Showing Posts For Yesod.5264:
May we have a texture revamp to the Selfless/Thoughtless Potions to make these items prominently glow. Similar to the Dwayna Wing tips or Chaos Gloves.
Legacy details/pictures/examples here: Selfless/Thoughtless Potion Bugs and Concerns.
(edited by Yesod.5264)
[…]banked my halo as i only run dungeons /fractals and it’s taking up bag space.
Indeed.
It’s perfectly fine on all other races, why should they have any issues?
The only issue here is Anet hating on Asura.
Actually, I beg to differ. The halo for example does have visual issues that apply to all races as keenly demonstrated in an ongoing thread..
Also, as a software engineer myself, I trully enjoy when Anet gives us information and explinations on why somethings are or not possible or viable.[sic]
Well, and I’m just positing this, perhaps even they do not know. Perhaps the issue is not with the artist, but the structure of their chain-of-command, such that, the vetting process for main-stream reward/premium content has much needed room for improvement. Example, look how the original flamekissed light armor was vetted into a release (to which ANET then handled corrected with exemplary prowess [thank you]).
Edit: Clarity.
(edited by Yesod.5264)
I’m hopeful that these potions are the first in a new line of non-equipment-based optional cosmetic effects.
Your desire is well founded.
This fresh mechanic to cosmetic items has great potential to be a new and unique reward-type to persuade the masses. And consider its application in the gem shop: the plug-in-play go-flair mechanic guarantees not to interfere with any appearance a user currently has equipped; they can even be made to stack, when reasonable.
I invite you and other readers to the following thread where these concerns, among others, are being voiced: Selfless/Thoughtless Potion Bugs and Concerns.
… I agree on the illogical 59 minute duration and reapplication after zoning.
Completely agree with some of the requests about the restrictions, having it disappear when zoning and not being able to use it in dungeons at least, seems way too kittened since it’s a harmless item with a harmless buff. I don’t understand why it has to be a buff even, it should be on until you take it off yourself or when you die.
Great observations. I tested in-game and the potion can be manually toggled off; the proposed functionality is half-way there. It is now a matter of flagging down all mechanics that remove/deny the potion effect.
I want to share a found wiki page which comprehensively illustrates the great visual implementation of the halo done by the GW1 team.
Its a lot more reliability to post pic with only the effect on with out any gear or any self targeting. If you cant its coming off as if you want to fake something.
Only if you zoom in it is too high the name get bigger and lower as you zoom in at max zoomed out or even just 1/2 way it looks ok.
Jski, my screenshot was not an act of dishonest behavior. Invictus concisely points out:
Absolutely hate that my nameplate covers the halo. I got it and many in my guild wanted to see what it looked like, only to find they couldn’t see it unless they turned off player names. Very very disappointing.
Invictus’ experience is accurately demonstrated in the shot, and reproducible by the community.
Players at close proximity cannot notice or see the halo, and one can sensibly suggest such lack of visibility — further degrades with respect to distance, by reason of high transparency and lack of contextual luminosity.
I put in a post in this thread about what people want from the gem store asking for a helm, not a potion but a permanent helm, that is like the Guild Wars 1 halo.
I really like the idea of toggle-friendly flair, flexible enough to function without swapping out an armor piece.
Its a lot more reliability to post pic with only the effect on with out any gear or any self targeting. If you cant its coming off as if you want to fake something.
Perhaps the intent is misunderstood:
I point out in the original post that the [Selfless Potion] halo rests too high and is too transparent above the head of a character. I took a screenshot, fully geared and self-targeted, to accurately demonstrate how another player will see my character while adorned with the halo effect in its current poor state.
Well… in gw1 they could do it properly…
(Attached the screenshot.)
I was hoping the halo was opaque. Lighting and particle effects really effects the halo, and not in a positive way.
Pardon the ignorance, but is the left character in your attached screenshot from GW1, because its halo is absolutely stellar!
such a good item implemented in a really awful way, hope for fixes
Agreed.
In terms of the halo, I find there are too few sanctified items available in the game, while there certainly is an abundance of satanic options. A properly implemented halo will be a great addition to a growing theme.
I surmise it was an oversight — but I am concerned ANET may have washed their hands on these rewards and will leave them as-is.
Agreed, there is certainly an inconsistency with various living story reward restrictions. For example, as mentioned by the community, one can transform into a Watchknight in a dungeon, yet they still restricted from halo/horns.
I am also highly disappointed with the prominence of the halo by comparison to the horns. To correct this, the halo height and transparency must be reduced..
(edited by Yesod.5264)
I sincerely like the effort to introduce the selfless and thoughtless potions as new form of flare, but the mechanics have areas that need improvement.
The unearned Evon Gnashblade and Ellen Kiel badges are persistent when transforming, zoning, and allowed in dungeons/spvp/ fractals; yet, the earned Selfless or Thoughtless Potion effect are not. The effect is either denied, or removed during the normal course of gameplay. For example, during a world boss trains, the effect will be taken off after porting to different regions.
Furthermore, the offset of the effect is at equal height with the character nameplate, effectively covering up the appeal all together. Although the halo is already too translucent to be noticeable even at close proximity, the fact that it is also covered by the nameplate makes it virtually unnoticeable.
Summary restriction and limitation:
- Restricted in dungeons.
- Restricted in fractals.
- Restricted in sPvP.
- Effect removed upon zoning
- Effect blocked by nameplate (selfless potion halo)
- Effect too translucent to be noticed (selfless potion halo)
(new)Effect is not applied to Mesmer clones. [»](new)Effect is too low and too small on Asura. [»] [»]- (new) Effect removed upon transformation (e.g., tonic, mist form, elite).
(The election badges suffer from none of the above.)
I hope the restriction and limitation points listed above are simply an oversight that will be addressed, as they conflict with the very nature of the item function; a new form of shiny flair to enhance character presentation.
Thoughts?
—
Yesod
(edited by Yesod.5264)