Showing Posts For Zeitzbach.9608:
1) Kill Traherne and give his role to someone else in the Destiny’s Edge like Rytlock
2) Logan is now a man.
3) For insurance, Kill Traherne again even in Risen form
4) Make Sylvari NPCs less boring.
5) Ranger actually has a boon remover now.
6) An actual story mode for Rytlock x Logan who is now a man.
And for personal lol grudge
7) If Thief goes into stealth, they die and is stripped of all gear, spread on the ground for anyone to pick.
I’m so happy to see that my long range DPS class now is better off being played as a full-time Spirit Support, that still doesn’t have any reliable CC to contribute and a boon remover in a world full of people using perma regen, protection, might, fury and swiftness.
/sarcasm
Outside of Karka solo, I might as well go and play every other profession.
Why play Ranger when you can play Engineer is pretty much something you can ask. Almost as much range, more reliable AoE damage with circle AE and the amount of utility provided with that overloaded kit is just insane.
Also no stupid useless pet that I wish I could sell to the devil for a +20% stat buff.
1500 range is nice but only when you’re shooting from high ground. The melee has million of dashes with CC on it and your only way to really remove that immobolize instead of the bleed, cripple, poison or burn, is a bear, with a stupid AI. You will probably be dead by the time the brown bear Roar (assuming it doesn’t attempt to cancel the roar by walking). The stealthing thief will just Steal in to the back line and kill you before he poofs out.
The only thing I really like about Ranger in WvW is that I can name my eagle America and some people will notice it. (Also killing those upleveled people in a rapid fire + couple of AA)
They can deal with overloaded kits that rewards button mashing or Ranger pets being extremely useless and bad for PVP with lots of bugged and “I will just cancel your commands” moment later.
As other had stated, I just wish they do something about the population issue. The people I play with are pretty much discussing about moving servers now. Give “Outnumbered” an actual buff that isn’t the rub in your face “You can get more loots and exp assuming you somehow win”.
Or an alliance system where two servers are joined to form a single team for W v W v W based on the ranking (1st would be paired with last and so on) which will helps even out the population issue a bit.
The boss, Captain Seperatist, does not count toward the amount of Seperatist killed.
Because of this, it will never reach 3/3 but only up to 2/3 for the kill count and Jennah won’t put down her shield.
You can then run out and the event will reset, allowing you to free farm as much rare loot as you want as well.
Sorry but I rather aim and hit the enemies running away instead of having my grenades hit the ground everytime.
I don’t like the dungeon system because it only makes those places available for people with friends. If i would ask now for an automatic random party finder, more people will jump and argue that they don’t want that. So I don’t care how the dungeons are doing. I am not gonna spend my time just waiting in front of a dungeon fro some one who will add me. Also, the good idea of multiple dungeon path turned out in separating the players.
I would think more if dungeons are hard or not only if they add the heroes from GW1 back. Until them I will just delete those mails no matter what the message is in there.
And from your post i see you will be one of those players who will kick me out of the party because my character gets killed. Elitism, I totally go against it.
Doesn’t even need to kick. After they die enough, they ragequit because they don’t want to repair anymore after calling everyone in the party bad and ruining the dungeon for the other 4. Also, unless you’re really really really really doing bad and is stubborn, the other three has no reason to follow-up unless it’s a group of friend and you really make them mad.
Do the party leader and the other members need to be elitists for the dungeons to succeed? Nope. All you need to do, is open the internet, google up “XXX dungeon guide” for a quick briefing and wear some defensive gears. Right now, almost no one is doing that. You get to 30? Let’s just “/map Looking for AC story group” and fail after a 2-3 hours dungeon run and complain the dungeon is too hard. I’m lucky there’re many abusable mechanics like “Boulder” or “Leash range” but those only work if people in the team do listen to you instead of trying to be “The Main Character” on their first run.
Most baddies won’t listen at all. I had some telling me “It worked outside so it should work here anyway. You’re just bad at tanking and didn’t absorb all those rifle shot for me”. If even the game is telling them that they’re doing something wrong, the chance of them listening might go up. The stubborn one is the one deciding how happy the other team members will be in a dungeon run. If he listens because the game and you are telling him he’s wrong and he actually changes, the entire party is happier.
Remember that lv 30 dungeon mail you receive from “The Herald” telling you about AC?
Can we please have another lv 30 mail that says
“Dungeons are much harder than normal PvE. The monsters hit really hard and they will destroy you if you do not go in prepared with enough defense power. Vitality and toughness gears are recommended if you don’t want to die in a second.
It is also recommended that you adjust your utility skills accordingly because going all signet isn’t always the best choice."
It’s a pain when you have to invite strangers to run dungeons with you because your friends went “Let’s WvW all day” and everyone you invited go glass cannon and die nonstop even in an easy dungeon like AC. Do you remember shouting for tankers only to get a guardian who assumes a shield is all you needed to tank and went pure power precision and crit gear?
And this will help new players as well. If you see someone having less than 400 Anet points in an AC run with an all signet build, the first thing that will come into your head is “he’s going to run in first and die in a second because he probably assumes the mobs in here only deals 200 damage per hit like the one outside” and that’s exactly what ALWAYS happen. They were not prepared for such a thing. They did not expect the difficulty scale to jump from 1 to 10. At least the mail will tell them what to expect and that they do deserve to die extremely fast from a random AoE if they go glass cannon.