Showing Posts For amontillado.1937:

What are capital cities for?

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Posted by: amontillado.1937

amontillado.1937

roleplaying, crafting, banking, trading post.

First person view.

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Posted by: amontillado.1937

amontillado.1937

yes please, as soon as possible.

Don't punish someone who doesn't do your storyline

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Posted by: amontillado.1937

amontillado.1937

or u could do a alt with another race…heck even the same race has multiple story choices that change what quests you do as well as other orders to choose from…this game is very story oriented such as TOR …get over it? heck u can even SKIP the cutscenes…and the quests give large xp and good rewards per the lvl u do them…

someone can, sure, but perhaps they don’t WANT to, which is the point.

There are ways around repeating content, and ways to minimize the time spent when in the situation where one must repeat content. There are even reasons why one might want to repeat the same missions, but this is a thread suggesting how to make the game better, not how any particular player thinks another SHOULD play.

More flexibility where it comes to allowing the PLAYER not the designers to decide how the game will be played is a good thing from this player’s perspective. Your millage may differ.

Alter appearance after character creation

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Posted by: amontillado.1937

amontillado.1937

I completely support the idea that we should be able to alter and update the look of our characters.

I’m not in favor of a gem store option unless..you are buying the ability to change your characters rather than an actual one time change.

I would much rather see these types of things implemented as an activity for the game. SW:Galaxies Image Designer has been mentioned and it’s a good example I think. I’m not suggesting a character class based on this sort of thing, but perhaps a crafting option?

Could ANet create “premium crafts”?

Barbers to create items to change not just hair, but the physical appearances of characters.

Fashion Designers to create town clothes.

Groomer to alter the look (or even the skills!) of pets.

Carpenter to create furniture for player housing / Guild Halls ( )

Etc etc.

I don’t mind paying some extra money for new activities, new forms of entertainment and game play. It allows me to enjoy the game and community in new and interesting ways. If the activity doesn’t appeal to me, then I don’t have to pay for it though I can still benefit from it’s inclusion by paying for items crafted by those that HAVE paid for it.

What I don’t like is that certain activities and styles of gameplay are often considered, luxuries or “frivolous”. A player doesn’t NEED to be able to change the hair style of their characters, so we’ll charge them money for this “premium service”.

Town Clothes are a good example.

Questing, leveling, increasing stats, getting “better” equipment.. these are mainstream aspects of the game as it is “meant to be played”. Town clothes aren’t so they are premium items that you need to pay extra for.

I disagree, and strongly. Roleplaying and character customization should be supported as mainstream activities with thoughtful features and rich systems, rather than cash store only items and services.

Don't punish someone who doesn't do your storyline

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Posted by: amontillado.1937

amontillado.1937

I agree with the original post. No matter how good a piece of content is, requiring that people replay it is a minus. I’d extend this further to include the race starter missions as well.

Dyeable undergarments / underwear / hair gear?

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Posted by: amontillado.1937

amontillado.1937

Giving players options to customize and make something their own, while taking nothing away from others is a no-brainer to me.

Underwear, hair pieces, shields, weapons, spell effects, pets whatever.. if Arenanet can make these things customizable, then I’m all for it. The more options the better.

Dyeable undergarments / underwear / hair gear?

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Posted by: amontillado.1937

amontillado.1937

Almost 300 hours of play and I haven’t even see the undergarments of my female character. I haven’t even thought a single time about seeing them. Why do you even care about this? Unless you’re a 12-year-old boy who’s exicted at the idea of playing a toon without his/her armor.

she’s wearing her armor underwater and no, I’m not staring at her panties, I really don’t care what color they are.

FYI I’m not some horny teenager. Try to grow up please.

Me thinks he doth protest too much

More RP elements please?

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Posted by: amontillado.1937

amontillado.1937

Amen.

My number one request for this game is the ability to sit in chairs.

Number two is to give me the option to NOT have my female characters standing around with hands on hips acting like a bored spoiled little girl, or stretching and sitting in such a “come hither” fashion.

Mounts [Merged]

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Posted by: amontillado.1937

amontillado.1937

I already have a mount. I ride my giant purple circle from one end of the map to the other in an instant.
Sometimes I may prefer to walk. If I want to go faster I yell “Retreat!” and run faster.

Now explain the need for a horse.

I don’t need a horse because of some in game requirement to get from point A to point B. I CAN do that on foot, or as you point out, teleportation. I’m not playing the game to beat it in the most efficient manner I can however, I’m playing it to have fun in an imaginary, fantasy world, with a medieval flavour.

This is a game where we take on the roles of heroes. Where we don armor, strap on sword and shield, plunk a big helmet over our head… you get the idea. Part of that picture is mounting the noble steed and riding off to do battle, or whatever else.

Having horses or other suitable mounts would increase the amount of fun I’d derive from the game. Your milage may differ.

Mounts [Merged]

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Posted by: amontillado.1937

amontillado.1937

I’d love to see mounts. Horses in particular. They’re such a large part of the medieval/fantasy trope. It would help with immersion, (these people would definately be riding whatever is available). Speed boost, yes absolutely. Offset it with manueverability considerations. What I find off putting is the sight of folks in heavy plate running around as if they were wearing nothing.

The reason I suspect they aren’t here is the difficulty of integrating them in combat.