Showing Posts For Youngertwo.4956:
I wanted to say that it has been much MUCH better so far this season. Between both of my accounts, I am 15-14. So much better than the 0-20 start to last season.
So, as hard as I complained last season, I did want to say thank you for the improvement.
I know that food and boosters are not allowed in pvp, but questioning why.
I have dozens and dozens of boosters in my bank that are not necessary for Pve content (they may be needed for the raid, but I don’t raid).
Food is very very cheap. Increasing usage would increase prices and help the crafters and allow further specializations on builds.
Have official responses ever been given on the reasoning?
So I am more than 1k gold into Nevermore. I have also spent more than a hundred hours going to 100+ locations, waiting for obscure group events to spawn and traipsing back and forth across every zone.
I have 60/63 for Nevermore IV and have reached a hard stop. "Embody the Ley-Line Energy’ requires silver or better for The Ley-Line Run Adventure. It might as well be walking to the moon.
I am clumsy. Always have been. That is ok. I have many other gifts and can do most of the game well enough. I have completed a number of jumping puzzles and world completion a number of times.
I am ok with occasionally paying a mesmer for port, like https://wiki.guildwars2.com/wiki/Wall_Breach_Blitz and sometimes, with patience and repeated effort I can do them myself.
I am not a happy camper There was no warning that completing a timed race would be required. There is no other option for a work around, I am just unexpected stuck with no hope of progressing.
I want to either progress, or I want my gold and time back. Now, I have been playing games for about three decades at this point. So I realize that one person complaining on a forum, or even leaving a game entirely is not going to change anything.
However, I do think that the developers need to be loudly reminded that not everyone is a 13 year old with fighter pilot reflexes.
Drytop doesn’t work for me. I am ok with that. There were other level 80 zones available, and eventually Silverwastes came out which was better. I doubt that I will ever see the raid, and (again) I am ok with that. But many, MANY of us will not be able to be able to complete this adventure in the 90 seconds.
We could try a hundred, a thousand, or a hundred thousand tries. It isn’t going to change.
I suspect that many players will end up stuck here. People who have dedicated the time to complete ALL of the masteries, spent over 1000 gold, did map completion on all four of the new maps and then suddenly get stopped with an ugly ascended staff and no way to complete the project.
It is a good time for people to examine other game options.
Someone posted a work around for this bug. That being said, it still desperately needs fixed.
https://www.reddit.com/r/Guildwars2/comments/3tucxz/nevermore_iv_friend_of_the_drakes_event_spawn/
This requires: http://wiki.guildwars2.com/wiki/Stop_the_grawl_from_stealing_drake_eggs event to spawn. After 90 minutes, this event still has not spawned!
Yes, I am certain at the right location and have checked it many times.
I think that they said something about reducing thieves to level 3. Something about encouraging them to roll a real toon…
For various reasons, I periodically link
https://wiki.guildwars2.com/wiki/Paper-Bag_Helm_Skin_
as an example that anything can be linked. When I do, I almost always get a few whispers asking how it can be acquired. I know that none of the set was ever introduced. However, with the volume of whispers I receive, it would seem obvious that thousands could be sold.
Just a thought.
read this slowly and carefully. all is explained. https://forum-en.gw2archive.eu/forum/game/pvp/The-nature-of-MMR-hell/first
But there needs to be a way of preventing you from being teamed with certain classes in spvp solo queue.
Lets face it, 90% of thieves are AWFUL. Last match, thief went far in Legacy Map. Died. We wiped at mid because of the 4-3 even with me running in from home. Thief rezzes and dies again at far. Game lost. The thief is even kind enough to dc when the other team reached 400 points. Long enough to assure we have zero chance of it even being close, but not long enough that they get the dc and we still lose pips.
If this happened once, no biggie. But this happens every third match! Beyond frustrating.
I would gladly double my wait time for the queue to NEVER have a pug thief ’on my team" (/sarcasm off) again.
For clarification, I have 10 out of 30 pips to complete ruby-that is not even close to diamond. The diamond players did NOT queue together. The game took place at approximately 11 pm eastern (if memory serves), which is prime time for gaming.
I know that the matchmaker has been under constant siege (and for good reason!) but this is inexcusable.
I am one-third of the way through ruby facing FOUR DIAMONDS!
The results were predictable.
I want my pip back and a letter of apology!
To remove the division and related requirements to the backpack.
1) People DC for more than 2 minutes, we still lose pips. Just happened for the 3rd time.
2) Matchmaker (’Nuff said on that subject, but if you want a 3 page diatribe on it I will)
3) Balance. Or, more precisely, complete imbalance. (Again, I am offering a 3 page diatribe if its requested)
yes, but that’s irrelevant. if they dc for two minutes, it should not cost me my pip or win streak
Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
Here’s the thing. Whatever division you end up in a season gives you a shiny next to your name for a few weeks. This is a temporary thing that almost no one cares about.
What people DO care about is the legendary backpack. I believe it is still the only one in the game. I can not check right now because the wiki is down. The legendary backpack is gated by time, tier progression, and the ability to be successful at the highest levels of pvp with multiple classes.
PLEASE PLEASE PLEASE consider the following. Many (most?) players play one, possibly two classes in or to clear a ‘year of the achievement’ level. For example, I had cleared years 1 and 2 on my accounts in the first season. I was able to get to ruby on my main account this season and am almost there on my secondary account. Once in ruby, my year 3 achievements will be complete on both accounts. It is unlikely that I will be able to make it to diamond in this season, so the next of the achievements is class wins. In other words, I need to achieve 10 class wins on two classes on two accounts.
