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[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

  • I would love an option to exclude selected stacks from deposit all. I have several toons that carry some crafting material stacks and whenever I play them it’s a pain in the butt to deposit the new loot.
  • The same goes for items on salvage all so I don’t accidentally salvage those rares that I want to throw into the toilet. It would even be enough to be able to click in the salvage all window on those items that should not be included.

invisible bags

SAB & Underwater Content

Skimpy armor for male characters

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

we need skimpy male sets.

why do i even bother with cool norn tatts, sylvari glowy-ness, charr nat.geo. rp’ing, or asura markings if I can’t see them?

SAB & Underwater Content

Design-a-weapon, personal issue

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

Underwater combat just doesn’t work. It’s impossible to judge distance or to move with six degrees of freedom in a game ostensibly designed not to allow that. For a start, the third person camera would have to be adjusted to allow for full quaternion rotation, inatead of clamping the pitch to prevent gimbal lock. Ever tried moving about upside down? It takes practice. Now try adding any sort of sensation of gravity. Underwater combat is just too darn difficult to achieve in an enjoyable way. Blizzard tried, and the result was spectacularly ghastly.

I for one have never had any problems with how it felt, quite the opposite. The only problem is how fleshed out it is, like utility skills or as Dante noted: revenant. If you haven’t tried rev underwater it’s so lame, no utility skills and copy pasta guard animations.

SAB & Underwater Content

Design-a-weapon, personal issue

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

As a side note, OP, you also cannot propose legendary weapons or ones with excessive effects like Legendaries or the entry will be DQ’ed.

didn’t see that, well then precursors :P

SAB & Underwater Content

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

underwater legendaries

SAB & Underwater Content

Design-a-weapon, personal issue

in Guild Wars 2 Discussion

Posted by: adolfo.9704

adolfo.9704

No underwater weapons?

Why.

When will we talk about this? Will there be an underwater overhaul one day? (steve) Or is this facet of gameplay and, quite frankly, some of the best weapon design in the game simply never gonna receive the attention it deserves?

I frothed at the mouth, excited with the prospect of sharing 3 underwater legendaries of my own design with Anet but no more.

SAB & Underwater Content