It’s pretty sad if you consider grinding and doing dailies “playing” the game.
Showing Highly Rated Posts By Zepidel.5349:
“Play how you want”
“Equal playing field for all”
“No grind”
Ya right… There is only 1 reliable way to obtain ascended weapons… Crafting? Why… name a single game were end game gear is obtainable only through crafting. Not only that but you decided to go ahead and add 100 crafting levels, BUT were too lazy to add 425/475 recipes resulting in forcing people to use 400/450 recipes to level, making it cost so much that the majority of players will never earn that much. How much? The cheapest is just around 200g for ONE profession. Source: http://gw2crafts.net/weaponcraft_400.html
Not a single thing this patch addressed the major problem with crafting… the fact that you cannot in any way shape or form make money from any crafting prof, before it was just a means for rich players to level an alt to 80 in a day, now its just a means to grind for ascended gear.
Why were fractals completed ignored? Now we have 55 AR max but you were too lazy to remove the 50 cap (which was stupid in the first place, i cant even think of a logical answer for putting the 50 cap on fractals). Asceneded weapons could of cost 15-25 relics, giving people who like somewhat challenging PvE content a way to acquire asc weapons.
WvWvW? How about making ascended weapons purchasable via badges?
I mean this game pretty much became P2W/G2W after this patch, you can whine and say its only a 5%/10% increase, but its still goes completely against the GW philosophy to give rich/lucky/gem buyers a sizable advantage over the general population.
And this is coming from someone with 500 wpn smith / 472 soon to be 500 huntsman.
And before you say “B-But it can drop” realize the chance is somewhere around getting struck by lighting, but not only that you want to get struck by the lighting you want (stats). It’s nothing you would rely on.
Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.
This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.
Are they ever going to make this game interesting past leveling up and exploring?
Agreed – not just the tooltips, but the traits too need specifics added to them. There are so many traits currently that say vague things like:
“lasts longer” ? how much longer?
“increases damage” ? by how much?
“burns foes” ? how long a burn?
“effects are improved” ? improved how and by what degree?
“…heals you” ? how large a heal? any internal cool down?
etc.
I’m sure most players go to the wiki to find out the specifics, but we shouldn’t be forced to do that. The details should be in the game.
The wiki doesn’t even have all the answers. I’m guessing most of the stuff posted there is from users who tested it, not the devs. Because of this a good majority of things are still not explained.
It seems like with every new class I decide to play I have to spend hours of detective work searching forums/wikis/whatever just to find out variables that apply to a given skill, trait, consumable, sigil/rune because for whatever reason you guys thought “oh well kitten they don’t care about specifics”. And even then we don’t have answers.
Now I know some casual players don’t want to read a paragraph of info for a skill, but I know some games that have a UI option for “detailed” and “simple” tooltips. Something like this would be really awesome.
Going over the mesmers traits “Compounding Powder” and “Wastrel’s Punishment” just really ticked me off today. What does the 3% damage per illusion apply to? yourself only? illusions included? Shatter skills? And for Christs sakes what is “inactive”? Does this mean not currently using a skill? unable to act via stun/daze? rooted? ITS A MYSTERY I GUESS.
(edited by Zepidel.5349)