Showing Posts For bleyzwun.1204:

Survey: Do you want more PvP achievements?

in PvP

Posted by: bleyzwun.1204

bleyzwun.1204

No. Until we have more game modes I do not care about achievements. They do absolutely nothing for me.

Extending Replay Value of Personal Story

in Guild Wars 2 Discussion

Posted by: bleyzwun.1204

bleyzwun.1204

Replaying would be OK. I’d rather see them add more to the personal story, and make it personal unlike half of what we got the first time.

How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: bleyzwun.1204

bleyzwun.1204

GW2 is pretty close to being a MMO I would love… but it’s just not there. I love the world, the leveling process, the gameplay style, and the fact that I can play as hardcore or as casual as I want and not be too far behind.

The personal story could have been better. It may have been pretty average, but I was still interested and followed along. Then Trahearne came and ruined everything. Since my first character I have skipped through all the dialogue. What’s the point, when the outcome will be the exact same for all my characters?

There needs to be more character progression beyond gear. I realize new skills are coming and I hope there will be more options for existing weapons. As it is now, some of these skills are kind of bland, or I flat out don’t like them. We should have more options to build a character we fully enjoy playing. I also feel a lot of the trait choices are not that interesting. I think balance is a good thing, but I think trying to balance the game so much can be a hinderance to fun. (Note: I do not feel this way about all skills and traits, but it happens)

PvP NEEDS new modes. I get bored playing the same game type everytime. Not much else to say… I enjoy it, but needs more modes.

WvW was fun at first, but I quickly got bored of the zerg. I took a long break and just started playing again, and I haven’t stepped in WvW yet (so I’m not really sure what changed). As I remember it, there was not much of a point to winning. I feel there should be more of an incentive to win, and more options for small groups to make contributions to the battle (not sure what that would be, but less zerg would be better for me). I’d also like to be able to see enemy names.

What I feel is lacking in this game

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

Just wanna comment on wow skill trees.
There really isn’t any choice, it’s mere illusion because certain skills belong to either healing, dps or tank, and the most part you choose one of three of those roles then choose to add skill points into skills for that role, if anything you might have a 2-3 skills points to move around in any one skill tree, but anymore and your gimping your class so there really is no choice, especially having ppl inspecting you in raids.

Infact, the traits in this game give you more choice as you don’t have to go 30 30 10, for some builds you have to spread the out more evenly, and you get to change the effects of the 10, 20 and 30 points.

My point was more about unlocking those new skills/spells. I don’t think GW2 needs to unlock new weapon skills exactly like WoW, but give us options to give each class more variety and flavor.

What I feel is lacking in this game

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

Feeling of the world:
First, let me say that I think Tyria is beautiful. One of the best looking worlds I have seen. What’s missing is the vibe you get from the zones. The DEs do not really give me the feeling of wanting to understanding why things are ocurring. It just feels like kitten is happening and I’m there. For the most part there is no connection between events. Sure there are reasons for why these events occur, but they are very shallow, and none of them are intriguing.

I give ANet props for going in this direction. It is definitely something I like more than picking up a million quests. I just feel it could have been so much better.

I’d also like to add that they missed a great opportunity with Vistas. It would have added more depth to the world if there was some sort of narration that talked about that location.

World PvP:
There is none. IMO this adds another layer of entertainment to the world. Sure, sometimes it can suck, but it can also be a lot of fun. There is no suspense while out in the world. I miss the feeling of wondering if an enemy is around, and when I will be attacked. Will this passing enemy attack me? Should I attack him?

Mobs just don’t scare me. I don’t think I’ve been scared of a mob since I played FFXI way back when. I’ve ran through a ton of mobs, had them chase me, and not died PLENTY of times. I want to feel some sort of fear of what might happen in the world.

Getting ganked repeatedly sucks… but how about those times you schooled the kitten out of the ganker. Or a larger group than yours finds you, but your group wins. Or just those random and intense battles that, whether you win or lose, you walk away thinking “Whoa, that was fun!” This could happen in WvW, but 9 times out of 10 you will get zerged.

