Showing Posts For aguering.6974:

This Game Is So Amazing

in Guild Wars 2 Discussion

Posted by: aguering.6974

aguering.6974

I’ve played GW for almost 2 months. I’ve quit when I’ve reached LV 80. The game is very good, I loved the personal storyline (that’s the 2nd main reason I went all the way to LV 80, the main reason being: it’s easy as **** to level)

But some things are just broken:

- The dynamic level adjustment thing:
It’s supposed to make you feel comfortable when visiting low level areas. But you get low level loot mixed with high level ones. It should always give loot based on your level. There was this time I was at centaurs HQ doing some random DE then I got 3 rare equips, when I went to salvage them for Glob of Ectoplasms, I noticed all of them were lv 40ish. That’s so dang frustrating !!! Specially because I got some masterwork lv 80 too, which are equally good for nothing. I wanted to go Orr all the way but then 10 minutes later the anti bot loot stuff are triggered thus screwing my plan to grind for equips/loots.

- The social aspect is non existent:
People are BUSY in this game. They don’t seem to have free time. And when guildies talk to you, they want you to do fractals or dungeons. This can be good, but after some days in this same pace, you’ll get tired easily. It’s been some years I’ve played a MMO, but the last one I played, there was this free time you’d just be around in the city chatting, trolling noobs, etc.. it was fun. There was even mIRC and in game chat. Today people are all in Ventrillo and kitten .. no fun (I know this is not GW fault but…)

- PVP and WvW:
PVP in RPG’s is one of those things that will never be true fun imo. When I wanna test my skills against another player, I play a game which requires my most basic skills (reflexes, accuracy, etc), and for that I play CoD or Battlefield. RPG’s requires much more knowledge of the game mechanics then skill. The learning curve is still way lengthier then most genres, because there’s tons of status and skills from every class I must know in order to master offensive and defensive tactics. Oh yeah, then there’s WvW. I’ve done some once, with guild. Group PVE, really ? No fun, sorry.

- To grind or not to grind:
The game has the infame anti-grind script. Anet clearly want’s us to not grind, while giving you some option if you really want to. Let’s say I’m not much of a grind person, I got a life, gf and work (the default excuse for every non-grind player). Well, If I want good equips, I must do dungeons. But I’ll have to still take some irl luck into account. I think they should make the grind effort worth at 100% rate. As in, you grind = you win (since Anet want to be non grind). For example, you got games like Disgaea. They’ve put that process which takes 300 hours to get your character to a state of ultimate force class. But YOU WILL get there, its guaranteed as long as you do the whole thing. Here you do dungeons but the reward is not always there (well, they are but rarely are something you need, so you always have to rely on stupid TP), even thought it’s the only way (or the most reasonable way) you can get to be true elite. The should make all rewards work like laureus: a sure reward to choose from a list, stuff like that.

So, yea .. good game but maybe still not there yet for me

First thing you intend to buy with Laurels?

in Guild Wars 2 Discussion

Posted by: aguering.6974

aguering.6974

It will take ages to get fully equiped by ascended gears (considering you get 1 laurel/day). Soh, screw it.

Arah too much? My take at this point.

in Fractals, Dungeons & Raids

Posted by: aguering.6974

aguering.6974

Just finished Path 2 & 3 of Arah 30 minutes ago, both PUGs. It was quite the pleasant experience, playing with experienced and inexperienced players.

Path 2 was easier on lupi since we were running with experienced players, only resetting once due to accidental loss of aggro.

Path 3 was a little harder only due to the fact we had 2 beginners who didn’t bring a ranged weapon. Lupi reset four times that run, three of them during phase 3, and one done intentionally to reset grub count.

The main tactic we used to kill him both runs was simple: Hit and run, pull him away from downed players. If we couldn’t get them up in time, we’d pull lupi away from the dead body and leave one or two people behind to res. Knowing who could pull lupi away was important, since we’d rely on them to kite while we res’d. Finished the runs pretty smoothly, considering it was a PUG.

tl:dr Lupi is doable with PUGs, plan ahead instead of banging your heads against a wall.

Sometimes I feel we’re either playing different games, or Anet is introducing disguised staff as regular players in forums.

New Dailies

in Guild Wars 2 Discussion

Posted by: aguering.6974

aguering.6974

That’s absolutely lame, what’s Anet thinking?? I don’t craft EVER, I hate crafting, and I’m POOR to craft, because all my money goes on waypointing the whole kitten time. Dumb and pointless update.

