Living in Crystal Desert (:
Showing Posts For anahiDelrey.7601:
Living in Crystal Desert (:
That is very sound advice, Khisanth. Thanks!
Living in Crystal Desert (:
This really has been the only unpleasant part of my The Legend collection. Truth be told, I was thrilled when these collections were announced; it would give me something to do, small objectives to accomplish, during my free time. With a full-time job and having (boring) adult things to do, I do not have heaps of hours to spend on gaming. Nor do I want to spend the few moments I get to sit down, relax and game a kittenasing coral nodes underwater.
First of all, why not pick something that make sense? The coral is a living invertebrate, Manganese Dioxide is an inorganic compound. It shouldn’t be found on coral… Anyways…
The question is more along the lines of:
Why chose an harvest nodes which has very few occurences all over Tyria AND can usually only be harvested once per node?
Or am I the only one whom gets very bad RNG on that? I got the Cobalt Salts for the blue paint in about an hour or two from running around and gathering iron. Right this instant, it has been about two weeks that my play time consists of opening Guild Wars 2, chasing coral nodes, and if it is a lucky night, I might get a vial of Manganese Dioxide. I don’t know if this is intended, or if I have been very, very unlucky, but it has truly killed my interest as of late. I’m currently sitting on 5 vials, and I need 10. I truly do hope it is not going to take me another 2 weeks to get that…
Have I been the only one this unlucky?
Living in Crystal Desert (:
I would like to thank all of you guys for your feedback! It was mostly constructive, apart from some ironic attacks (please keep it civil!) from some side. It did open my eyes on some things which I probably overlooked with a squint before. It was educating!
And Wanze, do not worry; all opinions are welcome! And your Economy thread is a bit huge for me to go -all- over it, but it seems like a sound idea. I think it would be a good idea to gather and compile some information; tips, advice, pieces of wisdom, that can assist people whom do not look as far you, or others, might have, into the income system. Without being exclusive to the TP, of course.
I think I will be patient, and see how things are a few weeks from now!
Living in Crystal Desert (:
An MMO is about interacting with other players, trading with them is just that and Anet sees the trading post as an integral part of the game, they stated that many times.
If interacting with other players in various ways is not your cup of tea, maybe try solo rpgs.
I’m sorry but, an in-game window (The Trading Post) is ANYTHING but an interaction between player. It’s a system player can play with to get gold for their items, or get richer through dedicated market flipping. Sadly, everything revolves around it if you want to get something, now.
Getting together, in a group, accomplishing different steps to completing another component of a nice reward, is interaction.
Living in Crystal Desert (:
Why the hell the mistward armor is soulbound?
in Guild Wars 2: Heart of Thorns
Posted by: anahiDelrey.7601
transmutation charge are easy to come by…
If you’re me and change your armor more often than you buy clothes IRL, maybe not
Haha. But still; a stat-selectable set of heavy-exclusive armor that can be collected on any character should be account bound.
Living in Crystal Desert (:
(edited by anahiDelrey.7601)
Why the hell the mistward armor is soulbound?
in Guild Wars 2: Heart of Thorns
Posted by: anahiDelrey.7601
It does indeed feel a tad stupid. Hopefully it was simply overlooked and will be fixed? One can remain optimistic, right?
Living in Crystal Desert (:
It’s just an endless loop. The people who actually want/deserve something will earn/work for it, while everyone else will just whine that they don’t have it.
So, according to this statement, I do not deserve an item because I do not have the same hours to invest as a minority of player? I am currently working towards it, and Ascended Armor was already a lengthy process as it was, they have simply made it longer.
Basically, the people that they are aiming to hinder with making things “hard” to get will still get them; let’s face it, a 50 gold difference is not much to people whom have lots and lots of hours to dedicate to a game. But, what it really is doing, is making this much more out of reach of people who are actually able to get said items, but at the same time enjoy the game. I want to be rewarded for playing something difficult in a game. I do not want to have to plan out farming and make Ascended Armor my main focus, to a point where my whole play time consists of hopping from a lucrative spot to the other in order to maximize my gold income.
We are starting to see some of these things, which bring population to areas that were once barren prior to Heart of Thorns, because people actually like and want to do these scavenger hunts, that feel much less like the “I have a second job at home which consists of farming gold” pattern we were seeming to fall into. It is much more fun to run from a collection milestone to the other than constently farm the same things for ours in order to afford enough material for your time gated pieces.
And pertaining to casual players doing casual content, why did they nerf the gold reward from dungeons? That feels like cheap move which will render these instances much less populated than they should be. You do not shift focus in-game by bringing things down; you bring interesting things up with its own advantage.
Living in Crystal Desert (:
I think you are totally missing the point. The game should have more avenues than gold farming and economy play.
Living in Crystal Desert (:
That’s the thing; not all people who play on casual schedules are “casual” players. I don’t log in to play and chase butterflies; I like the hard-core, challenging aspect of the game. Which should be accessible to anyone who wants to do it. Back in GuildWars(1), there were things called speed clears. If you had the skills, and a bit of money, you could gear properly for a reasonable cost and get into that challenging content. I like being challenged, but the only challenge we have with GuildWars2 right now is farming gold for hours. That is far from enjoyable. I have been playing since release, and life has made it that I have less hours to spend on the game. It doesn’t mean it should diminish my access to the challenging content I used to enjoy for the sole reason that I have less hours to consecrate to gold-farming in order to gold-sink for too-expensive armors.
