Showing Posts For Ysengrin.6428:
Thanks for the response! The store manager’s reaction was more along the lines of “It happens, come back and try again in a day or two,” but I’ll follow up with the store.
I realize that the real world (brick & mortar store) purchase of gem cards is not handled by ANet, but not sure where else to post this …
About half an hour ago I attempted to buy a Gem Card at Best Buy. Everything went smoothly until the end of the transaction, when authentication of the gem card failed, apparently because the connection to where ever that authentication is handled timed out on the store register.
Was this a one-of, or is there an ongoing issue with IRL purchases? I’m some distance from a store that sells the cards, so I can’t just bop down there on a whim.
Did have the trading post crash problem, cleared the game cache, and now I’m getting random crashes.
… and a -repair seems to have cleared up the animation-related crash (if it wasn’t just my seeing a pattern that wasn’t really there in the crash logs). I was able to finish a world boss without any crashes, so I’m hoping that resolves my problem.
The OOM errors are only after three or four DX9 errors (re-running GW2 each time), so I’m guessing it’s something not being cleared after the DX9 crashes.
The DX9 crashes seem to be tied to some animation of an air elementalist attack, though I haven’t tracked down exactly which one. That’s why I can run around in a crowded town without a crash.
I’m also frequently crashing.
DirectX reports up-to-date (thanks for the tip, Xystus) and display drivers are current. I can play for hours if I’m roaming the world (or in a crowded city), but if I’m close to or in a large active group (any world boss, Scarlet invasion) I’ll crash out in about seven minutes. Been doing this ever since the last patch. I did notice that patch reset my graphics settings to max and I set ’em back to what I was running before.
Getting about four DX9 errors to one OOM error …
- Crash <—*
Assertion: (m_dims.x == highResDims.x >> 1) && (m_dims.y == highResDims.y >> 1)
File: ..\..\..\Engine\Gr\Dx9\Dx9Tex.cpp(1154)
App: Gw2.exe
Pid: 3704
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 23822
When: 2013-09-24T02:14:07Z 2013-09-23T19:14:07-07:00
Uptime: 0 days 0:07:17
Flags: 0
- Crash <—*
OOM: arena=Character, cat=Character Packfile, allocBytes=1521352, arenaBytes=53281928, fallbackBytes=5047427, align=0 ,
App: Gw2.exe
Pid: 3916
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 23822
When: 2013-09-24T02:21:31Z 2013-09-23T19:21:31-07:00
Uptime: 0 days 0:06:58
Flags: 0
I defragged the data file and disabled all AV with no effect. I can keep from crashing by dropping all graphic options to their lowest settings, but then most of the mobs I’m trying to hit never rez up and everybody is running around in the same grey armor – and it’s just plug ugly. Again, the game was fine before the last patch.
Same issue, starting two days ago. Client updates are glacial – Tuesday’s hotfix took almost four hours to pull down. Rebooting doesn’t help, and no other internet traffic is affected. The first patch on Tuesday came down as normal, close to max speed for my connection.
If traffic load is the problem now, I shudder to think what the upcoming free weekend is going to be like :/
Same issue, getting between 1 and 0 KB/sec at the client update for the last hour or so. System reboot didn’t help. Assuming ANet’s servers are getting hit hard and just aren’t up to the traffic.
Logged in about two hours ago and noticed the client patch was slow-ish then. Kicked when the next next fix came down, and now here I sit.
I dunno how others feel about this, but i’d love to see an endgame similar to WoW raids.
That’s why I play WoW – in addition to GW2.
I’m also finding that I spend less and less time in WoW and more in GW2, because I’m having more fun in GW2. Endgame raids aren’t needed, though I would like the DEs to get beefed up and expanded.
Is it possible that people are logging their alt’s near nodes and logging this in once an hour?
Some folks are, but they still look and act like a normal player when they do so. The current crop of bots is only visible for a couple of seconds over the node and disappears before the gathering sound loop even starts, usually popping up at another nearby node before the sound loop finishes.
I’m not a bot, and I’ve gotten into the habit or parking my alts in front of resource nodes when I’m done with them.
I doubt you’re doing that jiggle-in-place that the bots do while harvesting a node, either
It’s getting pretty bad out there – I stood and watched a single mining node for about 45 minutes and saw thirty-four bots. Even being prepared, I could only report about twenty of them as some are coming in groups of two or three a second apart. I did manage to get screenshots of most of them, so I’ll make up a ticket later.
EDIT: These were all the teleport (or whatever) bots that pop up and disappear for a second, then pop back up and jiggle in place while they mine, then disappear when finished. There were only two “real” players besides myself seen the whole time.
(edited by Ysengrin.6428)
This is the feedback thread, so I give feedback
Good job on the Fractals. Thank you.
I love the idea of one-of events. The Lost Shores event, not so much.
The way Lost Shores was implemented was so unenjoyable that I found something else to do on Sunday instead of doing the final act – and from what I’ve heard from guildies I made the right choice. The lag, the broken quest lines on day one (Noll), cut-scenes and battles glitching out, the having to arrange your outside life around the narrow event timeslot window and the zerging in days one and two were just not fun. On day two I never saw either the cut scene nor the (presumed) fight in LA as it went straight from standing around watching the trebuchet being built to “go visit the ship” for the next step.
I see folks complaining about the range of rewards for the third day’s event. Even knowing there was a chance of a big reward wouldn’t have made me want to do the event. I was already that frustrated with how the event was being handled. I enjoyed the Mad King event, and assumed that was going to be the standard for special world events.
As a suggestion, have a flag to show if an account has already done the event. If it hasn’t, you’re in a pre-event shard until there’s a big enough population to trigger the event. Once you’ve done the event and are flagged, you’re in a post-event shard. Once sufficient time (a day, two days) has passed, the pre-event shards are removed and everybody is in the post-event shards. If you’re disconnected before finishing the event and getting the rewards (if any), the flag isn’t set and you can repeat the event as long as there are pre-event shards.
A second suggestion is to have a GM present during one-time events with the ability to nudge it back on track if something goes kitten-shaped.