Showing Posts For Zoltar.2873:
I mean, new living world content is not the only piece of this game where “zerker” gear is appreciated. Look at the LFG. Most of the LFM says “zerker only”. It’s becoming obvious that game is not balanced and that other options than zerker are not viable for fights ANet is designing. Especially support builds and playing styles.
Absence of the holy trinity was a bad mistake for GW2.
It would be interesting to see more flexibility on weapons.
For example, one weapon could have more than 5 abilities. However you can use only 5 of them and you must decide which ones. And then I’d make some weapon abilities as mandatory (must be on the action bar), some of them optional, some of them locked until they are unlocked by a trait or gems.
Then, make sets of abilities bound to the weapon and character so that player can switch between them fast. Prevent switching in combat.
Maybe someone already shared these ideas… I really didn’t read every post regarding this topic.
I’m just ignoring it. It doesn’t bring any advantage. I would become very angry and annoyed only and only if this gear becomes requirement for future content. That would be very stupid of ANet to do.
+1 to this! This should be such a minor change to the game. And it’s so freakishly annoying. Every time there is a crowd and I turn my camera, I accidentally select another target…
“…and then you get a group which is not suitable for your playing style”
This makes it seem like the group you joined used tactics that you didnt like, in which case – leave the group or don’t complain.
But of course. I have good experience in MMO’s, including few years of raid leading. And I can say; skipping mob packs, no matter which MMO we are talking about, can lead to more wiping and more wiping. And this is what happened here; one very loud person led PuG into skipping mobs, which led into mess and chaos and 5 or 6 unnecessary wipes on people just trying to reach boss and jump over 2 or 3 packs of mobs (3-6 mobs in each pack). Well, I’m patient person, but everything has limits. When you see that skipped mobs are kitten whole group badly then you start thinking that maybe classical approach would work better. But nooo, this loud person insisted that we should skip mobs, just because this can be done and he did it before. So, with 3 people waiting just before first mob in order to clear path and 2 others trying to skip mobs, I’d say our group pretty much fell victim to a person who thinks that chaos in dungeon is just a test for skills…. It’s not, whole group should strive to get together, to get agreement on how and what is done and to bring order in chaos.
So I’d say you are badly jumping to conclusions. Or you are that kind of person who thinks that everything must be your way or highway; showing exactly the opposite of what you’re trying to preach here.
Build your ele with healing/toughness/vitality and laugh at guardians that try to provide as much support as you can. Support ele is an absolutely exceptional build, and more people should make use of it.
I mean, I don’t have problem in dungeon. My build isn’t perfect and it could be better.
However subject of this topic is NOT my playing style.
Subject of this topic is NOT my build.
Subject of this topic is feeling that game is unbalanced and that heavy armored classes have advantage finding groups than others, which could lead to imbalance of professions within game.
I’m definitely rerolling guardian.
p.s. I actually asked that LF3M guy if I can join, as soon as he realized I’m elementalist he resolutely responded “no”, and this actually confirms my theory.
Or go play WoW.
Sounds harsh i know but read your post to yourself. You clearly want WoW.
Let’s not go to that argument again. WoW is not the only MMO that has holy trinity, it’s not first and last MMO, and is surely not the best MMO atm.
At the same time I do agree with OP to some degree. Fights are too chaotic and PuGs are having hard time without voice coordination. While I welcome such challenge, I also recognize potential drop in PvE interest due to being unable successfully find group outside guild with TS (or anything similar).
Are those people looking for a team with like 3-4 heavy armors, or are they parties with already 4 light armor and wanting to fill the last slot with a heavy?
This is in fact a major difference, not just for the fact that they are heavy armored but also for having a melee ranged fighter in your team.
This particular guy wrote in map chat “LF3M, prefer warriors and guardians”. Figure it out for yourself…
Are you for real OP? “Youngsters which tend to skip…”? It seems like you are trying to tell other people how to play the game – please don’t.
Also, Guardians and Warriors are popular because there is nothing that can rival them in raw damage / support. It’s just how it is. You may not like it, and you can complain about the fact that it is the case as much as you want, but you can’t deny it.
Try to do any dungeon with a group of only guardians / warriors and then with a mixed group of 5 different professions. I promise you will notice a difference.
I totally agree with you about warrior and guardian; I’m just asking what will happen when more people come to conclusion that it’s best to reroll warrior or guardian!? Is this going to show AN that game in unbalanced?
And I totally agree with your statement about not telling people how to play the game; same thing works in both directions you know. I have every right to play it as I want, and I have every right to say I want to clear path to boss and not to skip mob packs.
Today, all day long everyone just looking for warriors and guradians. Well it’s kinda simple, if I can’t get a group with elementalist, I’ll reroll guardian. But then I’m asking myself, what if this does bunch of other folks?
First, PuGing dungeon groups is very tiresome, it takes quite long to get a group and then you get a group which is not suitable for your playing style (youngsters which tend to skip mob packs and not to pay attention to other people in party).
But one thing is starting to be symptomatic; everyone suddenly looking for heavy armored professions. People consider light armored professions to be too squishy and dungeon runs take longer with squishy party members. Even if you have more vitality, toughness and playing for example earth elementalist, it’s still considered for squishy. Not exactly sure why, I haven’t had problems with survivability when party is playing proper strategy.
Unfortunately this makes PuGing even harder.
Yes, I know you should probably have good guild group for dungeon runs, but sometimes you just can’t get that.
this is what i was wondering i play a ranger to and i have the same problem my friends guardians, warriors cant pull the mobs off me i even let my pet attack first and they still attack me over them
Additionally, why having good defense if you can’t get beating, because mob constantly is concentrated on someone else. I know, I know, it can be useful in PvP, but lower damage output of certain more defensive builds doesn’t help. However if you add threat modifier on abilities, there you go; holy trinity kicks in.
No matter holy trinity or not, without threat modifiers your defense is waste of stats.
Yeah, but it seems aggro table is not so fixed as in some other MMO’s. This probably differs from encounter to encounter, because I’ve seen bosses picking targets on different way.
If you’re using the left mouse button to look around, you’re probably encountering the issue where pressing the button targets anything at the cursor, even if you do not release. This means that looking around could cause your target to change, and it’s the only reason I can think of why you’d end up with an ally targeted.
I think I’m using right mouse button for turning around. But I don’t keep it pressed when I move mouse. Guess right click on potential target can change it too. I need to check it out when I get back home.
I mean, some npc’s are harder to defeat. There was a robot (don’t remember the name) in Mount Maeltrom area that was just laughable. Everyone stood in AOE, in his fire area and no one even died. I took earth attunement and it my health wasn’t moving, no matter what I did. Then I realized it’s easy fight and got back to fire, needing to press healing ability here and there.
Later on, there was a dynamic event not far away from that place and mobs literally one / two shotted me in the water.
World bosses should be a challenge that would prepare any player for dungeons. Because players come in dungeons and they can’t recover from shocking experience.
I do feel it’s something that ArenaNet should look into. I’m using naga mouse and clicking abilities on mouse. I find myself also surprised sometimes by sudden change of target, even on friendly target. It’s probably right-click, connected to how we use a mouse, however it’s definitely annoying.
Hi,
World bosses are currently in laughable state. People come and zerg them.
Adds? Just ignore them.
AOE. No problem, just stand in place, if you die someone will get you out of downed state.
World bosses fight and mechanic MUST punish for ignoring something. There is a voice that leads you thru fight. People just ignore that.
I really think that people should earn that loot in chest. Everything else is fun, but this is definitely not. Beating world boss must mean something!