well since exp bonus items would be viable.
This will benefit both the players and the admins. I know 999 million exp is too long. But it will compensate for people who does not want to do all the stuff for mastery points. Its like taking the easy long path or the harsh short cut. And again, all skill or mastery points can be exchanged to spirit shards.
Hmmm… another suggestion. Skill points for spirit shards. Mastery points for any currency of choice (Laurels, festival or event currencies, fractals currency, etc). What do you think guyz? Just something to think about. This will really stop the idle exp bar problem that I’m sure bothers a lot of people.