Showing Posts For coolmanx.5726:
According to the post it looks like they reverted the Deceptive Evasion nerf.
I think everyone covered everything nicely. I do want to touch up on Phantasm’s. Is there any chance of getting Phantasmal Haste fixed (I hear the Phantasms don’t actually attack any faster). I feel like if you want to get the most out of Phantasm’s is you need the major traits that add damage and the faster cooldowns for them. I feel a big fix to this would be to change Domination III with Illusion III allowing us to spec for Phantasm damage and lower cooldown. With proper play it would allow us to utilize the signet and maybe make them more viable in dungeons and WvW.
They did say they have more changes to come so they could add more to the balance patch. Odds are it would be it’s own patch as they are changing Sigils, Runes, and Crit Damage. I doubt they would add more class balance to that patch.
When they do the class balance patch I hope they bring more to the table then this. I would like to see more skills and abilities tweaked so we can have more viable builds.
Uhhh most of these seem extremely situational and both Mesmer and Necro not really making any sense (plus it looks like you can target allies with them as well, which is trolly and not going to happen in this game). Good job on the effort though.
I don’t know =/ I feel as though the heal ratio’s are too low unless you plan on going all out. Your toughness feels a bit low for WvW. I just feel like you don’t get much bang for your buck when building just a bit of healing power. I would much rather have 300 more toughness so I don’t get a few unlucky hits and go down. The health seems to be nice, I just don’t know if you could sustain yourself though the damage to make it worth while.
I’m going to go ahead and save you the trouble and tell you that would not be the wisest of ideas for this type of game. If you are not running Berserker armor for dungeons you might get kicked out. There are no dedicated healers in this game. However, you can play this game any way you choose and if you can get a party that is built around you then more power to you. In that case I would go with Cleric armor, Cleric weapon, and A mix of Soldier’s and Cleric’s trinkets. Your main trait line will be Water and I would go V (III if you have cantrips), X, XI. 30 in arcane as well for boon duration and extra buffs V, VIII, XI. The last 10 doesn’t really matter and it all depends on where you want to put it (10 in earth for more armor, 10 in air for the precision to healing power for a little extra kick, 10 in fire for more charges on conjured weapons)
All I can say is good luck to you.
hmmmm… Ok, lets see what we can do to make this better. First off you are building some healing power. Don’t. Unless you focus with it, it’s not going to be that useful. For that 861 you sacrifice much more useful stats. Don’t get me wrong it does add some hp, just not worth it if you don’t focus. Let’s start with Skills. You have a Glyph as your heal spell, yet that’s your only glyph and you went with the cooldown trait (we will get into that later). Plus unless I am mistaken that heal spell doesn’t transfer the boon to another player. You are better off taking Arcane Brilliance for the Blast Finisher so you can give might or heals on demand. Now the other skills, the elem doesn’t have that many useful support skills (well not in a sense of giving people boons and removing conditions like a guardian can) so your cantrip’s are fine (I would prefer to go with Armor of Earth then lightning flash as I prefer Stability more then a quick flash). Replace Arcane Shield with Arcane Wave for more blast finisher abilities (it’s a ranged target instead of directly on the ground around the elem so make use of it from a distance). You could also go with Frost Bow. That 4 can thin a zerg pretty easily (just make sure you use mist form if you are getting hit with retaliation). For the Elite skill, FGS can be useful, but I prefer Tornado. Fire 5 + Tornado will thin zergs out quite nicely.
Moving on to your traits I would change to 0/10/0/30/30. Air V (it will make sense soon), Water first one doesn’t matter (I choose III so I can cast my cantrips faster), X, XI (Every 45 seconds (or change the middle heal to VIII to lower water cooldowns by 20%,with this specific skill being 36 seconds after the change) you will cure a condition every time you grant regeneration to an ally. Water 5 does that and in WvW mass removal of conditions is amazing for the zerg). For Arcane I go V, VIII, XI.
