Showing Posts For boroguy.5690:

Unplayable Lag

in Account & Technical Support

Posted by: boroguy.5690

boroguy.5690

I’m getting the same intermittent lag. Resource Monitor shows 3 TCP connections for GW2. Below are the addresses and latency:

64.25.40.116:6112 — 250ms
64.25.38.54:6112 — 240ms
64.25.33.51:6112 — 66ms

For some reason, my ping to two of the IPs fluctuate wildly up to 500ms at some times. These spikes coincide with nasty lag that makes playing the game near impossible. Advice?

EDIT: I also checked the latency of the Black Lion Trading Post connections, and they are very low. The range of latency for the associated TCP connections was 31ms – 54ms. (These connections were to the 54.* IPs on port 443, and 184.178.98.224:80)

(edited by boroguy.5690)

Might stacking breakdown.

in Elementalist

Posted by: boroguy.5690

boroguy.5690

dodge roll into ring of fire or burning speed line while attuning to earth.

EDIT: Disregard. I just looked at your build and see you didn’t take evasive arcana.

Is Bloodlust responsible for the new lag?

in WvW

Posted by: boroguy.5690

boroguy.5690

Noticed this today too. My lag was not only skill lag, but also players rubber banding back and forth.

Smooth as butter in LA and other zones, definitely WvW (maybe even just borderlands) isolated problem.

Server transfer is destroying servers.

in WvW

Posted by: boroguy.5690

boroguy.5690

Easy fix: Only allow servers transfers TO lower tier servers. Allow FREE transfers FROM tier 1 servers.

This allows people the ability to play with their friends, and also encourages population dispersion to lower tier servers.

Does Ele get "weaker" over time?

in Elementalist

Posted by: boroguy.5690

boroguy.5690

Don’t get too attached to the damage. At higher levels ele damage is lower compared to a similarly built ranger or thief, and the skills are more difficult to land.

If you like the playstyle, by all means stick with ele. That’s what I enjoy about it too. But, be prepared as you reach 80 you do noticeably less damage than your counterparts. You will also realize how much more fragile you are compared to other professions. Over time you will learn to get better at dodging and timing defensive skills out of necessity, or spend a lot of time on your back.

Ride the Lightning needs changed back.

in Elementalist

Posted by: boroguy.5690

boroguy.5690

Tonight I got outrun by a warrior when he started losing 1v1 in WvW. Despite having perma swiftness, RtL, lightning flash, and FGS, the warrior still pulled away with ease using rush(20s), whirlwind attack(10s), and savage leap (6s). Had he not blocked my first RtL, I may have been able to catch him. But a 40s CD for RtL, and lighting flash doesn’t compare to the low cooldowns of the warrior’s mobile skills. Another reason to main warrior…

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: boroguy.5690

boroguy.5690

I appreciate the transparency for the changes, that’s great!

What isn’t so great is the lack of attention to the elementalist. While conjure weapons could use some work, they are situational utilities at best. The core of the elementalist remains problematic. Base health, armor, and damage are too low, especially considering the reductions to ele healing and mobility.

GW2 Official Website:

“What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”

What is the trade-off for not getting warrior like HP and armor? Attunements? Every class has its own mechanic, and attunements do not make up for the disparity in base HP, armor, and damage. If elementalists consistently hit like a truck, in an average build, or out healed average damage, the low HP and low armor would make sense.
Currently every build relies on at least 30 arcane. This distribution is a must if the elementalist desires using skills other than auto-attack. (Which contrary to the state of the game quote, effective elementalists do not stay in one attunement). Next, 20 water is a necessity to avoid being one shot by other players and bosses. Again, points that must be spent to simply be on par with other classes. This leaves 20 points to try and compile some semblance of a diverse build.

Please review the popular and level-headed suggestions on the elementalist forum to improve this fledgling class:

  • Decrease base recharge rate of attunements to 10s to end Arcane reliance and allow build diversity.
  • Increase base HP to end reliance on Water and allow build diversity.
  • Increase damage and/or skill scaling with power to bring elementalist in line with the class description.
  • Review major traits. Many are very lackluster compared to similar themed traits in other professions.
  • Reduce Ride the Lighting cooldown to base 20s, regardless of hit. RtL is inherently buggy and many times misses due to pathfinding, not the player using it for mobility. Alternately, apply a longer cooldown for using RtL while not in combat. (No other class has this penalty, and many have better mobility [See Ranger, Warrior, Thief])

(edited by boroguy.5690)

Why is Performance Never/Rarely Addressed?

in Guild Wars 2 Discussion

Posted by: boroguy.5690

boroguy.5690

It’s a CPU, graphic card hungry game.

Oh, I was worried my floppy drive wasn’t up to spec. Thanks!

Elementalist is the weakest class.

in Elementalist

Posted by: boroguy.5690

boroguy.5690

You cannot come out and say “Elementalist is the weakest class” when you refuse to use some of its core mechanics.
I mean, you could, but it would be proof of you being not so smart.

conjured weapons are not a kittening core mechanic.

