Showing Posts For Zehnchu.4985:
From what I gather the Mounts are identical, equal to, and inseparable from, the achievements. The game did not become Perfect World because of gliding (and there were many doomsayers about this feature too back then), and it won’t become WoW with mounts, because they are strictly tools of the achievements system, think of them precisely as something akin to the special action buttons.
Besides, I’d love the option to hide the fabulous infusions before we even start talking about hiding masteries.
On another Legendary I ran in to a problem I was doing the Kudzu I: The Experimental Longbow, The one flower that is need to complete this is on a dead map Tiny Vinewrath Blossom main boss in the Silverwastes, was there for 5 hours seen only eight other people .
Fun times.
I maxed out all the masteries in HOT just from doing HOT anyway before the living story stuff even came out.
I am sure a lot of people did too when it was still shinny, yet it still doesn’t dismiss the fact that it is a flawed system.
The majority of mastery points in HoT and base game are gained from achievements only, how many mastery points gained by Mastery insights 36.
That doesn’t make it flawed. Even mastery insights are an achievement. So 100% of the mastery points are based on achievements. They put enough easy stuff in there (strong boxes and insights) to get all the basic ones. If you’re decent at arcade type stuff there’s far more you can get easily.
and then even backed up from alot of mastery points being locked behind specific masteries [for example in verdant brink on launch you had quite a few mastery points locked behind itzel poison knowledge and nunoh lvl 4 mastery I think? – they have revamped most of them to be possible to complete with nothing more than basic gliding and bouncing mushrooms…. which were required to progress the storyline anyway]
PS. to that guy just below quoted post – mastery insights are achievements – they are listed in respective achievement tabs, and for all purposes and means are treated by a game engines as such – it ain’t rocket science really….
Since you can’t tell there is a difference one is an achievement for getting the MP while the others is grind achievement and play it their way to obtain MP, but that just for HoT. You also assume everyone who plays must not life and can 24/7 playing and that they have been playing every day.
And again i’ll they already have a reward system but now they have a reward for a reward for reward. And as some else also stated it screws people who liked getting shards because now every thing is locked behind locked masteries so once again it’s right back to leveling for nothing.
Yep it’s called progression. Needing some masteries to get other masteries is part of the progression, much like a puzzle for those who like to figure that stuff out.
For those who don’t there are guides.
Attachments are not progressions it’s kitten… Getting HP points is progressions.
I maxed out all the masteries in HOT just from doing HOT anyway before the living story stuff even came out.
I am sure a lot of people did too when it was still shinny, yet it still doesn’t dismiss the fact that it is a flawed system.
The majority of mastery points in HoT and base game are gained from achievements only, how many mastery points gained by Mastery insights 36.
That doesn’t make it flawed. Even mastery insights are an achievement. So 100% of the mastery points are based on achievements. They put enough easy stuff in there (strong boxes and insights) to get all the basic ones. If you’re decent at arcade type stuff there’s far more you can get easily.
and then even backed up from alot of mastery points being locked behind specific masteries [for example in verdant brink on launch you had quite a few mastery points locked behind itzel poison knowledge and nunoh lvl 4 mastery I think? – they have revamped most of them to be possible to complete with nothing more than basic gliding and bouncing mushrooms…. which were required to progress the storyline anyway]
PS. to that guy just below quoted post – mastery insights are achievements – they are listed in respective achievement tabs, and for all purposes and means are treated by a game engines as such – it ain’t rocket science really….
Since you can’t tell there is a difference one is an achievement for getting the MP while the others is grind achievement and play it their way to obtain MP, but that just for HoT. You also assume everyone who plays must not life and can 24/7 playing and that they have been playing every day.
And again i’ll they already have a reward system but now they have a reward for a reward for reward. And as some else also stated it screws people who liked getting shards because now every thing is locked behind locked masteries so once again it’s right back to leveling for nothing.
Working on achievement was fun right up until it because forced to do them.
(edited by Zehnchu.4985)
I maxed out all the masteries in HOT just from doing HOT anyway before the living story stuff even came out.
I am sure a lot of people did too when it was still shinny, yet it still doesn’t dismiss the fact that it is a flawed system.
