Showing Posts For blurryhunter.1250:

Spoilers: Living Story and 'My Story'

in Living World

Posted by: blurryhunter.1250

blurryhunter.1250

Been trying to find information on this and I haven’t. Stuck the spoiler tag in the title just in case the course of the thread reveals anything.

How does the current state of Lion’s Arch and the Living Story situation factor into the main story arch for the character in the event said character hasn’t completed the story?

I know that I’ve been unable to sink time into the My Story (barely been able to keep tabs on the Living Story situation) and have been sitting at the Lv.55 section of my personal bit for months and months. I know that Lion’s Arch featured heavily into some of my post race city story, so I’m curious to know just how Lion’s Arch will factor into it with it being a wreck.

All the places I had to go earlier in my story that were in Lion’s Arch are wiped off the map (or so a quick run through and map read has led me to believe).

How is this addressed in game?

Tequatl Terror Squad 3! (SLAY THE BEAST!)

in Looking for...

Posted by: blurryhunter.1250

blurryhunter.1250

If possible I’d appreciate an invitation. Would like to see what this fight is like past the 98% mark of his health, lol.

An idea to calm down condition damage

in Suggestions

Posted by: blurryhunter.1250

blurryhunter.1250

Conditions or debuffs in almost, if not, any game I’ve played tends to take a front seat in player vs player interactions and that has always stemmed from the fact that, in many of those cases, players can dodge raw damage.

I think calling it Salve or even Vaccination would be appropriate. Clarity almost sounds like a boon favoring skill casts (like being uninterruptable for example), but that’s just me arguing a name.

I think the concept is sound, though it would obviously have to get some balancing input, but that’s ANet’s job, not ours. We can influence balancing if/when it lands in game. Everything else is really just theory-crafting.

Living World; Participation and Overflows

in Suggestions

Posted by: blurryhunter.1250

blurryhunter.1250

One of the hurdles I have in the Living World events is that I am typically unable to launch into them until the back end of the event’s course. Oddly enough, the only constant thing I can count on is that, lol. However, this brings forth some troublesome issues.

Waning Participation: Once players achieve what they want, and a good portion do within the first few days, participation in various large scale events slows down; often times to the detriment of anyone attempting the events later in the Living World’s course.

Suggestion: Allow the events to scale as the participation throughout the course of the Living World wanes. While an automated system would be easiest, watching the event’s participation and scaling it accordingly would most likely be the best course of action; assuming that it is possible. This would allow players that find the time to participate, but find that time late into the Living World’s cycle, and successfully complete various events that are tailored to the typical influx of player momentum seen in the first few days.

Overflows: This recent Living World has caused some ruffled feathers as players would waypoint to an invasion, only to find themselves locked in an overflow that did not contain the invasion; thus losing out on the credit and event itself.

Suggestion: Allow the overflows to immediately begin the invasion alongside the main instance. This way the people dropped into the overflow can participate, without waiting for the queue, only to find the event has ended by the time they’re allowed to travel to the main instance.

These are simple ideas I drummed up while discussing the complaints people had within my own experiences today and felt it was best placed here on the forums, rather than into the map chat.

Please keep any replies civil; I’d appreciate ArenaNet not having to dodge any flak should they actually come to read this.

Queen's Jubilee daily missing

in Queen's Jubilee

Posted by: blurryhunter.1250

blurryhunter.1250

Hi guys,

The Queen’s Jubilee Daily will return on the next daily reset.

Sorry for the inconvenience.

Thank you.

Queen's Jubilee daily missing

in Queen's Jubilee

Posted by: blurryhunter.1250

blurryhunter.1250

Yeah, wondering this myself. I only need two.

Proof that AP means nothing....

in Guild Wars 2 Discussion

Posted by: blurryhunter.1250

blurryhunter.1250

Well, yes that’s how it is. If AP is collected by doing easy content and daily content that proves nothing of how good you are as a player.

I played LoL yesterday and a guy before we started playing said “i’ve played LoL for 3 years..i hope you’re not noobs”..the next thing that happens is he does stupid decisions, either run in solo and die or leave the team and don’t support us with his support abilities and really just blame everyone else. He must really be very ignorant if he haven’t learned anything in those 3 years of playing LoL.

The problem I see in situations like this is that they have a set method of play and thinking that they apply to every match, dungeon, instances, and what have you. Prior to that situation, it worked perfectly, because the people they were with worked in the same manner or worked with that method.

The problems start cropping up when you have someone(s) trying to apply those methods with people that were never part of those moments in the first place. You end up with one guy, or more, looking like they just tried to solo the whole thing when, on their end, it looked like their whole team was just standing around doing it wrong.