Official Unofficial 28th Patch Notes Thread

in Guild Wars 2 Discussion

Posted by: aguering.6974

aguering.6974

That and it’s at 950 megs at about 60% give or take.

1.19gb at finish for me

whadda ?
I’m at 479 mb at ONLY 3% .. 5,600 files remaining, is that normal ?

Elewars vs Guildwars

in Guild Wars 2 Discussion

Posted by: aguering.6974

aguering.6974

I got multiple Chars and with the Dagger Dagger tank build not any of my chars can take down a such an Ele and yes maybe you should look around 70-80% is already playing an Ele or has one underconstruction.

This. Learn from this ^ – are you paying attention OP?

That WAS the OP.

ahah, omg. Thread closed.

How to tell you may need a break?

in Guild Wars 2 Discussion

Posted by: aguering.6974

aguering.6974

That’s funny, but seriously.. I dream I’m slaying monsters and opening waypoints all the time.. and wake up thinking how I’m going to complete that map that was giving me hard time the day before. Never been so addicted since Tetris (yes, I used to dream about blocks falling and perfectly fitting on floor).

Such a great game, such narrow mind.

in Suggestions

Posted by: aguering.6974

aguering.6974

(keep in mind localizing a game is not just a strict translation)

Yes. While a complete localization would be awesome (and games released here, like Ragnarok Online, has proved to be a huge success, with millions of brazilians playing its exclusive brazilian servers), I don’t think we would demand all that effort. Most of people would be greatful with a minimal effort of captioning the english voices, NPC dialogs, and general UI/HUD . Even though they did translated item names from english to FR/DE/ES in their respective localizations, I actually believe they should remain with their original english names. Not only they sound cooler, but help to keep interaction with other fellow players around the world easier, since things can get confusing when you have lots of diferent names for the same item.

Ultimately, I think that if they took all the effort of making FR/DE/ES versions .. some other countries should definitely share the love too. Portuguese and chinese being some examples. Take Diablo 3 for example. Blizzard has the game in something like 15 different languages. And I don’t even have to mention it, it was a huge sucess (well, commercially at least).

There are many games that some of us English speakers want to play too. But they are only available in Asian languages.

And I’m sure you wish it was translated to english, instead of having to go learn chinese (which is a crazy difficult language to get into). That’s fair enough.

Such a great game, such narrow mind.

in Suggestions

Posted by: aguering.6974

aguering.6974

Though I’d like to know: what does it take to localise and release a game in a new language? What’s involved?

I’m not an expert, but I’ve been involved in minor software development issues. I believe it is an issue proportional to the original content. Since there’s tons of content in GW, of course there’s tons of translation to do. But other then that, they’ll just have to add up another language pack to the original 4 available options (EN/FR/DE/ES irrc). It’s not the most complex thing in the world, just not the most simple either, since GW2 is huge. Still, its pretty reasonable effort. It requires nearly zero coding, so it won’t even be this expensive as mentioned above. The effort is minimal compared to the number of people directly affected.

Such a great game, such narrow mind.

in Suggestions

Posted by: aguering.6974

aguering.6974

Yes it takes a lot of time to learn a new language, but to localize a game the size of GW2 ALSO takes a LOT of time and a LOT of money

A lot of money that I’m sure will convert in even more money due to massive foreign people signing up. If you don’t wanna invest then why even bother to “waste” millions developing a game in the first place?

Wanna let you know I support the OP. It’s a worthwhile effort.

Thank you FacesOfMu.

Such a great game, such narrow mind.

in Suggestions

Posted by: aguering.6974

aguering.6974

I know you native english speakers commonly tell foreign people to just “go learn english, its THE international language”, but cmon. It’s been proven that language options can bring good results. The international community usually see with good eyes when a company takes the time and effort to localize stuff. I’m sure you all know that so, just add more languages, please. Not for me, because I took the suggestion of you guys a few years ago and learnt at least the very basics of your language, but a dozen of my friends won’t play GW2 because they can’t understand it. And I NEED them to play it with me and let go of freaking WoW once and for all. We’r brazilian by the way, I know there’s at least 15% of portuguese speakers in any MMO as long as they have PT-BR language as an option, so there’s no reasonable excuse for not having it. Yes, they could learn it, but please try to think of it this way at least once: it takes a lot of time to learn a whole new language. Just ask yourselves, how much foreign languages do you know besides the internationally holy precious and globalized english ? Some of you can speak other languages, but let’s face it, the vast majority can’t. Which is OK since english is indeed a common language in the whole world. But it won’t hurt to give us a simple localization. Thank you.

get rid of level scaling

in Suggestions

Posted by: aguering.6974

aguering.6974

Level scaling is brilliant.