For your Weapon I would go with either Zerker or Knights. Unless you want to go full support in which case Cleric. You do want Power and Precision in your build. Precision to make use of your Air V (I would go with bolt to the heart, but you want support not just damage). You won’t have as much power as a soldier, but with the extra precision from Knights you will be critting almost every other hit. Armor should be Knights. With full Knights armor and trinkets I get 2742 Armor (2921 if you went with a knights weapon) while still having 1859 power and 1848 precision (with sharpening stone and precision food respectively) While still having about 14k health (14.5 health with the food used in the example) Keep in mind you get more health thanks to WvW bonuses so with this build you could reach 15k health which is more then enough for support. You will also end up having 500 healing power thanks to Air V alone (which adds some boost to your healing spells).
Almost forgot, your runes are fine. I would change your sigil from Might on swap (Again, from my understanding only you get the might) to maybe heal on swap
I’m more focused on a damage/support build then a support build. Your support spells tend to be on higher cooldowns and your damage is meh with just power alone.
Edit: changed/added a few things
(edited by coolmanx.5726)
“Critical Dmg changes” can’t mean anything else than nerfing.
Not true, they could buff the base crit damage and nerf crit damage on gear to compensate for the increased base crit. While the gear loses some crit damage it would gain it right back through the base increase. I doubt they will nerf just zerkers gear as it doesn’t solve the overall problem.
I would throw money at the screen for those and I have made a commitment to never buy gems with money.
If duels were added it would be best if it was on it’s own map and the only place in the game where you can request duels would be this map, if you request a duel on any other map (via private message, map chat, guild chat, open chat etc) would be a punishable offense if reported. This is the only way I can think of to make both sides happy (one side gets their duels, and the other doesn’t even have to know they exist and if someone brings it up they get punished)
They did say critical damage change, so I would like to think they would be focusing on crit damage and not just the Berserker gear. Realistically I would like to see this change for crit damage: Instead of nerfing gear (sort of), change how critical damage works. Currently crit damage base is 150% I believe if they change the base to be 200%, but lower the crit damage from what the gear gives you to equal out. I think that will be the best way to give more power to the other builds, while still keeping zerker viable (as it will still be doing the exact same damage, just the other builds can do more damage too). Maybe not 200% (full zerker gear gives 62% crit damage, full ascended gives 71%) maybe 175%. I’m not trying to perfect the idea, it’s just something I believe should be done.
As for dungeons/open world content I feel anet put too much effort into creating bosses that one shot players regardless the amount of toughness the player has (I never really tested past 3k, and I know you can get much higher then that). I know they wanted to avoid the trinity, but making everyone DPS is not the best solution. They could have made the bosses deal weaker, faster attacks. That way no matter how well you can dodge the bosses attacks, but eventually without smarter play your team would be downed. This would also open builds without becoming a trinity. 4 DPS and a healer to burst heal the weaker attacks, a full team of PVT able to tank the boss and still deal damage, 5 zerkers learning to trade aggro to survive the list could go on.
Anet needs to come up with something then just flat nerfs, because ultimately it just doesn’t work out in the end.
I Haven’t made a necro (yet), but I do have a level 80 mesmer and they do bring a lot to the table. They have a good power build (great if you focus on illusion damage), a great condition clone build for WvW (I don’t sPvP) and their portal makes everything much easier. Leveling can be a pain though.
If you love PvP you could always do sPvP and convert your glory (and some gold) into the leveling scrolls. If you don’t like sPvP go with WvW and join the zerg. Depending on how well your server is at WvW you could be leveling pretty fast.
If you hate PvP with a passion, crafting is still an option. You won’t get to 80 just from crafting, but a good chunk would be taken care of. If you have some buddies you trust (or guildmates, depending on the guild) do some dungeon runs then switch to your alt for the final boss.