My most memorable moments in MMOs have been in World PvP. I feel that this trend of separating PvP from PvE makes the world kind of boring. I see the positives, but there should be an option for people who don’t care about being ganked.

My suggestion would optional zones that are built similar to a regular zone with a bunch of DEs and Hearts, but with starting points for each “faction” like in WvW.

sPvP:
I’m not sure how paid tournements are, but as far as the rest… The capture points don’t feel all too important. I’m not sure what it is, but maybe it has something to do with the rewards for winning. Maybe in other games they felt important because if you won, you were one step closer to being more powerful. Not really sure how they could improve this aspect of the game… I do like the fact that I don’t have to constantly gear up.

There is also a lack of different modes. I know this has been discussed many times, but having a single mode gets boring quick. I am a fan of CTF and would have liked to see at least one at launch. I don’t think it would be bad to try something different either. SWTOR’s Huttball was something I hated at first, but eventually enjoyed a lot.

WvW:
I was hoping it would be less about a zerg than it is, but that’s what we got. Sorry, but protecting a Dolyak or whatever is not my idea of fun. Camping a JP all day, as some of my friends do, is not fun all the time either. Seomthing must be done to split people up in order to win. IMO zergs are boring as hell. If we do go off in a small group, or solo, 9 times out of 10 we get rolled by a zerg anyway.

I’m also not a fan of the bag drops. There have been so many times that I failed to see a bag until I walk by a little later and notice them. Who knows how many bags I didn’t pick up? Why not just auto loot in WvW (and for that matter PvE)? The amount of bags I actually notice is so low, that the WvW JPs seem more effective at netting badges (and I’m not a fan of farming JPs for badges btw… I rarely do it).

I also don’t like how everything but Eternal Battlegrounds looks EXACTLY the same. Why couldn’t they have the same exact layout, but with different environments (ie one snow, one grassy, one jungle).

Why are all my enemies nameless? Why not, at the very least, display their names when they die? Sure, the servers are constantly switching who they are matched against. That doesn’t mean that a rivalry between certain people can’t be formed for that week, or the next time they face each other. IMO this is one of the things that make PvP fun. It’s not too much of a big deal, but it definitely takes away from the game in a way.

What I feel is lacking in this game

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

Before reading this, just know that I don’t hate GW2. If I did, I would not bother to write anything. This game has great potential, but potential doesn’t make a great game. Too many MMOs with potential have came out in recent years, but could not become what they should have been .

I know this post is long, and I hope I didn’t waste my time writing this. I’m sure the topics have been covered before, but I just wanted to add my thoughts.

What I find lacking is…

Character customization:
The choices I make in the beginning are kinda cool, but I don’t really feel any sort of impact from it. I feel that a good amount of the skills and traits are bland. It seems as though, by trying to keep the classes balanced, they have in turn made a lot of things boring. With the limited amount of skills we have, each one of them should stand out. Having bland skills can easily be overlooked in other MMOs since you will have others on your bar.

I like the weapon system, yet at the same time, I don’t. What really bothers me is that if I’m not a fan of one type of weapon, but it fits my play style, then that’s what I must use to enjoy the combat. It woud be great if they added more weapon skills that you could swap like slot skills.

I also feel the traits available just don’t make me feel all too unique. I’m not sure how WoW is now, since I haven’t played in a long time… but I liked the fact that if you went into one tree you would unlock new skills. Most of the regular choices were usually pretty interesting as well.

Story:
Yeah, it’s there… but it plays out like a story for very young children. If you are going to add story to a MMO, then do it right. I could overlook the bad acting if they were entertaining. I enjoyed a little bit of the stories, but for the most part, they were very simple and predictable. I know story isn’t the core of a MMO, but I do enjoy a good story. I also enjoy choices that affect my character. The choices you make in this game really don’t matter. In the end you are going to be rolling with Trahern, become a typical hero, and do the same exact kitten as everyone else. I’d love to be more involved in the story and have my actions change the outcome.