Nah, it just make item hunting more tedious.

I wish I could 1 shot stuff in maps where I’ve already been, but this never EVER happen in GW2. I will never be able to kite a mob and then do some powerful move killing them all at once. I miss being abble to do that once in a while, specially when I’m hunting items for crafting. I never feel that my character is getting any stronger, with all this scripts " balancing" things around. I agree with TC, the time you waste grinding should give you any sense of reward. Of course Traits make it easier but not easy enough to rush into things. You’ll just certainly survive, but that’s not always enough imo. When you know you’ll be hunting something specific for hours, overpower can be handy (and harmless). Traits and skills only won’t do that, I always waste a lot of time in the most weaker minion and freaking cooldowns make it 10 times worst.

Early days MMO player suggestion

in Suggestions

Posted by: aguering.6974

aguering.6974

Hi, I’m loving this game so much that I’d like to go a little further on this suggestions, by taking my reasoning to a more philosophical approach, rather then just immediate technical issues, even though I got some minor suggestions in that field that I would love to see them implemented.

After a few decades playing games, I can say that I’m not that hardcore player anymore. So the first thing I love about GW2’s phylosophy is that the game is really appealing for us, casual players (even though I’m getting so addicted here, I don’t think I can be called a casual anymore). I used to play Ragnarok Online a few years ago but all that grinding ended up driving me almost insane, so I sworn to myself I’d never commit myself to a MMO like that ever again. So, GW2 is indeed sweet news for people like me. Still, that particular game had it’s good points and I would like to name some of them and see what do you guys think about them.

One great thing about Ragnarok, was the competition feel you had around some aspects, specially PVP and the War of Emperium. In GW2, I see things more like a social facebook game, in which everyone always wins: you will win as much as you play and there’s little to no penalty over the choices you make or to choices towards the player overall playstyle. Of course things were much less complex then it is today, as GW2 has so much options of things to do, builds to choose from and all that stuff. A rusty guy like me can easily loose himself around all this. But I believe that what made competition so interesting back in those days, where the strong social driven culture the game had. I don’t know how it happened but it did. And the social aspect were to blame. If I could throw my two cents, I’d (poorly) sum things worked like this:

1. You know your friends and “enemies”;
2. You’ve got to work to be better then them. Overcome your “enemies”, be more respected then your friends. Help your friends to be as respected as you. And suprisingly, there was no focus on ladders for PVP or Emperium War. Those were restricted to poorly made mechanics the game had back then.

See, you have social issues driving your will to play. What I’m seeing here is that the social aspect isn’t a big concern, or if it is, somehow it isn’t working as it should. I feel that I’ll get to LV 80, then I will quit because there’s nothing left to do. Of course I will do all the quests, open the whole gorgeous map, but I still certainly will quit in a near future, because (I believe) the community is loose. Even though they are mostly kind players, there’s nothing that bind’s them.

I play the game with 3 friends only. I suggested them to buy the game, and since then we’ve had wonderful time doing quests. It’s fun when they come playing with me. But it’s like the 3 of us and that’s that. And then you got guilds, which in my opinion is the core of social playing right now. It’s nice and all, but I think that’s the only way you can meet new people in this game. Back in Ragnarok you had in game market, which is messy but you got to meet people physically, an excuse to direct interaction. You had some common places in every cities, which was filled with players just chilling, chatting, planing stuff etc. In GW2 I spend hours without seeing anyone and when I see, there’s no reason to talk to them, or they are too busy crafting, killing mobs, doing quests, etc. The GW2 world is filled with NPC’s, much more then actual players, you often mistake them with players (I used to when I started playing =p). I don’t understand the choice of modern games to limit the type of characters you can use on your hero’s name. The result is a world filled with blend and boring character names, easily mistaken with storyline in game NPC’s .

I know I’m still new to the game, but it feels like the game world are too big for its population, or just there isn’t so many players around (I’d love to know how many people are online, but I’m often kicked to that parallel server in queue due to overflow, so I’d guess that’s not the reason).

So, that’s basically it. I started this as a suggestion, but since I don’t have a concrete solution to this, it ended up being more of a oportunity to discuss a game aspect. I would love to hear what you people think.