Showing Posts Upvoted By agamedivine.6789:

Please make all cities fully functional.

in Battle for Lion’s Arch - Aftermath

Posted by: Naz.2607

Naz.2607

It’s quite an inconvenience when you’re having a map chat discussion/community socialization….

Naz ©

Please make all cities fully functional.

in Battle for Lion’s Arch - Aftermath

Posted by: nekretaal.6485

nekretaal.6485

Vigil keep doesn’t have a laurel vendor either.

#24 leaderboard rank North America.

Collaborative Development: Commander System

in CDI

Posted by: MithranArkanere.8957

MithranArkanere.8957

What should the commander system aim for?

  • It should let people coordinate groups of different sizes on screen and reducing the effectiveness gap between using voice chat and not using it.
  • It should give commanders tools to make their jobs easier, and ‘herd cats’.
  • It should give commanders options to control the way they can show their emblem and who is in their squad.
  • It should let a commander’s experience and career show.
  • It should make joining a squad compelling.
  • It should not be limited to a guild. Players should be able to join on the fly without representing another guild and become commanders without joining a guild or having some guild permission. But it should also let people in a guild set themselves as commanders for just their guild too.
  • It should not require doing both WvW and PvE. If a player wants to be a PvE commander, they should have all their commander and progress their career without ever stepping in WvW, and vice-versa.

[…]

How often do people actually join squads and use the features that are there? (4 different way point markers, /supplyinfo). What would make you join squads more?

  • People would probably join squads more often if doing that wasn’t so obscure and there was some extra benefit from it.
    Right-click on the icon doesn’t work on the minimap, only in the world map. And the commander can’t send an AoE squad invite of sorts.
    Being in a squad or not is just the same when in a zerg. Something like a small 5% exp/coin/karma bonus for being in the squad (it’ll could show in an effect icon on the player can see) may help.
    Also, squads are too small. 30 join, and what about the other 20 also following you?

How much is spies a problem with commander system?

  • I’ve seen people lying around defeated inside a location more often than anyone that one could say it’s a spy. But this is probably because Baruch Bay is a world with Spanish language and there’s no others with that language. So when someone doesn’t speak, or speak “google translator-ish” they are probably spies, and Baruch is kind of random, having many small guilds doing their thing, or several organized guild zergs that do not show emblems, so it’s hard to keep track of all of us.

Should the commander icon be shown above the commanders head to the commander?

  • Not unless there’s an option to hide it from one’s own screen. There’s the effect icon already.

Should we allow a WvW upgrade to see enemy commanders (not on the map just on screen) ?

  • No. They’ll become primary targets, and people would start doing silly things like having decoys showing a commander icon while the commander doesn’t. It’ll be a counter-productive mess.

[…]
One of my fav quotes on simplistic design
“Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage — to move in the opposite direction.” -Albert Einstein

Something simpler that does the same thing is often better.
But you won’t get a laser with a light bulb.
You won’t get a car with just one wheel.
You won’t get scissors with just one blade.
You won’t get a song with just one note.

When simple things are not enough for the task, there’s no other choice but increasing complexity.

If you integrate commander into the WXP system, players who use commander just to organize PvE are instantly left out.
If you integrate it with the guild system, it forces people to make guilds, or join guilds to command, even if they were doing perfectly fine without that, or equire some commander permission that they may not have in all their guilds.

Some sort of ranking lets players have some idea about a player’s experience. But
it’s not like you need a new “exp bar” for commander. Commander could have a rank calculated dynamically with already gathered data such as WvW and world boss achievements.

And it would not hurt to have other stats gathered for both the account and each character. Which could be used by players are reference, to keep character progress (e.g. dungeon paths done, creatures of each type killed, successful events… ), and by you to do things like calculating a commander rank.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Collaborative Development: Commander System

in CDI

Posted by: ptitminou.6489

ptitminou.6489

Here are what I feel a commander needs:

A WvW Commander bar with:

  • Auto-supply count
  • Larger supply count radius
  • Ability to have commander macros (such as /say Stack on Me!)
  • No chat disabling (not everyone knows how to join a squad – and joining via map is broken)
  • Tag colors as well as having it display the guild of that commander
  • Invisible tag to hide from trolls (yes, there are a lot)
  • Siegelocking non-commanders, again an anti-troll system (most trolls do not have a tag)
  • Count of players in squad, in map
  • Announcements to squad that pop up in the middle of the screen

A PvE Commander bar with:

  • Teleport all SQUAD members in map to him (if out of combat) 10min cooldown – yes it can be exploited, but its PvE so who cares if someone gets a free teleport point once in a while.
  • Ability to have commander macros (such as /say Stack on Me!)
  • Announcements to squad members
  • No chat disabling (not everyone knows how to join a squad – and joining via map is broken)
  • Count of players in squad, in map

Generally:

  • Account-bound tag so not to lock people to 1 character – the gear does that well enough
  • Party configuration. The commander can set players into parties for synergy in both PvE and WvW.
kitten kitten kitten kitten kitten kitten kitten kitten kitten kitten kitten kitten kitten kitten
Because censorship is the most important part of the MMO business.