Well, if you are up for a challenge, playing content with less AR than suggested or undergeared seems to be just what you are looking for.
I dont see where your problem is.
That’s very untrue; not having enough AR makes you a dead weight for your party; quite litterally.
Living in Crystal Desert (:
And I am not saying this type of content should be easy to get; but it would be great if the difficulty was not just another amount of gold.
I am currently working towards getting Yggdrassil, the druid speciality reward, and so far, all steps have felt rewarding. Reaching another milestone by playing the Beetles adventure mini-game was much more fulfilling than stacking gold coins. These armors shouls be obtainable through accomplishment; playing the Game, and not playing the TP game. Balance revolves way too much around the economy.
Hopefully this system shifts for the better soon!
Living in Crystal Desert (:
That’s the thing; not all people who play on casual schedules are “casual” players. I don’t log in to play and chase butterflies; I like the hard-core, challenging aspect of the game. Which should be accessible to anyone who wants to do it. Back in GuildWars(1), there were things called speed clears. If you had the skills, and a bit of money, you could gear properly for a reasonable cost and get into that challenging content. I like being challenged, but the only challenge we have with GuildWars2 right now is farming gold for hours. That is far from enjoyable. I have been playing since release, and life has made it that I have less hours to spend on the game. It doesn’t mean it should diminish my access to the challenging content I used to enjoy for the sole reason that I have less hours to consecrate to gold-farming in order to gold-sink for too-expensive armors.
Living in Crystal Desert (:
Thank you for your reply, Dengar! It is my feeling, as well. Unfortunately, there has been a couple let-downs lately, and I do think as you do; we must voice it! Hopefully, that will be sooner than later; I want to be ready for the raids.
Living in Crystal Desert (:
With the coming of the magnificent expansion that Heart of Thorns is, I was truly excited. The new content is genuine fun! There are so, so many new things that can be done, although I won’t extend myself too much on the subject. This is not what I am here to talk about. Apart from the things to do, there are a -lot- of things to craft, and to gather materials for; the Guild Halls, the new recipes, and everything else! If you haven’t noticed, crafting also had some changes, with the addition of the patches for insignia crafting and making Cured Thick Leather Squares use more of the base material, to name a few. The market is currently going -crazy-.
Before Heart of Thorns kicked in with its humongous load of content, I found that Ascended Armor was a fun, additional challenge to do while I was playing the game. It was difficult to get, but not impossible. (I will be using Ascended Armor as my main example in here, but it can apply to other things as well). I didn’t think I would have to spend the majority of my game time focusing on efforts to get this in a descent amount of time.
I feel that, more and more, we are splitting the community in two distinct ends; The Casual Players and The Hardcore Players. I feel that there is no longer an in-between where we can still play casually due to busy lives and still enjoy end-game content. It is either you sit on your exotic loot and enjoy playing the actual game, or you farm your butt off in hope of gathering enough gold to sink it into the next piece of armor.
When I get on to play a video game, I get on to play it. Not to farm for countless hours in order to achieve very little progress towards an armor set. Everything is “Get a lot of stacks of a lot of mats and pray for the best”. I feel that these kind of gold sinks are -everywhere- now. Gold sinks should be for these overly dedicated people who should have something unique to show off for these countless hours of game time. Now, every above-exotic item is a gold sink. And that is painful. I love doing fractals. I am not saying I am the best, but it is something I find I am good at, and will eventually require my AR to be above what my accessories can provide me, and will come a time where I won’t be able to follow my usual play crew into higher levels of fractal. Same fear goes for the upcoming raids.
It might be time to rethink crafting more than just nudging a few things here and there to make brief obstacle to people whom already have gold and impossible for people who do not want to dedicate their few hours to farming. High-end, unique skins and items should be hard to get. However, the armor that is expected to be used for anyone wanting to try their hand at end-game content should not be that out of reach for people who want to experience the game to its fullest without investing 25+ hours a week in it.
I am not sure if I made myself clear, I am a wee bit tired. But, tl;dr:
The end-game content is becoming too much of a farmer-oriented expensive content that is not readily accessible to people whom want to enjoy it without having to spend countless hours to get to it. This game should be about enjoy its actual content while doing the intended goals, and not farming countless hours in hopes of having enough gold to buy the materials required to make this time-gated, account bound items that will be used for crafting. The changes made to make things harder to get are not affecting the people intended; the whole crafting process of the end-game ascended armor should be a time-gated, account bound process in my opinion. This way, no money is involved, everyone gets it at the same intended rate, and it feels much more fulfilling than having to farm mats over gold over mats over gold for hours.
I should be playing GuildWars 2, not FarmingWhileWatchingNetflix2.
Thank you.
Living in Crystal Desert (:
I searched in the meantime and this worked for me:
https://www.youtube.com/watch?v=eeV-k5bywN0
Easy steps to follow, make sure your “cmd” is launched as administrator.
Have a good one
Anahi
Living in Crystal Desert (:
Hi there,
I don’t know if I am the only one, but my client doesn’t connect to the game. It keeps saying it’s having connection errors, but my internet is perfectly fine. Any know issues?
Thanks!
Anahi
Living in Crystal Desert (: