Showing Posts For anju.8256:
Just so you know, it’s on a 1 sec cooldown and lasts for 5 sec. Maximum 5 stacks of might, and that’s if you hit the crit at the exact moment the cooldown ends.
50 chests opened. Not a single token. I did however get a boatload of those extremely useful merchant/bank expresses, so looks like my gold was well spent.
Yeah I only just noticed how much this game needs a feature like this when I began trying to buy lots of shards with bubble baubles… Need to click then confirm, very tedious and time consuming
Same here, I bought the slingshot last and I’m on 6/7. I have the same items as you
Drawing Guy, yeah I guess you’re right. It’s just that when I had a GS, power/vit/tough build, I did a ton more damage and had a lot more healing etc. Crit damage is scaled down to an almost useless stat since it is already based on your overall damage which is also scaled down. I think if I replaced crit damage with something like power it would make less of an impact when scaled down
Why do both my crit damage and healing go down significantly when I go from a high level zone to a low level one? I understand we are scaled down to keep things balanced but I thought this would be raw stats, not percentages. My build is based on crit damage which is a percentage increase. How is it fair to scale that down? For example, mine goes down from 70% in a level 80 zone down to 3% in a level 5 zone, rendering my tactics useless. Also, my heals go from healing about 1/3 of my total hp in a level 80 zone to 1/7 of my total in a level 5 zone. This means in low level zones my character is completely useless. I don’t have damage nor the ability to survive.