The majority of mastery points in HoT and base game are gained from achievements only, how many mastery points gained by Mastery insights 36.
That doesn’t make it flawed. Even mastery insights are an achievement. So 100% of the mastery points are based on achievements. They put enough easy stuff in there (strong boxes and insights) to get all the basic ones. If you’re decent at arcade type stuff there’s far more you can get easily.
You can get many in Dragon Stand just by running the meta. The system isn’t flawed because you say it’s flawed.
At the beginning people were getting them because it was busy and new. Now they can further that goal in new zones as well.
Not sure what you find flawed about that.
If you can’t see the difference between achievement and Mastery insights you have nothing further to add
I maxed out all the masteries in HOT just from doing HOT anyway before the living story stuff even came out.
I am sure a lot of people did too when it was still shinny, yet it still doesn’t dismiss the fact that it is a flawed system.
The majority of mastery points in HoT and base game are gained from achievements only, how many mastery points gained by Mastery insights 36.
The mastery point system is fundamentally flawed the most notable is the majority of new players aren’t going to pay for content just so they can unlock a game mechanic. Linking to achievement system that already has a reward. All they managed to so was turn something personally rewarding in to a mundane task that must be completed in order to advance there is no other way around it. HoT is almost 2 years I don’t see the player base I used to see.
HoT is one huge group and grind event area much like Ruins of Orr there isn’t really any thing to do then map and mindlessly run events every five minutes to trying to keep people in the area. The thing that I dislike about Hot the most is the need for a group is the 10 skill point just to complete mapping. And the only parts of HoT I find that has any people is the one’s grinding events once it’s done the zone is dead other then the struggling players.
The other thing is completing the and still needing those HoT skill points and being complete done with nothing to do and finely unlocking the new skill track is just pointless now that you beat the game and now you just going to grind events with those newly skill when it would have been more fun to used them as you are making your way to the end. It’s a pain to have to grind skill points all over again because the one’s I amassed before are gone.
Point is HoT while good as long as you are in a huge group running around is fun, but lack luster in the long run with zones being dead fall on Areanet shoulders.
Check the very bottom of your Materials Storage in the bank.
Be aware: If you remove any mini-pet from said storage, you will be unable to place it back into Materials Storage. You can either ‘unlock’ the mini-pet to be stored in the Wardrobe, or store it in inventory or regular Bank Storage, or sell it (if not account-bound).
Good luck.
Thanks, That’s where they ones started off when game launched but I was still around to when they introduced the wardrobe and they where in there.
I recently came back to GW2, went to check my mini collection sense the update and all are missing that I have collected over the years, even the mini that was bought when I bought the collector’s edition of GW2. I went though every character nothing missing just my mini collection.
Dear Mike O Brien and Developers
I played Guild Wars prophecies, Cantha, Elona and Eye of the North, each one was pre-order and I played for years afterwards in wait of Guild Wars 2. Over the course of development I have gotten to know a few of you. The moment CE was announced to release I ordered two copies. over the course I have multiple characters (level) It’s been close to a year since I last played GW2, I stopped for a number of reasons in the direction you took the game in which I wont go in to here I’ve posted a few times and so in a positive way and constructive criticism. Yet I see nothing has changed, or you have gone the reverse of your word when I check in from time to time. If you are really listening,
Bring me back to Guild Wars 2
Zehnchu,
I dislike the new trait system it’s a step backwards rather then forwards. Fist of all paying for traits you might as well went back to the Guild Wars skill system it would have made better scene. It isn’t all alt friendly I really don’t see the point in penalizing games by forcing them to either pay for the traits which is like what 46 gold, or making them complete mapping most wont do it because they have already done it on another character. There is also the fact that some players just wont be able to complete so there only option is have to buy it which isn’t right at all.
i hate to break this to you but the has always been achievements for wvw they just took a really long time to get so you should never have wanted to play if that’s your excuse
Hey captain obvious, those ones didn’t bring a influx of carrot hunters now did it? Plus it’s not the driving force of why hardcore WvW play. There is a huge difference between “achievements” and “achievement driven” one would think you would know the difference.
When they added dailies and monthlies WvW and PvE, this did not cause an influx of trash everything went on like it has since launch. Then came “achievement driven content”.