(edited by ptitminou.6489)

Fun Facts about new agony infusions

in Fractured

Posted by: Lordluen.2701

Lordluen.2701

My guild and I were deciding the value of agony this evening. Here are some fun facts we created:

1. Assuming Anet is worth ~80million dollars, the value of Anet is +31 Agony.

Using a cost of 1 copper for a +1 agony infusion from now on:

2. Anet is worth +35.3 Agony.

3. A +100 Agony infusion would cost $2.4×10^27.
For reference the GDP of the Earth is $71.6×10^12. Think about it.

4. Using 1 dollar bills to stack from Earth to the Moon would cost +49 agony.

5. If a person got a plus 1 agony infusion every 30 minutes for 1 year, they could craft a +15 agony infusion.

6. If everyone in the world (~7 billion people) got a plus 1 agony infusion and combined them, you would get a +34 agony infusion.

If you enjoyed these facts and you are in Yak’s Bend, consider joining [Pro]. We are recruiting and math friendly!

Sincerely,
Lordluen

Angels and Archons (AxA) a PVX guild in SoR

in Looking for...

Posted by: Whiskeys.3502

Whiskeys.3502

Have you ever wanted to try duoing a dungeon? Have you tried to 5 necro speed run COF just for the heck of it, or make a 5 ele pvp tournament team? Are you a good player but can’t stand the elitist mentality or the emphasis to run perfect meta builds, tryouts or performance expectations? Somewhere between the casuals and the elitist is that group of gamers who are always testing new builds, challenge themselves for no other reason but to have fun and occasionally like to go fishing in animal crossing while dungeon running.

If that sounds like you, Angel and Archons (AxA) might be the guild you’ve been looking for. Info about us:

  • A PvX guild based in Sanctum of Rall server
  • 24 hour buffs
  • Run casual pvp and wvw, run dungeons and fractals daily with a focus on fun or unstoppable nonsense
  • IRC chat, website, active teamspeak3 server
  • Just over 200 members with 50 active players online daily. Currently most active (25-30 players average) during NA primetime (4pm ET-Midnight) but there is almost always a few of us burning the late night or early morning oils.
  • We offer events, guild lotto, nights focused on dungeon master achievements and guild missions twice a week (all missions unlocked)
  • There is a 100% rep rule, with some leeway for personal guild banks and helping friends.
  • Very active in our Teamspeak server, however please note that some content is mature in nature.
  • Seeking to add a few members to join our family who don’t take themselves too seriously.

If you are interested in checking us out, want more info or just want to hang out with awesome, send an in game tell or mail to one of our officers:
Whiskeys
Pillow Suffocater
Eternal Ivy
Rydreon (seeking Fractal running buddies)
H E I D R A
Shatter Cats

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

I’m almost positive this post has been made before, but i think its about time we show Anet what we want, Dye-able weapons, everyone should be able to match their weapons color to their armor colors, and if you’re anything like me, it will drive you crazy until you find something that fits with your armor set.

With this, we could all be unique (not that we already aren’t) but now we could finally have our dream set, and be able to be happy with our dyed weapons. I dont see anything wrong with this and i think everyone would find some enjoyment out of it.

(legendaries will not be able to be re-dyed)

EDIT (added from comments)
4 sections:
• Base Color – All portion of the weapon not touched on by the other 3 areas. – fully dye-able (dye replaces color completely)
• Hilt/Handle/Stock – fully dye-able (dye replaces color completely)
• Blade/Barrel – tintable (dye changes the hue slightly)
• Accents/Effects – Accents such as filigree decorative elements, or the visual effect that weapons produce – Tintable (Effects) or fully dye-able (Accent work.)

(edited by RageExpert.2453)

Profession specific legendary animations

in Suggestions

Posted by: Speedfire.6732

Speedfire.6732

Hey all,

in the light of the upcoming legendary polishes, I thought I’d share this suggestion/request with you and ANet.

Legendaries are awesome and all, thx for them ANet, but they sometimes and up being underwhelming. I appreciate the constant updates to them, perfecting them etc., but I feel like there could be so much more possible to show them off.

Footprints and trails are all nice, but thanks to the differences in how different professions fight, some professions profit more from this than others. An obvious example would be the trail of Twilight/Sunrise/Eternity, being awesome for warriors/guardians but much less noticeable on mesmers.

What I suggest is too add more profession specific animations, so to enable every profession to uniquely show off their awesome weapon, during combat. The nature of combat in this game, often has the side effect of hiding your nice weapons behind flashy (not complaining, I like flashy) animations. There are already effects like this, I know, but I feel like they are mostly restricting to throwing and projectile animations (mostly the smallest of all animations).

This way, not only are legendaries generally more legendary in combat, in addition people don’t feel like they shouldn’t make a certain legendary because the skills don’t really allow to fully show it’s awesomeness (like the already mentioned dilemma some mesmers have/had with twilight).

