(edited by Zlobo.7814)
Showing Posts For Zlobo.7814:
Warden will stop(every 10 or so seconds) even if he doesn’t hit his own bomb and become venerable, but it is only for a moment. I would guess you jump on him at that moment.
I can safely get a whirlwind without any danger. And mine stun lasts quite some time.
Typical anchor guardian http://dulfy.net/wp-content/uploads/2013/01/gw2-the-briny-deep-hammer1.jpg
I had full Clerics armour with 0/0/30/30/10, AH shouts build. Build is pretty durable and nice support, but damage suffers.
So i rolled full knights with knights accessories and i love it. Empowering might procs all around + almost constant protection on melee makes for a durable offensive support build, check out https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Hammer-and-Altruistic-Healing-gameplay
We burn on hit every 5 attacks giving it on crit would simply be redundant.
I can agree with you that our condition damage potential is very very low… But does it mean we should not have a condition damage trait line?
Well guardians have one of the strongest crit procs “Empowering might”. Due to its potential it has to be located in the honour line. There is nothing as good as might buffing your whole team
Love the idea! Unlocking new music tracks, and the ability to select and mix them would be great
@Empowering Might: Personally i consider buffing ally with might much stronger then 20% recharge, especially if used with a strong support weapon like hammer. Would never give it up!
I suggest going with hammer, it has nice support in form of protection symbol. And for second weapon slot you could use Staff simply for its support capabilities.
If you are going for even more defensive approach go with Mace + Shield/Focus. Mace gives nice defensive + healing capabilities.
I personally roll full Clerics.
Healing power is vital to survivability backed by high toughness, and power always comes in handy.
I focus on using shouts to clean conditions and buff my team, so healing power helps keep those bars up via regeneration and mace base attack heal