And that’s why the carrots need to reflect people who WvW day in day out who have been there doing stuff for their sever who actually spend what they earned. I have no problem buying upgrades and I have been this whole week why because Kittens don’t care because it’s not a carrot.
It’s funny to see people in EB ask “Any mesmer in JP”……
Not everyone on the server can buy even 1 camp upgrades.
You mean to tell me they don’t earn silver and karma in WvW they can only earn badges? That is laughable excuse.
I know that whenever anyone’s like “I’m going to buy something with my badges” I give them a stern rebuke “No, you mustn’t. That doesn’t contribute to WvW”.
Where are the carrots for purchasing upgrade for camps, keeps and castles? oh those aren’t personal carrots.
Carrot Hunters will be the first people to the forums about how bad the rewards are, and will fail to realize it’s because they caused their sever to do poorly.
I cannot stand the way MMO’s introduce carrots in the form of so called content these days. WvW in and of itself has not changed, but the introduction of these achievements has turned me off big time. I really wish ANet would introduce true content changes instead of tossing carrots around for us to chase.
Seems this is the only formula MMO’s know these days, carrots, carrots, and more carrots. But the real problem is there are too many MMO players out there who are willing to chase them.
“You make what you perceive.”
Basically, you’re making your own carrot chase by seeing things as one. Why not just WvW and enjoy it for what it is: Fights against other players using ground fights and siege warfare.
The achievements will come to those that just play the game normally. You’ve got many weeks to obtain them while just completing the content at a fairly moderate pace.
Nothing requires you to just keep trying to “chase the carrot” except your own mentality.
You should have finished reading and no stopped after carrot.
I used to enjoy PvE till the living word Achievements destroyed it, because the content beyond that was completed in the first day the only driving force was to complete the achievements for the rewards so don’t fool yourself saying otherwise.
So I turned to WvW and made it my new home and no longer cared about the PvE sise of things, I haven’t done any achievement driven content since. The whole scarlet dungeon isn’t content it’s achievements content going to the same place doing the same thing in the same area nothing new, I was in WvW the whole time.
These Season one achievements were not planed out and what is coming Areanets bad habit it was poorly introduced. It is ruining WvW for me and taking the last part of enjoyment from the game I like.
People didn’t transfer to our sever they transferred from our sever. It’s on going joke in WvW that all the PvEers only come to WvW when they knew we didn’t face top tier severs so they could come in and get their map completion and then they never returned and Q’s times where not even as bad as they are now.
Now it’s 3+ hours just to get in and not even be in there with people I have played with for months because they can’t get in. Even with GvG’ers Q times where not this bad. The only thing that is driving this influx is the carrot = achievements once these people have their carrot we will not see them for the next 6 weeks. So Anet added another problem to WvW.
WvW’ers like me put time, effort, gold, badges, karma in to WvW. And to lose a full T3 tower,keep,castle to people only there for the carrot hurt’s those who put time in to it day after day after day.
Like last night Carrot hunters drained supply from SMC to fix the walls which stalled the upgrade to T2 walls, then they drained the keeps supply to fix SMC walls. This create a huge problem since no one now ticks siege us who spend money lose money when it despawns and have to drop more siege to defend and there is no supply to build siege because carrot hunters want to complete their achievements.
Achievements that don’t contribute to WvW
Big Spender
Sentry Capturer Extraordinaire
Sapphire Leaper in the Mists
Guard Slayer
Mists Merc Camp Vanquisher
Master of Ruins
Seasonal Mists Defense Restorer
Obsidian Leaper in the Mists
Emerald Leaper in the Mists
Garnet Leaper in the Mists
People who put time, effort, gold, badges, karma in to WvW day after day, week after week no matter the match up even when facing two tier one severs should get the rewards and not carrot hunters. They need to make requirements time based and make those who want it chose. For us WvW we chose WvW.
Sorry for the wall of text, I didn’t plan for it to be this long but there is just so much wrong and frustration.
I agree with the OP,
But there is still a huge disconnect between the WvW’ers and Arenanet Developers as in there is a reason why the top T1 WvW sever is favored because most the Arenanet Developers on that sever and the Season 1 Achievements reflect that.
