Showing Posts For Zine.2136:
It is also possible some accounts may be compromised from the heartbleed bug this past week. If a person used the same password and email on an attacked site, the credentials could be tried on the game to bot.
It is recommended to never share passwords between sites and services you care about. The multifactor authenticator also helps emmensely. For sites that may have been heartbleed impacted, check their patch level with the many tools out there then change your password.
To my knowledge, GW2 was not one of those, but it never hurts to change your passwords to something secure every once in a while!
The being in the same party weight seems to be working. However I think the being in the same guild weight could be increased significantly. Otherwise doing guild events such as bounties will be not fun. Otherwise I did enjoy seeing more folks in the open world.
In the downtime between events I did something else, such as start pre on Melandu or head to the Fields of Ruin to take on the branded giant devourer champ. May try this again tonight now with megaserver enabled to see if more folks show to take on these other champs once broadcast in map chat and my commander tag up. Pre megaserver on the branded devourer I was lucky to get 4 folks to show to take it on.
My full celestial staff-www-ele went from 225% cryt dmg to 189%, so its a 36% reduction. Not to mention changes in Divinity/Traveller runes.
Did not check how much power did i get but as an example:
meteor shower + tornado = used to get max 7,5k cryt ; now 4,5k max
(189-225)/225 is -16% change in crit, not -36%. Can you pull up some combat logs to help compare exact numbers?
I will likely play the same amount. Now what I do in game will likely change bs before and after.
I had fun. Your milage may vary and our viewpoints likely will never be exactly the same since we are diffenent players, I’m cool with that. I don’t think fun was taken away from me. Where things changed I like what I see from my viewpoint. Even if I am in my own little fish bowl. This goldfish is happy as is adapting. Thanks for the update ANet!
I cannot adapt to broken traits or things not being fixed on the classes I play, I am happy with a lot of stuff the patch did and added but unhappy with a lot it did and didn’t do, I get annoyed at people insinuating that the complaints are nothing when that isn’t true.
Nod, ok. Your complaints are valid. I still like the patch. To the OP, the funnest part I like in the patch are the trait changes, respecing your traits in the field, and the crit changes.
I had fun. Your milage may vary and our viewpoints likely will never be exactly the same since we are diffenent players, I’m cool with that. I don’t think fun was taken away from me. Where things changed I like what I see from my viewpoint. Even if I am in my own little fish bowl. This goldfish is happy as is adapting. Thanks for the update ANet!
I am fairly convinced part of the changes the devs are making to the game with timers, megaserver, and adjustments that may have been done to the train the OP mentioned are to a purpose.
There is a wide world of other events that can be done out there. By doing some of these changes, I think the devs are trying to encourage a bit more spreading and branching out for play style. I find it hard to believe the devs intended trains and world event farming to be the end game or main play mode. Not saying it should be eliminated though, to each their own. But I do acknowledge the devs vision and steering the game helps set the atmosphere for the whole game in the long term and foster the type of community the devs desire.
Ran cursed shore a bit last night, drops seemed normal. Main thing is to find a group to do the events with. Then your collective damage will be more likely to put you over the loot threshold. Otherwise single you may not make the damage percentage.
Replying on the topic of the OP. I also like the new patch. I had fun playing last night. It felt different playing without the timers but then I did a bit more branching out to other areas to play. That felt refreshing.
Speaking only for myself, I had fun, and that is what mattered to me.
Overall, thanks for the continued development into this game, especially one that does not incur a monthly subscription fee.
Trying to think a bit outside the box than just stat combos…
Gamblers Rune Stat Set:
On hit all your stats on this item are randomized between certain levels. Duration cool down 30 seconds. This could be 1/1/1/x for all the stats, or be really good like 200/200/200/* (I’ll leave it to the devs to figure out a good balance). This gives the player a bit more of a gamble of rolling the dice and getting super buff for that time, or being kitten . Then for additional runes in the set, you get random buffs or debuffs applied to you. The big rune buff for a full set is random buff every 30 seconds for your team, with a random debuff applied to you with it (you also get the buff).
Reverse Polarity Rune Stat Set –
Kinda like the gambler one with changing stats, but every time you get hit your stats change to vitality/toughness. When you hit something you change to power/fury. Cooldown 10 seconds. Final stat for full set would be what ever state you are in you buff your allies for toughness or power depending on which state you are in when the buff ticks. Could lead to some interesting combinations of traits to take advantage of the two states!
Charma Stat Set -
Based on the stats of others around you, yours go up slightly. Or could be an average of those around you up to a certain count (say 5 players at each tick).
Allegiance Stat Set -
Based on the stats of others around you, the ones they have the lowest of yours go up! For example you have a ton of berzerkers in the group your toughness and vitality would be way up. Or you get a ton of tanks, your damage goes up. Would be an interesting set for balancing out a group.
I think a lot of people in this thread are probably lacking perspective on the what and why of this change. This is most assuredly ANet devs making the best on what is probably a cost cutting measure to try and save money on servers that are up for empty maps.
