Showing Posts For Zalifer.6140:

Honestly I like this forum alot better

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

They need to dump all the extra stuff. Avatars are useless, since there’s only a handful of stock images rather than uploading your own, you can’t use them to tell people apart.
Reactions are a bad idea. Certainly need to dump the list of avatars under each post, should probably delete reactions totally, maybe keep just “like” but don’t bother listing who it was. Loads of wasted space between posts due to the new post header being vertical instead of beside the post, and the huge reactions sections. Editing is now locked down to 15 minutes too, for no good reason.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

Joining in to say that Cantha needs to come back. It was one of the most amazing places in Guild Wars 1, with very unique areas. The Jade Sea and the Petrified Forest are some of the most amazing area concepts I have ever seen in a game, both being very unique (Cathedrals carved from treed petrified into trees!).

Please, bring back Cantha.

(PS : Kurzicks are better than the suxons)

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

The lack of cross region guesting is a huge disappointment. Playing with people from other regions was possible in GW1, without any problems.

First off, the biggest mistake for GW2’s servers that I can see, was not following the Area – Region – District model from GW1. That would mean simple overflow by districts, no concerns about underflow, as everyone gets put together, instead of 5 people on each of 27 servers, and no need for a guesting system, as everyone plays together by default.

Anyway, the explanation that was given is poor, as for why we cannot have cross region guesting. Add a flag for current datacentre. I play on EU servers. When I stay on EU servers, home or guest, as long as the EU datacentre is up, all is well. Now I guest to an american server. My EU Account gets transferred to the US datacenter, and a flag is set on it, saying that my current datacenter is US. Later I log back into GW2, and select my home world back in the EU. This is where we reach a fork.

1) Everything is fine, my account with progression from the US server is synced back to the EU, and updated to current datacenter = EU.

2) If the EU server cannot talk to the US data center, to get back my account, I am told that I can wait for the connection to come back, or discard my progress, and start playing now. That is a harsh solution, and I am sure there could be some way to merge progress, but that might be asking a bit much.

Either way, it is very unpleasant to be told I have to choose between my European and American friends. Please look into making this system cross region.

A client for Linux

in Suggestions

Posted by: Zalifer.6140

Zalifer.6140

Putting my support forward for a linux client.

Valve have been pushing the GPU vendors into making better drivers, and with steam on linux soon, we might just start to see the linux game revolution happening.

I would love to see GW2 be riding this first big wave of linux game titles.

No more 'preview' for all armor types?

in Bugs: Game, Forum, Website

Posted by: Zalifer.6140

Zalifer.6140

This needs to return. There was no call for it’s fixing or removal from the playerbase, so why remove a good feature?

If you are so concerned with clipping and texture issues when previewing different armor types together, then simply force it so that the window only displays armor of one type of armor at a time, either light, medium or heavy.

ComingTo WvW on 12/14 (renamed)

in WvW

Posted by: Zalifer.6140

Zalifer.6140

Disconnects should be handled by a cooldown timer. If I am in combat, and DC (I have a bad internet connection), leave my character in place for 10 seconds. Add a broken connection indicator, and a 10s countdown to my character portrait. Any offensive action taken in that time resets the counter to 10s.

This way, if I am fighting, and hop inside the gates of a keep to regen, and then disconnect, I don’t get killed by code, when I would have survived. On the other hand, if I (or an Alt+F4 user) DC during a fight, the 10s give players time to kill me. Remember, only one shot needs to land during each 10s to keep me in game, so it should be easy enough if I was being actively attacked.

Additionally, if possible, could the game differentiate between characters and PvE enemies in WvW? If my connection fails while I’m fighting a raptor or something, I should not be killed by the code. The reason this is being added is so that people don’t lose out on kills, badges and loot, not so that people with bad connections die to monsters more.

This is pretty much the system that EVE Online uses. They have a 15 minute timer, but that is not appropriate here, I think.

100% World Completion=kick a puppy

in Suggestions

Posted by: Zalifer.6140

Zalifer.6140

Create a build with the singular goal of escaping and surviving any encounters. Find out where the enemy zerg is and be nowhere near that.

People rarely “defend” areas, there will be a few wandering people, and big zergs. The zergs should be opposing your zerg, so just don’t go near your zerg (except if you need things they are currently in front of), and then use your build to run from as much as possible.