Zerg commanders don’t often flip Merc capms or stop to cap sentry points and don’t often and manage to kill yaks only when headed to resupply, the majority is left up to the Havoc squads.
A lot also depends on the severs you are facing on how fast most Achievements are completed once the Karma train starts, evenly matched severs things are flipped fast against stronger severs things are flipped very slowly.
15 WvW Achievements 4 JP I wonder where the Achievements for escorting yaks, defense of supply camps,keeps are at. More could have been added.
They don’t, free trial weekend and they don’t
A) disable mail on new accounts to stop them receiving the money or siege plans to grief with.
B) just flat out disable wvw access for free accounts.It doesnt take much foresight to see this kinda thing happen but they are too focused on pulling new people in and not taking care of the ones they already have -_-
It’s just not trial accounts, that’s pretty easy to combat disable them from picking up dropped siege plans and disable mail and all bank access. I am talking about real grefing and Alt accounts.
It ranges from wasting supplies at keeps, suiciding golems off a cliff side, turning all defensive siege opposite direction (Catapults and trebuchets facing door).
With the addiction of Leagues it will only get worse and there is no selection on the report menu to make it easy. How do you pan to combat this?
PTFO!!!
GvG in WvW ins’t PTFO and it’s nothing like open field combat, it that 3pm meet me in the parking lot beat down. How the hell are contributing taking or defending Towers/Keeps/Supply when you aren’t there and you sure aren’t there to help supply the siege for defense or offense.
Yes I’ve heard all the “oh WvW would be a ghost town”, no what it means is that all people who don’t want to be there will finely stop taking spots for players who do like WvW and the state of the game would change it would evolve and improve.
WvW in GW is a new beast so it’s still evolving and will continue to change and demand change. GvG is old man in the wheel chair and smurf guilds which plagued GW. The first complaint will be there should be a way to add more then just 8v8 in gvg, second will be how crappy the rewards will be.
It would be beneficial for Anet to add GvG custom arena in the Spvp menu they should add it they need to add it. It will get rid of the people who don’t want to be in WvW and ruin it for other who do want to be there who put time and effort to being there. So please Anet add a GvG custom arena to the Spvp menu and give them glory so they stop getting the rewards for not contributing to PTFO in WvW.
Bottom line GvG has no place in WvW
I really don’t think guests are the cause of these issues.
If that was the case then it would have been this bad the day of the update. But since it’s been over a week and the word has spread we are seeing the affects of home sever population forced into overflow.
Best thing would to be to disable guesting till they can come up with a better system to deal with it. but then I can see people grefing and just guesting on to the severs even if they didn’t get rewards.
Thank god I know it’s not me it takes over an hour just to get the patch to download this all happened right after the huge flame & Frost update I have ran through all the checks looks at my system shut down services that where not needed made sure others were not running, then I speed tested the connection and everything was good. I fear updates now because I don’t know how long it will take to get back in the game.
Honestly the Clock Tower has nothing to do with skill at all it’s all about repetition anyone can do it but it’s just time consuming. It’s a time attack with bad camera angels and the worst part that gets most people is the huge character models who block the view for others at the small areas they need to jump to. Speed boost help to stay in front of the pact to see where you are going. As far as fun goes it’s ok.
What could have been done in the spirit of Halloween is to transform everyone into the same character model (skeleton, ghouls, ghosts, ect…) changes every time at restart and give them all the same skills and make all character buffs reset to zero.
In any case don’t fret if you don’t get it this time maybe the devs there will take my suggestion in to consideration and make it a lot better next year. There is always next year to try again.
You can craft Mad King Gear
they should sell them in the cash shop they would make more money, that’s what they want.
I got one endless tonic as a drop right after I gave up on this depressing Halloween event and decided to go back to GW and spend Halloween there where it so much better.
Should I be happy that the Halloween event in Guild Wars is way better then the one in Guild Wars 2 knowing that the devs can do so much better should we be happy and not say anything about the bugs?