Bsed on the way this is affecting waypoints/dungeons/temples I would assume that this is a change that is happening more quickly than the devs were prepared for.
I wouldn’t bet on this being wholly based on hardware consolidation. In an age of virtual servers, SANs, load balancing, and dynamic provisioning in the data center I doubt they are running on pure hardware. It would also help from a DR perspective to have these running in such an environment, distributed, with fiber replication between sites. That also can double as a testing environment in the case of dev->production.
Most likely I think this is the devs trying the best they can to guess what the community would best need and help make this the best game out there. They are human (as are we!) and humans can make mistakes. Now this could need some tweaking, but we also can use air to think it out with fewer knee jerk reactions before we have even had a chance to experience it.
Ok, so suppose this megaserver thing goes through – probably a done deal by this point but it can be likely tweaked! Also suppose we have multiple map instances. If you do not like this timed boss system or the schedule, what is the proposal you would like? If it is the schedule specifically, is there an alternative or rolling alternatives that may best suit the entire world community? In your proposals are you taking into account the merged server populations vs what you are familiar with now pre-patch on your home server?
Others have expressed displeasure of the inability to run these events as smaller groups post-patch with the merged server populations. What possible alternatives can you see that would be technically feasible to meet this need? Instancing a specific area like a storyline instance may be a bit much of a stretch to ask for, but is one possibility. Can you think of others?
The way point costing has been discussed with alternative implementations. I think people are feeling slighted toward the extra 2 silver cost to move around to the zone, plus the extra loading screen time. To get around the extra cost, a freebie way point off somewhere in the instance was proposed – maybe make it off in a corner or some hideout that couldn’t be abused for free ports in general? For the extra loading screen time, are there solutions you can think of to help with this?
Proposed, well thought out solutions to the problem with reasoning behind it will catch a dev’s eye a lot better than cries to leave the game.
Having a three hour window is just frigging ridonculous, seriously! You expect people to sit in a map for up to three hours, waiting for a boss to pop?!? Jormag’s Claw with its 1+ hour window was hated passionately because of this.
It’s cool that large guilds get a consumable to pop the event, everyone else…, yea, not so much.
It may also be part of the goal of this update is to get folks to not only run the world events. The dev’s vision may be to get players to expand out into other events not on the timers. Map and guild communication will be more valuable when things do pop up during the window – which with the new weighting when your guildies broadcast an event is up you will more likely join them when zoning. I can’t claim I know what they are thinking, only speculation and going with the flow the best way I can.
Currently with the way the Hard-Core, Mega-Organized Events are (Teq, 3 Headed Wurm) even with the API by the time I get there I’m shoved into overflow. I have never done those events successfully other than run away when only 6 folks are there. Maybe this will help? Not sure. I don’t let it get me down too much though – plenty to keep me busy and have fun. That will continue with this patch or no matter the game I play in.
One more thing. Correct me if I’m wrong.
Balthazar Temple is the only reasonable way to get obsidian shards. I do like the event, but it’s success doesnt happen too often. Right now even if we don’t know about an attempt of taking the temple or it just doesn’t happen on our server, we can always guest a server where it succeeded.
With the megaserver thing working there will be no way to get there other than camping Straits in hope that a good commander will happen to visit the same version of the map making the temple possible to open.
The opposite could also happen with this particular map. Black Gate completes it fairly often successfully. With the combined map, that population will be mixed with the others and may help complete it.
Change is always scarier before than after. Positives (or some negatives) may arise we haven’t thought of due to the adaptation. With so many unknowns with how the community will adapt, I am taking a wait and see.
I like how the megaserver testing will be rolled out slowly for adjustments. There is the possiblity too that people will change play styles in other ways that could be fun. For example, people may run the orr pre events more as groups in the consolidated instances instead of just waiting for the current api to show balthazar is running. This may spread folks out more than zerging, making more of the zone content played overall.
By rolling it out in phases the devs can gauge if this will occur in the later phases if this is intended. Change always causes concern, it is how well both sides of the pc screen adapt and consider the others objectives.
My play style will likely change with this update when all is applied to all maps. Instead of zooming to the events as fast as possible the api says is up, then rotating characters, I will look at the time of the next boss event to go there. If there isn’t one up, I will probably find a zone with event chains to trigger and run. If this is the intention of the devs, I can see them adding more long chained dynamic events like orr to other zones.
I am not worried, and will reserve judgement till after all is implemented. Who knows, we may just like the changes that encourage us to play in different ways.
They may even up scale these smaller events in rewards based on data from the low level zone rollout. With these big events timers changing, they may do this earlier based on datamining. We don’t have data from our side how the economy balance will change with reduced mats, gold, items from these events vs expected spreadout more running of other events. These metrics will likely keep the dev economist very busy the week after the patch.
Some folks have mentioned multiple checkboxes for helping to specify what type of gameplay community they want to be mapped with.
Specifically, if you had to, what are the options you would deem complete and sufficient for the entire gaming community? Why? Given how many you list, where in the user interface would this be implemented and how (such as dropdown, checkboxes, radio) that would be elegant and intuitive to use/find?