Public Bug Tracker

in Suggestions

Posted by: Zalifer.6140

Zalifer.6140

TL ; DR : Add an official community bug tracker, so the community can keep the bugs and suggestions clean. It’s easier, and more beneficial than a forum.

I would like to suggest the addition of an official public bug tracker to the collection of Guild Wars 2 web sites.

A bug tracker is a piece of software, designed to manage the reporting, tracking and solution of bugs, and change/feature requests. Users can create issues, such as “No explosion in forging the pact” and then add information, such as game version, screenshots, category and more. Admins are capable of merging the issues, marking them as duplicates, changing category, and marking them as completed. When an issue is viewed by a user, they can add their own information on it, along with comments, and can often vote the issue up or down, based on if they wish to see it implemented or not (In the case of a bug, up votes may indicate how widespread the issue is, while on feature/change requests, up / down vote gets used to agree / disagree with ideas).

I believe that this sort of system would allow the community to manage much of the complexity of bug tracking, and keep the way of dealing with it manageable. I see it being implemented much like the wiki, with Arenanet employees managing it from the very top, but with average users being the ones adding much of the content. In an ideal world, it would be tied into the internal bug tracker, allowing issues to be public, private or both. In this way, we could see the actual updates on issues, while Arenanet could still keep sensitive information private. I can however understand the security and privacy risks associated with this, and imagine it will not be implemented.

Arenanet could use the information from the bug tracker to prioritise fixes, or changes based on votes. Of course, they will have the final say, but it may give them a more informed picture of the community, as forums tend to be most active when people are negative. It will also help get more info from the community on bugs, as there will be text fields prompting the user for rarely offered information like the version it appeared in and so on.

All the same, a bug tracker would provide a place where the community could easily remove nonsense posts, that do not add to the information about the bug (“Good luck getting this fixed, Anet r 2 busy selling the gemstor to the aliens to care about fixing bugs, Am I rite?”), merge issues and keep only one active issue for each bug, while additionally offering a voting system for suggestions.

If other people could vote on this, I would appreciate it, but since we are on a forum, I guess posting with your opinions and suggestions will suffice.

PS:
Looking at developers of other games that I have enjoyed being a part of the community for, I see a large level of openness and interaction with the community, especially when it comes to development. CCP and BIS are both companies that have a very open dialog with their players, and both seem to me, to be better for it. Arenanet are not quite there yet, in my eyes. We were given the official blog post on ascended gear only 3 days in advance of the patch. While some things need to be kept secretive to be fun for players, I think the introduction of a new tier of gear was something that would have been better served by a very comprehensive post, weeks or months in advance. The way it was handled, a bullet point, and a tweet, with no solid information, lead to much of the confusion, and anger about the gear. There was always going to be people made happy or upset by the introduction of new gear, but the way it was handled meant people didn’t have a lot of information, and that means crazy speculation.

(edited by Zalifer.6140)

Story - Forging The Pact - No Explosion

in Bugs: Game, Forum, Website

Posted by: Zalifer.6140

Zalifer.6140

During the step “Retrieve the second research team”, Agent Zrii failed to blow up the crates blocking the entrance. I am standing at the waypoint, but nothing happens.

The previous two steps listed are “Expand the search for survivors” and “Fend off the undead horde”, both of which are complete.

Edit : http://wiki.guildwars2.com/wiki/Forging_the_pact

While reading this, I noticed the mention of a bone wall, which springs up after reaching the southern gate, after the retrieving the second set of researchers. In my game, this bone wall is already in place.

Attachments:

(edited by Zalifer.6140)

Feedback on karka mechanics and the Lost Shore

in The Lost Shores

Posted by: Zalifer.6140

Zalifer.6140

Lvl 80 thief, 12k health. Rare armor/weapons, not exotic yet. Not all pieces have upgrade slots filled. Capable of soloing young karka. Their main danger is the opening projectile attacks, which must be dodged, or reflected (dagger storm). After that, I usually manage to cloak and dagger a lot, and use tactical strike to daze them. Then I dodge, and cloak and dagger again. If they dodge a cloak and dagger, hit 3, and try again.

I am also traited to heal while stealthed, so that helps massively.

After Canach, according to Dulfy...

in The Lost Shores

Posted by: Zalifer.6140

Zalifer.6140

Miyani has been removed. That was part of phase one, and was working as intended yesterday. As such, she was removed as intended.

The reason the “noll” event chain is still there in phase 2, is because it was bugged.

