Showing Posts For adolfo.9704:
we need skimpy male sets.
why do i even bother with cool norn tatts, sylvari glowy-ness, charr nat.geo. rp’ing, or asura markings if I can’t see them?
Underwater combat just doesn’t work. It’s impossible to judge distance or to move with six degrees of freedom in a game ostensibly designed not to allow that. For a start, the third person camera would have to be adjusted to allow for full quaternion rotation, inatead of clamping the pitch to prevent gimbal lock. Ever tried moving about upside down? It takes practice. Now try adding any sort of sensation of gravity. Underwater combat is just too darn difficult to achieve in an enjoyable way. Blizzard tried, and the result was spectacularly ghastly.
I for one have never had any problems with how it felt, quite the opposite. The only problem is how fleshed out it is, like utility skills or as Dante noted: revenant. If you haven’t tried rev underwater it’s so lame, no utility skills and copy pasta guard animations.
As a side note, OP, you also cannot propose legendary weapons or ones with excessive effects like Legendaries or the entry will be DQ’ed.
didn’t see that, well then precursors :P
underwater legendaries
No underwater weapons?
Why.
When will we talk about this? Will there be an underwater overhaul one day? (steve) Or is this facet of gameplay and, quite frankly, some of the best weapon design in the game simply never gonna receive the attention it deserves?
I frothed at the mouth, excited with the prospect of sharing 3 underwater legendaries of my own design with Anet but no more.