The issue is that people think that just because they’ve won it X number of times doing something one way means it will work if applied to everyone else, because all the pieces are the same. That’s just not correct at all and grounds to have a terrible experience.

Just because the pieces have the same shape doesn’t mean they’re part of the same puzzle.

Request- Abbadon fractal to be made anyway.

in Suggestions

Posted by: blurryhunter.1250

blurryhunter.1250

This would go against the entire concept of the player choices in the game having game changing permanence. Remember, they didn’t just say ’You’ll get this if X NPC wins!‘, they said, in words from the respective NPC more or less, that ’they’ll fund research into *fractal*’.

To top that off, I’m beginning to think that the 48% from Gnashblade isn’t as grand as people are trying to make it out to be, because everyone I know that voted on Kiel, threw some tokens Gnashblade’s way for buttons to do the Achievements.

I wonder what the percent would be if that was taken out of the equation?

The criticisms on Kiel, and her dialogue.

in Suggestions

Posted by: blurryhunter.1250

blurryhunter.1250

There are people in the real world that are just as bad, if not worse.

Personally, I think Kiel is fine. Her attitude makes sense in regards to her position and the situations that position constantly finds itself in.

It could be equally argued that Gnashblade was no better with the typical greedy trader, win at all costs, CEO style of conversations.

I’m pretty sure that if Gnashblade had won, the mail message wouldn’t have been any more interesting.

-suggestion- Fractal Voting issue Fix

in Suggestions

Posted by: blurryhunter.1250

blurryhunter.1250

It was simply a boon that came with the winning side. Something else to distinguish the permanence that these event outcomes are suppose to have in the world; hence the lore friendly explanation that the winner will ‘fund research into fractal experience’.

I voted for Kiel because Gnashblade didn’t deserve the spot.

As for the Fractal differences, I’m tired of Abaddon. Guild Wars: Nightfall was all about Abaddon’s return and, with that, came a lot of information about Abaddon’s original fall. The Reactor has a lot less information about the events prior. Personally, the Reactor interests me more, because it ties into Pre-Guild Wars 2 moments and I’d rather have that than anything else on Abaddon. It’d be a Fractal that shows something I already know and while showing me it would have been neat, it pales in comparison to learning what happened about a relatively unknown moment about an event we only really experience in the aftermath.

Guild Wars had it’s time to spin it’s story. It’s Guild Wars 2’s time.

I think the biggest issue here is that a lot of people that voted for Kiel did it because they wanted Kiel to win, rewards be kitten ed, and a lot of the people that voted for Gnashblade did it because they wanted that Fractal. The Kiel supports are happy with the outcome, because they got the candidate they wanted in the seat. The Gnashblade supports are upset, because they didn’t get the Fall of Abaddon reward.

As I’ve said before, this, if anything, is a testament to ArenaNet making a good world. One where the choice that made sense in the world itself won out over the simple choice of which content sounds more interesting.

Kiel Supporters Are The Enemy Of Good Content

in Cutthroat Politics

Posted by: blurryhunter.1250

blurryhunter.1250

Anyone take into account the fact that a lot of players went straight for getting both Achievement minis before voting any one way when they start throwing around percents and how close one was to the other? I think, in that context, it was hardly a close match.

I know I tossed 100 or more at Kiel and maybe 15 at best at Gnashblade (just for buttons).

Kiel Supporters Are The Enemy Of Good Content

in Cutthroat Politics

Posted by: blurryhunter.1250

blurryhunter.1250

I’ll tell you why I didn’t vote for Gnashblade; because Kiel deserved the spot, fractal be kitten ed and I enjoy the concept of the fractals a lot.

As for the fractals themselves, well, I’m glad I didn’t get more Abaddon stuff because I’m done with Guild Wars.

I heard all I needed to hear about Abaddon. Guild Wars had it’s moment for story telling and I’d certainly like to hear more about pre-Guild Wars 2 moments than pre-Guild Wars moments I was told throughout the entirety of Guild Wars.

To say that doing the Fire Elemental fight at the aftermath of the Reactor’s failing and it being conclusive evidence that the Fractal will be nothing new would be like me telling someone that doing the final fight with Abaddon at the closing moments of Guild Wars: Nightfall is evidence that you wouldn’t be doing anything new in the Fractal. Both are aftermath events about a past moment the players only hear about through lore digging (and you can arguably unearth more about Abaddon’s fall than you could about the Reactor; the Reactor is practically unknown in comparison).