At first I was really excited about about the Halloween event but not even a day in it quickly turned into disappointment. While all the mini events and costume brawl in Lions Arch and the pumpkin carving hunt along with the find the ghosts. It was even cool to see that chef and artifact had a recipe vender but all the other crafting trades did not. I kept running around LA to find them but couldn’t think there will probably be some insane amount of Karma or gold needed to purchase them. But instead you need other insane amounts of crafting materials (from what I gathered reading).
The exotic recipes reminds me of the pain in the behind heirloom armor from another game but GW2 is much more harder in more ways then one. Ten buck five keys for zero chance of black lions chest isn’t the way to get them either. And same with the personal trick-or-treat bags. The mining of the raw candy cane nodes but they eat up my mining pick which cost me coin and ll I get is nothing for it.
The commercialization of holidays is really a sad thing and I have to say that other game Halloween is a lot fun then what Guild Wars 2 is now, even Guild Wars holiday events where more fun then Guild Wars 2 till they started to commercialize costumes, now all we get for our hard work is a hat which hasn’t even showed up in the cash shop.
It’s sad that the fun factor has been replaced by greed or the use of exploits and or signs of status ( no status was a great thing in Guild Wars to bad it’s not in GW2. We can’t even craft town costumes for ourselves.
I still can’t grasp the idea of the chef and artifact had a recipe but nothing for all the other crafting trades. And for all other who say other wise you forget it’s our game too.
Quests would have been nice to get these Halloween themed exotic recipes.
First I hope I am posting in the right area there are spoilers, but this is just things I have ran in to paying across all eight professions and all 3 three orders and where all personal stories merge. Which I do have a few characters to level 60 I have play the majority to level 30 all but three those being the Guardian, Elementalist and Necromancer.
I never use the rife because it’s a ranged weapon and three out of the five skills require you to be in close range. Compare that to the only other professions the warrior four out of five skills are ranged. And as far as the Engineer specialization is firearms they are lacking.
My suggested change of removal of skills and replace them with ranged skills.
Net shot skill Engineer already has a skill called Net Turret.
Blunderbuss again it’s more affective at closer range then it ranged.
Jump Shot again another close ranged skill
Skill name suggestions sniper shot a charged shot increased damage
Auto shot a rapid firing shot.
Third I don’t know what to name but would be a condition shot.
As for Overcharged shot I wouldn’t remover nor change this skill because it’s the only kick back skill.
Another suggestion is to add a shotgun to the list of firearms for engineers class only and make five completely new skills for the rifle.
In the skills themselves it would have been nice to see a melee skill like tool kit for the 1 and 3 skill range like screw driver (dagger like skills) and ball-peen hammer ( hammer skills)
And then there is the Mesmer, I can’t put my finger on it but it’s not as much fun as it was in beta.
On the the zones there needs to be some experience adjustment from heart to heart questing zones, as a living environment with the dynamic events player may not get to do that at that time which is not the problem it’s the fact that we move on the next heart area and completed and moving on the next few we will be below the current level for that heart. I have even been five levels above going in to a who new area complete everything and come out five lower often hitting some events multiple times, I have to go to another area lower and complete hearts and then zone back to finish the area I was at. Some more heart questing area in zones to help with the gap in leveling from heart to heart would do nicely.
Also I have encountered five skill challenges scaled to high for single player three alone in the charr area two of which are in the 1-15 zone both are in the area of the Ascalon City Waypoint the one under water the health regeneration of the elite slake can’t be countered solo. The other there are 4 elite ghosts with same level ghost some time getting two or more on you and if you are lucky enough to survive you fail when the respawns happen, the third is in the 15-25 zone near the Bloodcliff Waypoint the elite scorpion two levels higher then you summons two more scorpions at the same level then you run in to the other mods that get respawned. It’s the same for the one in the Human 1-15 area and the one in the Asura area is also the same with a elite two levels that is higher then you and summons two more at it’s level and then all the others where you can’t maneuver.
Scaling issues for personal story’s needs to be adjusted take battle for claw island I could handle the two constantly on me but three was pushing it and four is way to much being that everything is the same level as my character, and some time’s the other npc are not much help. When it comes to revive deputy Mira it was a huge pain by the time I got one group down more spawned and had to fight them and this repeated for some time with the two main NPC still fighting the endless mob spawn and having to get them off that to complete the story.