With that being said, I’ll take improvements in other aspects of the game over this. However, since it is in the game, I would have liked it to be better.

And one more thing to add to this part… How horrible is the last part of the story? That was the most boring battle against a last boss I ever had. IMO just scrap half of the story starting from Trahern and start over if possible.

World Bosses:
These guys are a complete joke. When I first encountered them, I said “Oh kitten! Cool!” After defeating it, I thought “Oh… that was easy. Hope the others are more entertaining.” Defeating these bosses doesn’t require any type of skill at all. If you die, it’s not because the AI was great, it’s because the mob used some powerful attacks.

At first I thought the rewards for a World Boss was too low. Now, It’s probably too much. I mean you get rewared for spamming buttons standing around hoping the mob will die quickly.

Transmute town clothing to armor.

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

Devs have stated repeatedly they do not want people fighting in town clothes. They are not going to change it.

Just because they stated it repeatedly doesn’t mean players can’t ask for it.

Transmute town clothing to armor.

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

I would not mind this at all. As it is I have no interest in wearing town clothes. They are pretty pointless to me. Do I like the look of them? Yeah, I do. I still don’t see a point in changing to town clothes when in a city, so I never do it.

During beta, I bought the sunglasses because I thought they would replace the looks of my helm or something. Once I realized they were useless in combat, I never bothered to look, or even think about buying any of that stuff.

Even if they made it so upon entering a city, it would toggle to your town clothes, I wouldn’t spend a cent on any of that stuff. If I could look the way I wanted to all the time, I would definitely buy some stuff on the cash shop.

Obviously, certain items should be non-combat only (boxing gloves). I just don’t see a reason not to be able to wear what you want as far as clothing.

We need more skills. Especially Weapon skills.

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

Please add more weapon skills! And yes… I want new skills for the current weapons. New weapons would be cool too… but can I just use the weapon I want and set it up to play the style I want? I don’t like being forced to use weapons I find ugly (or just plain don’t like the skills) because they fit my play style better.

Traits also need to be looked at. I just don’t find them all too interesting.

I feel that trying to balance everything has caused the combat to become a little bland. With the limited amount of skills we have, we should have some more unique skills than what’s available currently.

Sorry for bringing back an old thread, but it’s something that’s been on my mind lately.

Grinding is so hard in this game...

in Guild Wars 2 Discussion

Posted by: bleyzwun.1204

bleyzwun.1204

Use the Asura gates and go to another low level zone.

I think the combat in this game feels very stale.

in Guild Wars 2 Discussion

Posted by: bleyzwun.1204

bleyzwun.1204

I have to agree. A lot of the skills just don’t seem too fun after a while. I also feel we don’t have enough variety. I would like to use different types of skills on a particular weapon.

Let us choose how we want to play. I would love to use certain weapons, but they just don’t fit my play style, or don’t interest me. Give us more options.

[POLL] Adding New Skills! Vendor [vs] Free [vs] Others

in Suggestions

Posted by: bleyzwun.1204

bleyzwun.1204

Captured +1 (would make it more interesting)

I would like to see new weapon skills added that we could switch out with existing ones (not sure if this topic is for weapons skills) as well as slot skills .

What is required to earn Badges of Honor?

in WvW

Posted by: bleyzwun.1204

bleyzwun.1204

I’m curious as to what is required of players to gain badges of honor (or just the bag drops)? At first I thought it was whoever was first to finish an enemy. Then I thought it might be whoever does the most damage. After solo killing a good amount of people and not getting a bag drop, I have no idea. Is it all random? Every solo kill I’ve made did not get me a drop at all. I just don’t understand it.

Can someone explain?

Also, these bag drops/badges NEED to be auto looted. Sometimes it is way too hard to even see if one dropped. Sometimes I will notice bags on the ground much after the fighting is over. I’m sure I’ve missed many bags while playing.