Showing Posts For YKN.4209:

WvW Maps and Scoring

in WvW

Posted by: YKN.4209

YKN.4209

@FogLeg
Objective capping points sounds really appealing. Rewards players for actually doing something. Keeping it simple to reduce development & coding.

…Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades
.

Currently objectives like towers and keeps are worth a fixed number of points at every tick. It only counts what each side owns at the point when the timer resets.
This leads to, at least in T1, some servers playing the rather stale PPT game of flipping objectives only close to the tick and not bothering to defend them because you can just retake them later for points before the timer runs down.

If points value of these objectives increase the longer your side have held them, it will both make defending to hold them more meaningful and it will also incentivize the other sides to try and take high value targets to stop you from getting those extra points.

Maybe ANet also should look at how Camelot Unchained is trying to change things in RvR by having an aggregated daily realm report that includes rewards for the player based on their contribution and their realm’s performance that day that instead of a simple PPT scoring system.

5 man teams vs solo queue

in PvP

Posted by: YKN.4209

YKN.4209

This is hardly fair for a competitive game mode.
Solos should never fight premades.

What is the point of an individual position leaderboard if people are using premades to climb it?

Desertion bug?

in PvP

Posted by: YKN.4209

YKN.4209

Evan,
since you are replying to this thread.

What about getting d/c and reconnecting back? Why isn’t there a grace period to reconnect for genuine problems like client/computer crashing (on a side note it’s been reported that the ESL software used during the Pro League causes the game to crash sometimes) or thunderstorms affecting power etc?

According to the wiki http://wiki.guildwars2.com/wiki/Dishonorable and I qoute “Disconnecting, relogging, or changing characters during a match does not grant dishonorable, with some exceptions
Being kicked by AFK detection automatically
Being absent from a match when the match has ended”

I had a d/c, reconnected and finished the match but still got hit with dishonor. Is the dishonor system actually working correctly?

Soulbound Chests of the Mists

in WvW

Posted by: YKN.4209

YKN.4209

They should just make the contents of the chest of the mist into a wallet currency and be done with it.

Every birthday so far each of my veteran characters gets an instant level to 20 or 30 new character only xp scroll . Then there is the level 20 exotic armor chest you get when you finish a character’s persnal story.
ANet are positively encouraging you to make alts and then you get stuff like this – a soulbound chest of the mist that is the reward for leveling up an account based WvW mastery.
So make up your minds ANet, is GW2 meant to be alt friendly or not?

Heating issues since culling patch

in Account & Technical Support

Posted by: YKN.4209

YKN.4209

Already done that, there’s very little dust.

I can run games that use graphics and CPU intensive Crysis 3 engine all day long (a fairly stable 68 degrees) without worrying about being able to fry eggs on my CPU but not GW2 where the temperature climbs to the 80s and then suddenly rockets pass 90 after a short while …

Heating issues since culling patch

in Account & Technical Support

Posted by: YKN.4209

YKN.4209

Ever since the culling patch I have been experiencing severe heating issues while running GW2.
CPU temperature goes up more than 35 degrees celsius while running GW2. No other game, not even flight sims has ever caused the CPU temperature to reach mid 90s.
I’ve tried setting everything to low, even updated drivers to the latest beta version but it still keeps overheating.

Intel i5 430M @2.27Ghz , 64 bit Windows 8 Pro, 1Gb Radeon HD 5650