Also if you allowed multiple checkboxes, would you want them to all weigh equally, differently? If differently how would that work – hard set in code or allow the player to give weights? Would you be upset if you were matched to a map that you gave low priority to and would it have been preferable to have only a single select (like a radio button) instead?
The more specifics we can give on such an option the more confident the developer is in implementing something that the community would be happy with. Generic statements “I want that!” is not as constructive and less likely to be taken note of.
This would be a nice item to have after the feature pack goes live for a community discussion. It is hard to evaluate pros and cons of something that we haven’t been able to touch yet.
Thinking further on the flag or tags, we need to try and think about how can such a feature be best implemented to serve the whole community. A few posts in this discussion touched on hurt feelings about this segment, we do not wish that to occur with other segments of the community or the illusion of favoritism.
Also need to be aware of performance concerns and time to develop any addition. We are not aware of how this rating for which map best of a person is determined. It could be just something like a SQL statement, full blown search engine type engine with fuzzy logic, or trained neural network. They may have some sort of scoring system too for each map instance to help key against to not require comparing each player to another.
Possible pros for adding a flag -
- Would certainly help this particular portion of the community (role players)
- (Hopefully) would be faster logic to check against. Keep in mind this logic would be hit for every person loading into a map against all the other players or maps in the game at the time somehow!
Possible downside
- Very specific to this group. Others may take offense why they didn’t get their flag either.
Other solutions suggested are multiple categories allowed. This expands out to other groups, but then we encounter a more complex user interface. Do we implement this in a drop down, radio buttons, multiple check boxes if more than one is possible to pick?
Another possibility is multiple categories, with a free form field to enter personal keywords. This is an evolving community, and the game is always changing. Needs change and new types of meta pop up. A free form field would help with that change. However this probably is the most complex to develop in time and resources. At this point doing simple 1-to-1 matching for player to player is hard and is almost certainly fuzzy logic. Expensive in CPU to go for – would it be worth the additional loading time? Also how would folks, especially if they don’t visit the forums, know what free form words to enter?
All those considered, where would such a user interface flag be put? The guild screen, hero/armor screen, looking for group, or the settings in your client? This needs to be evident enough to new players that don’t know the game, but we don’t want to just jam it in a place that adds clutter.
Until we can touch the new mega server workings, we also don’t know how much this should be considered in the weights of things. The new system may be fairly good as is, so the weighting on such a flag would only need to be a small increment to fine tune the player match – which may also indicate we may not need such a feature to be added right away. Or it could be wildly off, which would indicate this is more urgent.
I wonder if some sort of free tagging system could be added to this. Then on top of the other metrics it could help accommodate other on the fly communities that may not be easily represented in the game engine. Then the community could help self organize around those tags.
For example in your lfg interface, a text field. Enter space separated key words. Then players with similar words are weighted higher to be placed.
Some tags that could be used may be:
Roleplay
Zerg
Events chain
Living story achievments
Thanks for answering my question – looks like I’ll be ok if I complete the events, but count on being razzed about it. I didn’t know since it was the majority’s acceptable way of playing, if I completed the event it would be interpreted as grieving so would be flagged on my account when reported.
So I’ll just avoid all the farming areas and content to skip the issue.
I went to cursed shore today to try out some of the scaling events. One of the events spawns a lot of elemental champs. Soon I was being blasted in map chat and folks were saying to block me, some suggesting that I should be banned for botting.
I left without completing the event – but was rather disappointed in the experience and concerned my account would be flagged.
Is it ok to complete the events in cursed shore? With the amount of folks in the event farming, I am rather concerned about the economy going belly up. The immersion in the game also seems to break, adding to the unfun factor. Other events in the zone are ignored too with everyone focusing on the farm. I sincerely hope ANet nerfs farming of events such as this, such as encouraging people to complete the event.
So my question is, am I ok completing these events without ANet punishment?
I joined up about 3 weeks ago, definitely enjoying the guild. It isn’t too big that you feel like a number, but also enough activity that we can run dungeons often. The leaders just started a guild event calendar so if you want to schedule something in advance you want to run, like a particular dungeon path. For example I’m running a Dungeon World Tour every weekend from AC to Arah.
The group is also very cross server friendly with Blackgate being full. About 1/4 of the membership I feel are on other servers. With guesting it doesn’t pose too much of a problem, and dungeons aren’t impacted in the least. The only downside is you can’t guest WvW.
I enjoy WvW immensely. I’m looking forward to when our guild commander returns in a week or so and picks up leading groups. Many of the members are big into sPVP and run teams together almost nightly.
Overall I’d recommend joining VCAR!
I am a casual player looking for an active, mature guild for dungeons, guild events and possibly a splash of WvW. Currently while my current guild is a close group of long running players, we are few in numbers so we can’t really expand to other segments of the game.
I would like to join to test the waters so to speak with a larger guild. Instead of trying out guilds in map chat that spam for new members, I decided here would at least maybe land a guild that has members that take the extra step and help others.
Thank you in advance for your time and look forward to running with you!
- Zine Astral