Showing Posts For arawulf.5210:
(re-posted to the appropriate thread)
Um, ok. This is disturbing. How often are they going to suddenly switch the skill order around? How could they think this wouldn’t be insanely irritating. The explanation made absolutely no sense.
It’s bad enough that we can’t control where they are in the first place. We suck it up and train ourselves to play their way. It’s even worse that they just randomly change the order without warning.
The bottom line is this: This proves that we need to be able to control where we put our skills.
Yeah, you’d think something this trivial wouldn’t matter but what’s next? I’d like to know how often this kind of thing will happen.
Um, ok. This is disturbing. How often are they going to suddenly switch the skill order around? How could they think this wouldn’t be insanely irritating. The explanation made absolutely no sense.
It’s bad enough that we can’t control where they are in the first place. We suck it up and train ourselves to play their way. It’s even worse that they just randomly change the order without warning.
The bottom line is this: This proves that we need to be able to control where we put our skills.
Yeah, you’d think something this trivial wouldn’t matter but what’s next? I’d like to know how often this kind of thing will happen.
Yeah, just logged in and the middle 3 are all rearranged … wow. Ugh.
I can understand that if the tools are simply not in place to accurately and efficiently detect bots, that DR would be a logical way to slow the bleeding. But who knows if this is the case? Clearer communication on this issue is needed. I appreciate the updates we have received so far, but when I read in a post "In short, we are fully committed to keeping this community free of bots " but see no evidence of this in-game, it’s disheartening to say the least.
Again, I rarely post here and have been a huge supporter but I just get a sour feeling in my gut when I read a dev’s sticky post that says, “In short, we are fully committed to keeping this community free of bots” while my in-game experience is completely different. Again, until results are seen, as far as I’m concerned it’s just PR speak. I actually want to be proven wrong on this issue!
I could not disagree with the OP more. If the anti-bot measures mean a worse game, then they have bigger problems than just bots.
IMO, players aren’t hounding them enough. A call to action is needed. If policing the game isn’t their #1 priority, then the rest is worthless.
How long do we tolerate bots with infinite range, teleport hacking from mob to mob? We report them and they are left there for DAYS farming, destroying our economy and disheartening the honest players.
I understand that they recently posted on the subject of bots, but until we start to see faster response time upon reporting them, it’s all just PR speak.
I’ve been an avid supporter of this game, but I cannot sit back and watch something as basic as anti-cheat measures damage the game without saying something.
(edited by arawulf.5210)
I agree w/ the OP. Let’s say I feel like doing AC35. Currently, I have no choice but to map travel to the Plains of Ashford and spam /m. I would expect that a global LFG tool will be implemented in the near future since a primary purpose of this game was to get rid of the elements that force people to ‘wait for fun’ and enable gamers to get into the fun right away.
Here’s what I would like to see implemented: A tool that helps people that are looking for a dungeon find each other faster. There’s no need for a ‘dungeon finder’ since most groups don’t look for a specific profession. Right now, however, the only way to find other people wanting to do the dungeon is to go to that zone and stand outside of it until you see a spot open. A global tool would be nice.
Same issue here. Trahearne and co will not follow me into the tombs. Submitted /bug report.