Because these are not my primary classes it is reasonable to expect a 30-40% win percentage, because I will be up against good competition. If we take a 33% win percentage, that means that i will likely lose 40 games per account just for this achievement. Furthermore, these losses will be damaging to my teammates. They will lose matches so they will lose pips, have win streaks stopped AND have a lower mmr going forward which means that they will have worse teammates going forward, meaning more loses… It is a vicious cycle.
Removing the class and/or tier requirements would allow those of us that are in this just for the backpack to achieve our goal and go back to our normal activities. As it is, I am likely looking at having to redo the climb to sapphire next season as well as try to ‘get lucky’ and get those 20 wins on classes I don’t play as well.
Please investigate this match.
Mor Talia in the above match disconnected twice. I would be willing to bet for over 4 minutes all together, yet I still lost a pip.
This does not include that this broke my win streak so in affect i lost 3 pips from the time to make up the loss and lowering my MMR, which means I will get worse team-mates in future matches
Stop worrying about skyhammer and do something that matters!
Fix the matchmaker. Fix the stuck in the ground or a wall! Fix the DCers’!! Fix the AFKers!!!
The developers have acknowledged the living Hell that the beginning of this season was for many players.
Like many others, I started the season 0-20 between my two accounts. this completely destroyed my MMR. This meant that I was teamed with many very very bad players, including afkers and quitters against some of the best players in the solo queue . It took a very long time to even climb out of amber. There are others who had 20+ game win streaks.
Needless to way, this was awful and undoubtedly cost Anet players, which is bad.
What if the MMR was reset at the beginning of the season?
It is reasonable to assume that the the there would be a much better balance in winning at the beginning of the season. It is also reasonable to assume that the the better players would regain their MMR quickly, because they would have a higher win percentage over time and that they would reach high divisions, but not as quickly as now.
There would be a fair amount of rage at the lesser talented players, but no worse than it is now. It is also possible that the less talented players might learn something.
The only disadvantages that I see is that the high MMR players would complain about the MMR reset and that it would take longer for them to reach diamond and above. I am very ok with that.
This applies in Map Chat or Pvp or any other game mode. We have been instructed to report these abusers, but there is no evidence that it anything is done. This is because, if anything was done they players involved would be silenced, or not in the game.
Use of the profanity filter is optional, verbal abuse is not.
I need Anet to be better at managing this small group of players who feel free to degrade others.
There are other game options available if this basic task can not be more effectively done.
This topic has been addressed before, but here is the explanation. BTW, this is far from an endorsement of the current system.
Your MMR is based on your class and ranked is different that unranked. The people on your team will have a similar MMR to yours and be within 15 pips of you. The people on the other team will have a similar MMR and be within 15 pips of each others. But the two teams MMRs are completely unrelated.
The affect of this has been that the highly rated players are getting placed on one team in the match, and the lower rated players the other. So mathematically unbelievable things are happening.
As an example, I started off like 0-20 between my two accounts. Many, many players are in the same position. There are people on the other side of the spectrum as well, that are riding 10+ game win streaks.
The hope is that the win streak bonus will move the highly rated players out of the lower tiers quickly and that eventually everyone will move to about a 50% win percentage.
The affect has been demoralizing, to say the least. In affect, the matchmaker is putting players in matches with virtually no chance of winning, then repeating the process over and over again. This continues to lower your MMR further and further.
On one of my accounts, I have been able to start winning about 40% of my matches after that horrendous start. I have climbed into emerald. This matters because i no longer get people in my groups with zero pips.
I would be very curious as to what percentage of accounts are winning less than 30% of their matches. I think that this is the true indictment of this system.
Furthermore, I think that the whole pip loss system needs to be seriously reworked if not eliminated.
As an example, if you changed it to a half pip loss instead of a full pip loss, it would dramatically improve progress. If you won 40% of your matches, it would take you almost 300 matches to complete emerald (ignoring the streak and come back pips). At three matches an hour, this is is still a serious time investment-but it is definitive progress-which matters a ton with this quantity of losses.
So, the way that they matchmaker works is that you form a team of people around the same mmr who are within 15 pips of each other. The other team is formed similarly. However, the mmr of the two teams are completely independent.
The affect of this is that if you are paired with poor players at the start of the season or against organized groups the momentum grows until your mmr gets pushed to zero meaning that you get paired with worse and worse players until you have virtually no chance of winning.
I made it to ruby on two accounts last season, yet here are my results so far this season.
suggestion-trial of elite specializations
in Guild Wars 2: Heart of Thorns
Posted by: Youngertwo.4956
I think that’s its fair to call the grinding out of elite specializations a chore. It is only that much worse, when after dozens of hours of grind that you decide quickly that it doesn’t match your play style.
Periodic weekends where we could test the various builds would be amazing.
I have been farming Obsidian Shards for legendary, so I have been keeping a very close eye on them. I had 40ish this morning. Traded 600 Silverwaste tokens for 11 more. Now I have 41 =(
Also, on Friday I deposited 2 stacks of globs of ectoplasm (250 each) into my personal guild bank. One of the stacks disappeared for a several hours before reappearing.
I have two account, and these are the only two accounts that have access to the guild bank. I saw clearly in the inventory where both stacks were deposited, and where one stack was removed. However, the other stack was not showing in the guild bank and had now shown as withdrawn. Again, this issue ‘magically’ resolved several hours later (I had filed a bug ticket in the meantime).
I know that there is an issue where items are missing from the guild bank after deposit. However, it appears that the issue may be more widespread.
Thanks for investigating (and please return the 11 obby shards)