Showing Posts For aggressivepassivist.5179:
I don’t have much input, still pretty noob (Casual Player). However, I LOVE d/d ele, but started to actually try out S/D last night.
I can get 2 area of might combos with fire (Ring of Fire > Phoenix > Arcane Wave ). Which is the good part of fire with scepter. Dragons Tooth is good, if you aren’t targeting something moving around too much.
Shatterstone is great for building up Vulnerability, and Ice Shards aren’t too shabby if you need to stick in water for a bit to heal up or support.
Scepter Air is weak imo. It’s fun being able to channel while hitting foes with a lightning strike, but that’s about it…..Still love the Ride the Lightning > Updraft combo. Plus Ride is great for getting around a bit quicker.
Earth has got to be my favorite in the Scepter line thus far. I try to cast Rock Barrier when approaching combat. You can switch back to earth later and cast hurl, granted time isn’t up, which does good dmg.
So typically my ideal skill combo is….
Rock Barrier > Ride the Lightning > Updraft > Ring of Fire > Phoenix > Arcane Wave > Hurl > Earthquake > Churning Earth
Granted its a boss. Typically the fire combo gets them low enough it doesn’t really matter. BTW I switch a lot…hehehe.
I like the only Party members can pick it up idea. When you are playing with people that know how to use them, back liners can move it around better with the flow of battle. Rather than the warrior running back to pick it up and move it. Or if they are smart enough even pick it up just to give the swiftness boost, then drop it back down.
Like many others I don’t use them that much, but when going out to do events in PvE, boosting a group of players is clearly a better idea than just self buffs. However, this is when you are more likely to run into Flag Trolls.