Suggestions could be:
- A black/light beam for the mesmer’s Spatial Surge with twilight/sunrise/eternity (*)
- The actual blade coming out of the ground on Mind Stab
- Chaos storm containing crystals and/or rainbows on mesmers with Bifrost
- A whirl of pages around the guardian’s Shield of Absorption with Flameseeker Proph.
- A book instead of a shield flying outward on the guardian’s Shield of Judgement
- Eels instead of chackles on sink/float skills with Kraitkin
- Big quicksilver splashes/pools on heavy hammer jump attacks with Juggernaut

(Yes, I main a mesmer so most of my imaginations goes in that direction.)

I don’t have a legendary myself (yet close to twilight on my mesmer) but I generally would like to see animations like this when fighting, even if they don’t come from me.

So what do you guys think of the idea, and what animations should your legendary or any other legendary have. Time to let your imagination go crazy.

(*) I have to credit this idea to someone else on the forums. Sadly I don’t remember where I read it. So whoever you are, genious idea!

What Eternity Should Look Like

in Suggestions

Posted by: Roxann.9256

Roxann.9256

That is a beautiful picture; you can see the elements of Sunrise and Twilight in it while at the same time it has its own unique look. Very nice concept.

And for those who already have Eternity, they could be given the option to keep it like it is currently with the day/night change, to split it back into Sunrise and Twilight and reforge them into the new look, or to keep them separate and unsoulbind them so they can sell them if they want to. That way those who have already put in all that hard work for Eternity can choose what they want to do with it.

(edited by Roxann.9256)

What Eternity Should Look Like

in Suggestions

Posted by: mXz.4512

mXz.4512

Now that’s how “Eternity” should look much more than just putting Sunrise and Twilight together, very nice. Sunrise for day, Twilight for night is good ’n all, but Eternity should have an all encompassing worldwide/space, timeless/ageless depiction.

Yes I’m a vet, yes I’m salty. Problem?

What Eternity Should Look Like

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

Totally agree! This looks amazing!

What Eternity Should Look Like

in Suggestions

Posted by: Dezaq.1203

Dezaq.1203

Amazing. If eternity turned into this it would certainly remind people of the fact that it actually is a legendary

Bye Abaddon Fractal, forever

in Cutthroat Politics

Posted by: Justdeifyme.9387

Justdeifyme.9387

Seems like most people would rather see another Inquest Dungeon rather than a fight between gods… Well the Playerbase has decided. I can tell you how this Fractal will be:

Evil Asuran Mastermind goes crazy, wants to create something to rule the world/destroy it/start chaos, blows the reactor up, bossfight against defiant flying stones, Loot, gg.

Some Players just wanna watch Lore burn.

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: Harper.4173

Harper.4173

Because people wanted it badly enough to push one of the most unlikable and poorly developed characters to 48% just so they could have that.

A-net – take a minute and think about this. An unlikable, elitist charr that promotes RNG got SO many votes because of the player base wanted the lore behind the Abbadon fractal.
Kiel got all her votes mainly because she was the likable one. She’s a human, a lionguard, and has had a LOT of development during the Living Story chapters. Hell – players have been STUCK with her for two living story chapters. Unlike Evon who is introduced for the first time in a shady posture.

I think this speaks volumes. There are a lot of people who are upset over this – anyone who doesn’t believe it can go check LA chat.

I hope that I’m not alone in saying that the we the players would really love the Abbadon fractal. Hoping others will support this as well.

If here they fall they shall live on when ever you cry “For Ascalon!”

Radiant Gloves + Stealth = Squares for hands

in Bugs: Game, Forum, Website

Posted by: Galtrix.7369

Galtrix.7369

When wearing Radiant gloves and upon entering stealth, squares appear where your hands should be. I have multiple screenshots of this, but I see no point in posting all of them since one will do the job just fine. Hope you guys can resolve this quickly and without issues Good luck, and thanks for the help!

Edit: Sorry for the bad quality, I’m not an experienced poster. If you look closely, my character is slightly to the left and stealthed, but with overlapping squares for hands.

Attachments:

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

(edited by Galtrix.7369)

Remove Engineer Kit Backs in PvE

in Suggestions

Posted by: Kamahl.3621

Kamahl.3621

This is a majorly requested thing, for the backpacks of kits to be removed from player models, as often they cover up a hard-earned backpiece. We have quaggans, charr, jetpacks, and fractal capacitors being hidden by some rather unseemly bags. Sure, they’re flavorful, but I have a simple suggestion that will satisfy both devs, and players:

If players have their backpack hidden / don’t have one with a skin, it will display the normal kit bag in PvE. If players have the box checked to display, it will show up at all times in PvE instead of kits. Devs have reasoned before that kits are a way of telling opponents in PvP/WvW what the engineer has available – and I’m fine with that. But in PvE, it’s a bit disheartening to see these cool backs always go hidden due to kit usage.

(edited by Kamahl.3621)