Showing Highly Rated Posts By archerT.1935:

A bunch of RPers just beat Taco

in Tequatl Rising

Posted by: archerT.1935

archerT.1935

As my beloved TC was working together toward glorious victory (which, for those of you who have never played with TC, is the single best reason to join the server)…

I was stuck in a hopeless overflow server with zero cooperation, teamwork. At the end, a map chat full of “WTH, I didn’t even get anything for that!” Of course not. Didn’t even make it past the first phase.

I did sneak in an early morning attempt on TC this morning and it was pretty clear that Teq was going down sooner rather than later on the homeworld. Just wish I could have been in on the action on this attempt. I’m sure there were people guesting that were keeping me from my home server as well.

I’m just going to log out for a few days and wait until people can decide to work together before trying it again because AFKers, leechers, trolls, and faceroll specialists are taking what should be a fun event and turning it into an exercise in frustration and futility.

Frustrating as it is, most importantly, CONGRATULATIONS TO THE BEST SERVER EVER on being among the first to complete the event!

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior

Why do thieves get the short straw?

in Thief

Posted by: archerT.1935

archerT.1935

Trickery is a great trait line, which has some great initiative management traits in Hastened Replenishment, Initial Strike, Preparedness, and Kleptomaniac.

I like that Steal can be traited in other lines, and the cooldown reduction is useful as you trait Steal to do more things. You usually don’t need to do EVERYTHING you can trait Steal to do all at one time, but you can use it to do a very wide variety of things.

For my build personally, I go with 20 into Trickery and trait Mug, Thrill of the Crime, and sometimes Bountiful Theft. So, combined with the shadowstep effect and the +3 initiative on steal, it’s pretty useful in a lot of different ways.

I find it far more active and engaging than any Ranger, Guardian, Warrior, or Necromancer class mechanic’s use and Steal + Initiative are the difference-making class features that make it my favorite character by far.

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: archerT.1935

archerT.1935

This kind of crap makes me want to find a new hobby.

I think cosmetic stuff and convenience stuff such as the mining pick and sickle are perfect cash shop items. This RNG stuff is garbage, and I bet a large portion of the player base that is actually spending significant amounts of money on them are too young to buy lottery tickets at a gas station.

WTB paid expansion for 60 dollars with real, significant upgrades and content.

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior

Solid PvE build for my wife?

in Guardian

Posted by: archerT.1935

archerT.1935

As you are leveling, there is really no right or wrong answer. I would recommend switching traits around frequently to try out different specific traits and see how they work together or work for her play-style. Retraining traits is incredibly cheap (probably less than 2 silver at that level).

There are a few traits that I have found fun and effective as I was leveling and at 80, and I play in a duo with my wife as well so maybe they would fit for your purpose too.

15pts in Radiance + 5 Points in Virtues + Whatever else you want

Every mob you kill resets Virtue of Justice. Every time she pops Virtue of Justice, each of you get 3 stacks of might. When you’re both mowing down enemies AOE style (I use greatsword as my main weapon as well), she can give you guys both a lot of might stacks as long as she remembers to keep popping VoJ. It takes a while to get used to always popping it but it’s a pretty easy adjustment. I bound my VoJ to my middle mouse button to make it easier and more accessible.

20 points in Honor for Two-Handed Mastery (plus either larger symbols or reduced Shout cooldown)

I run with this in most builds, I really enjoy having lower cooldowns on my weapon skills because it allows for more activity. When I want to use 1h weapons, I switch out Two-Handed Mastery for Empowering Might, which stacks might on everyone in the group.

20 points in Virtues -

I use this sometimes for the 25% increase in Virtue of Resolve, which also adds condition removal. I like stashing some condition removal somewhere and the 20% boon duration you get for going this far into the Virtues tree is useful in pretty much any Guardian build. The first tier traits all have a space as well. Extra retaliation uptime, longer lasting spirit weapons, two different consecration improvements… there’s basically always something useful in there.

10 points in Zeal for Fiery Wrath

Extra 10% damage for any enemies that are on fire, which will be all of them most of the time – especially when combined with the 15point Radiance trait. It’s a pretty cheap investment of trait points for a good chunk of damage.

Hope that’s a good starting point.

For a TL;DR summary, try what sounds interesting to see what works for both of you. Guardian has a lot of useful applications in duo play that are a lot of fun. Good luck.

Feel free to send me a PM if you have questions or to let me know how it goes =D

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior

Ascended Weapon update and Dungeon Gear

in Living World

Posted by: archerT.1935

archerT.1935

I have no interest in crafting, so I’m going to be disappointed if that gates me from getting my mitts on some ascended weaponry.

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior

Explain Sword Root?

in Ranger

Posted by: archerT.1935

archerT.1935

Just allow us to have dodge rolls interrupt the chain. That’s all I ask.

If we can’t move normally because we’re “stuck” to a target, fine. I get that. In fact, I like being stuck to my target. All I ask is that if other abilities can stop the chain, why can’t a dodge roll?

This.

To expand, a couple things… first, Hornet’s Sting is much more situational than dodge-rolling due to terrain restraints and the need to use its follow-up skill as a leap back in to combat. The Monarch’s Leap skill also has a relatively short window of effective use and there have been many times where I have tried to use Sting —> Warhorn #4 (birdswarm thing) --→ Monarch’s Leap , and been unable to do so because the timer on the #2 attack chain had expired. Tactically, you basically have to use Sting—>Leap almost back-to-back. Your other alternative is to use Hornet’s Sting and switch to a ranged weapon once the animation is complete. It is, in most ways, NOT a functional replacement to a dodge roll – the basic evasive maneuver of all classes where the only restriction is player endurance.

Serpent’s Strike is less problematic, but still feels unresponsive as a dodge/attack built in to one button. On my Thief main (D/D condition build), I can time my Leaping Death Blossoms and they feel almost immediately responsive when compared to SS. If we weren’t supposed to use dodge roll while using the sword’s #1 chain, they could have made 2 and 3 more responsive.

So, TLDR… Sword 2 and 3 are not replacements for the inability to dodge, they are different tactical maneuvers with different limitations and potential applications. And not being able to dodge within the main attack chain is bad, and aNet should feel bad that this is still the case so far into the game’s growth.

P.S. Save my pet names while you’re at it!

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: archerT.1935

archerT.1935

I see in the update notes that Magic Find is going to be removed as a gear stat and changed to an account-wide stat.

I own an ascended neckpiece with a +20% Magic Find utility infusion. If a dev or knowledgeable player could let me know what will happen to that infusion, I would appreciate it greatly.

If I had to guess…

1.) The 20% magic find will be added to my account-wide bonuses and the infusion will be removed.

2.) The 20% magic find will not be added to my account-wide bonuses and the infusion will be changed to something else. Someone in Trade Chat mentioned +20% Boon Duration … I’d be SO OKAY with that.

3.) The infusion will be removed and 20 laurels refunded.

Thanks in advance for considering my question.

Armond Sinclaire – Human Guardian
Milloy – Human Thief
Blademaster Karo – Sylvari Warrior