Ride the Lightning needs changed back.

in Elementalist

Posted by: boroguy.5690

boroguy.5690

I’m still waiting for the CD increase on heartseeker spamming runaway thieves, whirlwind/rush warriors, and others. Rush even has range equivalent to the nerfed RTL, on a 20s CD, with no hit/miss penalty.
Why is the ele singled out for “too much” mobility, even when it has the lowest hp and armor? Shouldn’t the ele be at a mobility advantage? What is the tradeoff?

All phantasms now utterly broken.

in Mesmer

Posted by: boroguy.5690

boroguy.5690

Here is a quick example of the delay making the iBerserker quite useless. One method of pulling I use is to summon iBerserker on the target(s) and shatter after the initial attack. The mobs kill the phantasm before it can even attack. Now imagine in PvP and WvW what AOEs from players would do. The phantasms never have a chance with a delay.

Phantasms retested after 12/3

in Mesmer

Posted by: boroguy.5690

boroguy.5690

You’re all a bit late now. The dev already said he is putting the delay to 0.25 since if he put it at 0 it would mess some things.

0.25 seems okay.

I am very much aware of his post in the other thread about lowering the delay. I posted here because he gave a reason for the delay, which I strongly disagree with. There are much stronger skills that have NO delay. Given that the reason for the delay was to allow players time to react to this “powerful” skill, it seems only reasonable that equal and stronger skills be dealt the same delay. No?

Not to mention, first the mesmer must successfully land the attack. Then the phantasm must survive long enough to attack. Finally, the phantasm must land the attacks on a target that is in range and not blocking, dodging, or invulnerable. Other professions must only worry about landing the attack, and many of those skills are even more “powerful”.

Phantasms retested after 12/3

in Mesmer

Posted by: boroguy.5690

boroguy.5690

Fyi, the delay on first attack has been present since BWE2. It is there for balance reasons to give enemies a moment to react to the powerful summon.

I’m going to pick on thieves a little – where is my chance to react to a thief backstabbing me out of stealth? It does far more damage than my phantasms, and I have no chance to deny the attack.

This was my first gut reaction as well. Are we taking this approach against all professions? Where is the delay for hundred blades to “give enemies a moment to react” before that damage? Are rangers’ rapid fire going to miss the first couple arrows to serve as warning shots?
Not to mention, the phantasm can easily be killed via AoE. No phantasm, no damage. Every other profession presses a skill and gets damage. Period. If phantasms are so “powerful” that targets must be allowed “reaction time”, it should be hitting for over 10k regularly.

Let’s rethink that mindset.

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

Would love to hear anything from Anet about this

See this thread. Still no response, but this is the main thread regard the phantasm issue.

All phantasms now utterly broken.

in Mesmer

Posted by: boroguy.5690

boroguy.5690

Has this issue been acknowledged yet?

No, for whatever frustrating reason, it has not been.

Laggy since 3/12 patch

in Account & Technical Support

Posted by: boroguy.5690

boroguy.5690

Yea I noticed this too, everything feels clunky and laggy especially in EB jumping puzzle.

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

This is the most viewed thread without a Dev response on the front page of the bug forum!

Lich form Crash super easy repro

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

Confirmed for me. My friend tried too but he did not crash. I have nVidia graphics, he has ATI…
Had him try again, crashed.

(edited by boroguy.5690)

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

I’ve noticed that the Mariner doesn’t seem to be affected by this bug. Confirmation anyone?

Just tested, I can confirm BOTH the iWhaler and iMariner attack immediately, seemingly unaffected by the bug.

Transform skills - health bug 3/12/12.

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

Can we get a response on the illusion bug for mesmers?

Pretty please?

All phantasms now utterly broken.

in Mesmer

Posted by: boroguy.5690

boroguy.5690

^they can remove all phantasms but make iZerker it was before… this is my fav mesmer skill for wvw/pve and now its broken x2. not only there’s a delay but iZerker misses the majority of its attacks as well.

Just wait until an NPC one-shots the iBerserker as it sits there right after you spawn it! Comical…

New weapon set for mesmer?

in Mesmer

Posted by: boroguy.5690

boroguy.5690

At this point I would settle for the weapons we DO HAVE working. Then we can talk about D/D or P/P.

I personally do not want new content

in Guild Wars 2 Discussion

Posted by: boroguy.5690

boroguy.5690

Lets not make any assumptions about the company structure here. My guess (again, this is only a guess…) on how the process works is this…

You keep using that word, I do not think it means what you think it means.

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

They’re busy figuring out where the missing goggles in Metrica Province went

(edited by Moderator)

New iBerserker Bug with today's patch

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

I forgot the mention that if you are chasing someone and use the iberserker which has a snare ability, that by the time it activates, the target is already out of range.

Add to that illusions move slower than players and the new strat vs phantasms is simply, “walk away”.

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: boroguy.5690

boroguy.5690

I can confirm delay in every phantasm, making them useless, iBerserker is probably the most affected, missing its target completely after 2-3 sec wait. That is, if it did not die while twiddling his thumbs. What. The. Frick.

I think I can safely say

in Mesmer

Posted by: boroguy.5690

boroguy.5690

All phantasms now have a stupid delay, making them null in WvW or PvP on a moving target or if there is any AoE damage in the area. iBerserker is now completely kittened and useless. iWarlock is at least ranged, but still this bug could not have possibly been intended.