Where is Pastkeeper Saballa?

in The Lost Shores

Posted by: Zalifer.6140

Zalifer.6140

Miyani’s quest line is gone. That was a part of phase one, and was working as intended. It was separate from the bugged noll quest line.

There was a small portion bugged yesterday, but it was fixed on the same day.

Add total file size information to downloader

in Suggestions

Posted by: Zalifer.6140

Zalifer.6140

When downloading an update, it would be far more beneficial to the user to know the size of the download, in KB, MB or GB. 8000 files which come to 3.47 GB is very different to 8000 files totaling 1.3 GB.

I would like to see it added, with percentage complete based on file size, and a count of downloaded so far, remaining, and total.

It would make it much more informative for people with bandwidth caps, as right now, it’s kind of a shot in the dark. For people with no cap, it is still far more informative, and reassuring to know the size.

New patch: I like everything besides the new gear

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

I agree. Looking forward to it all, except arbitrary gating mechanics.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

The issue for me (ignoring adding a tier, as per the topic), is that agony is kitten near pointless. Its something that you just ignore.

As described in the blog/wiki, all you do is get some infused gear, and wear it. Job done. Double click the armor, double click the infusion, click the armor to slot it.

When a player goes to play a dungeon, they don’t even have to think about Agony while fighting. It’s just there. Chipping off 10%, 4%, 23% health a second? Who cares, there is nothing you can do about it. You can’t dodge it, block it, or remove it. It just sits there. Sure, when the dungeon is done, or in the hub, you might check for gear drops, and slot some infusion, but that is it.

And now you cannot use your current exotics. Or your dungeon armor. Sure, you can transmute it to look the same, but the actual dungeon gear is now just another old tier of armor, that is useless, other than by getting fine transmutation stones and stealing the looks. This is probably the weakest point, since dungeon armors were still just cosmetic, but they might as well remove the stat variations and make them like the HoM items now.

Why is Ascended gear not like GW1?

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

As stated in the title, I am curious as to why this new system has been created. Can I first say I am very excited for lost shores, but the whole concept of ascended gear being a tier confuses me. In guild wars 1, completing a certain piece of content, allowed users to infuse their armor.

In GW2 this could be similar to turning the currently equipped armor into ascended gear, by consuming the slotted upgrade, and locking those stats in, and then adding an infusion slot.

PS:
As an aside, I am against agony, as previously, resistance gated content in MMO’s has been a bad idea. This can be shown by the many games that had it, and scrapped it (my personal experience being radiance gear in LOTRO). That said, GW1 had it, but it was a part of the story, to receive the resistance. I would hope that if Arenanet are committed to adding this sort of gameplay, they make it a simple case of completing a piece of PvE content, to get an infusion which offers complete protection against a given dungeons specific condition (EG : Fractals of the mist story mode, offers an infusion item, which offers complete resistance to agony, for fractals explorable mode. If another dungeon is released with corrosion as a new condition, the story mode for that, offers a 100% resist infusion for the condition.) I feel that the condition / resistance concept is flawed as a gating concept , and this is at least one way to avoid it being a case of trying to stack a ton of resistance, for no reason other than the game practically demands it.

Unable to set textures to High.

in Account & Technical Support

Posted by: Zalifer.6140

Zalifer.6140

High on one game, is not high on another. I’ll code you up a game with ULTRA HARDCORE EXTREME texture res options, where each texture is 8192*8192 in pure, beautiful uncompressed BMP. 192mb a piece. You can have about 10 of them loaded in a 32 bit OS. And guildwars 2 can’t do that. Therefore, I am better than arena net, and you computer can handle ULTRA HARDCORE EXTREME graphics, so it should do fine with High on guildwars 2. My game will prove it.

My game will have 2 cubes. Each side will have a texture. Actually, I can’t manage 2 cubes like that, you can have one cube, and 4 sides of of another one. They will be beautiful.

paid chest rewards bug

in Bugs: Game, Forum, Website

Posted by: Zalifer.6140

Zalifer.6140

I can barely understand your post. Did you win the match?

Feedback: Mobile Two-Factor Authentication

in Guild Wars 2 Discussion

Posted by: Zalifer.6140

Zalifer.6140

Working fine. Google auth seems fine. Happy days.

UNTIL!

The auth field does not have focus. That’s my only issue so far.

Also, what happens if my phone, and therefore, my secret get destroyed. I hope there is a way to recover the account in a reasonable time frame.