All I needed to know was that my options to vote on were the Captain that was actually there for Lion’s Arch or the owner of the Black Lion Trading Company. Which one would benefit the city most was no contest.

What interests me the most about this whole ordeal is that there were predominately two sides to this; those that voted for game world reasons and those that voted for game content reasons. The world reasons won out. That tells me AreaNet did a good job when people care that much about who actually sits on a virtual NPC seat.

IMO: ArenaNet favors Evon (Unfair!)

in Cutthroat Politics

Posted by: blurryhunter.1250

blurryhunter.1250

I played the hell out of Guild Wars. I enjoyed the story and lore more than anyone I know. I don’t want to see Abaddon.

Why?

Because I heard more than enough about Abaddon throughout the entirety of my time in Nightfall. I have no idea what this Reactor thing is, so I’m definitely more interested in that (I don’t spend a lot of time in Asura country). This is just the Fractal vs Fractal though.

As far as Kiel vs Evon goes, I’m for Kiel simply because Evon wasn’t anywhere to be seen for the last billion and two events. Nevermind the fact that the guy is a snake.

As for the Black Lion discounts and such, well, Evon does run the Black Lion Company. Makes sense as far as I’m concerned. Seems to go hand in hand with how the two of them act as well.

Kiel’s slash on waypoint costs benefits everyone, regardless of time spent in game, or time spent on the Trading Post. No possible favoritism.

Evon’s benefits the people actively using his company.

Pretty simple.

But yeah, I want this Reactor. I’m done hearing about Abaddon. He had his chance. I want to build on the lore of Guild Wars 2; not a refresher course on pre-Guild Wars lore.

long Hiatus, Hacked, fixed, now im back.Help

in Players Helping Players

Posted by: blurryhunter.1250

blurryhunter.1250

Well, what you do with it, you do with it. GW2 is much like GW in the sense that learning the skills and character itself isn’t hard at all. The level really is more of a personal advancement feeling than any tutorial to ‘end-game’ like other games have done; I go so far as to argue that GW2 has no end-game and that having access to everything in the world, freedom to do as you please as it were, is your ‘end-game’.

Some glancing over your traits is pretty much all you’d ever need to do, or skills if it’s a profession you’re not familiar with. Your level means you’re completely unrestricted in where you go, so you can literally go right back to the last place you were at prior to having this ‘gift’ of a 80 human, and basically play like nothing happened. World is, as they say, your oyster. You’ll grow accustomed to it as you play it.

Now, just as something to relate to, let me jot down my own experiences here.

Back in 2011, I logged into my Guild Wars account, getting use to the feel of the game again in preparation for some time spent filling out my Hall of Monuments. Life stepped in the way and I put it down for six months. Came back and found out I couldn’t get into the account. Discovered it was banned, questioned NCSoft about it, got it back, logged in, and found that all of my 8 characters were deleted. Years of birthday presents gone. Money, minis, you name it.

In a bit of a fit I deleted the two characters they had created and made a new one. Found out I had access to whatever guild the entire band of them had made along with a nice share of money they had accumulated through whatever nefarious means they were employing. Note I found out exactly when the account was hacked by looking into the history of my ‘guild’ and the guild I had prior to the hacking. Turns out, this entire guild sprung up within the same week and, one month later, almost to the day, the entire guild vanished. Pretty interesting. End Note

I was crushed. All of that was gone. How in the world was I going to rebuild it all? I made sure everything was secured, and put it down again.

With GW2 looming on the horizon, I got back into GW, worked my kitten off with the money I’d been ‘gifted’, and managed to get 30 out of 50 in under a week.

The hardest part was having to relearn all the skills and work something out going from 1 to 20 again. However, the most satisfying part was going from 1 to 20, doing all of that, grinding it out under the looming pressure of GW2’s launch.

While my story got away from me for a bit, I can say this much. One: What you do with it, as I said before, you do with it. I won’t judge. It is YOUR account. Two: If I was in your shoes, I’d do what darkace suggested, spend the karma, bank the non-soulbound, and cash, then make a new character. I’d want a character I got up to speed myself.

So to summarize: If you’re looking to keep the character, just go right back where you left off. You aren’t really obligated to camp out in areas with the same number as your level. The world is literally just an open playground at this point. You don’t really lose out by not being in 80 areas minus whatever events and such are unique to that zone.

If you’re on the fence, it can’t hurt to use the karma and bank the gold for a new character so you can ride the train to the station officially, as it were.

It’s all a matter of what you see yourself doing.

(edited by blurryhunter.1250)