I feel like this topic has gotten way out of control. There is no definition for Pay to Win that is 100% defined. For some people it means buying power (with no other way to achieving that power) and for some is paying for convenience so one does not have to spend days to grind out the gold. I’m the former, as I have played games where if you throw your cash at the screen you win. I don’t feel like this game gives me any advantage over buying gems to gold (especially when you can convert gold for gems for gem store purchases)
In terms of PvE, it doesn’t take that long to craft ascended weapons (if you are so desperate for the 5% damage increase) I say 2-3 weeks top and that’s if you have 0 gold, 0 resources, and your crafting is at 400. You can easily earn 10 gold a day (and that doesn’t include material farming and selling for gold either). I know people who can do 30 gold a day, although 10 is more reasonable for normal people to achieve. If you are not sure how, I suggest looking it up. Youtube, the wiki, various sites all list how you can earn gold quickly. I’m not here to discuss how to farm.
WvW is won by massive amounts of players and RNG. 5% damage is not going to make much difference when you are on the ground and 20 people surrounding your downed character. In theorycrafting 5% is better, when you actually play WvW, it does not. For PvE you are helping other players kill faster. Since this game you receive your own loot and no one can kill steal I don’t see the reason to rush 5% more damage when cheap exotics are good enough. For dungeons the damage is nice, but I would rather have an elementalist with perma might stacking then some random with an extra 5% damage increase.
I blame ANet for releasing Ascended too early. They should have come up with more ways for them to be in the game other then just crafting alone. WvW, sPvP, Mystic Forge, Fractals, Dungeons etc could have been done to make it less of a grindfest in getting the gear. Hopefully there will be more ways added in soon.
Many problems? What problems are you talking about and how could this solve it?
So let me get this straight; you want to put more stuff to hinder player’s and server’s performance….because…..why? For the heck of it? To make dungeon runs unnecessarily longer, or clearing mobs in PvE with melee weapons harder than it is?
Thanks but no thanks terrible and uncalled for change that would divert resources on Anet part and would make the game a bother to clear.
I do not agree that it is “wrong” to stack, but many people complain GW2 is “too easy” (even the speedrunners’s “GW2 is faceroll easy”)-why have something against making the game an actual challenge, or force you to re-think your strategies?
What I do suggest is that many of the future-not necessarily current-encounter bosses would be less affected by stacking, so that it stops becoming the sole defacto, efficient way of clearing content. There are already a few encounters where it’s not the best, but indeed it is easier and faster most of the time to just stack and destroy.
It seems like anet should focus on giving bosses new skills to handle people stacking rather then removing stacking.
This game can be considered casual because it has no real goals…
But if you consider the harder things to acquire as end game, this game is far from being casual friendly and its actually one of the most hardcore/grindfest games currently online. Few games demand as many hours online dedicated entirely to farming like GW2,… again, if you are looking for the hard-to-get shinnies.
You never played any Korean grind MMO’s have you? I remember one I’ve played where gaining 1 level took 12 hours (and that was at the mid level range, near cap it was easily 20-24 hours if not more). Loot was not shared and everything worked on the honor system when you did dungeon runs as drops were based on who did the most damage. The most sought out items dropped extremely rarely, the only place that dropped them at a more common area was a PvP map and there were no level restrictions on who could kill who (unless you were on the PvP server, then every map was PvP other then the starters). These items that were most sought after were used to buff the damage of your weapons. You needed 64 of these items to get your weapon from +0 to +9 (if you were lucky that is, most of the time the weapon would break at +5 or +6). Then in later patches they added all the way to +12 which really was impossible to get to I think you need 150-200 of those items).
There are much, much worse grind games out there then this one. Exotic’s are cheap and will hold you over for a while. If you just relax and don’t race to get the best of the best you will have a lot more fun and you will think of this as less of a grind.
Played many… I played more than 30 MMOs (probably more than 50) since 1997. It is the only game genre I actually spend time on. Most of them were Asians and only a few had a working quest system to level… I remember the “good’ol’days” of “I need to kill 3K wolfs to make a level” (and I was only at lvl 20 ish out of hundreds so yeah, I did my share of grindfest… but you know what? those games are designed for that. You accept to grind in a grinding game because it is made in a way it is actually relaxing… you know you won’t go faster than that so you just enjoy each round of killing. This game is so inconsistence with itself that it requires HUGE loads of grinding… probably more than a lifetime to get all by yourself (if you are willing to make some math) but at the same it has a LOT of counter-grinding mechanism implemented to stop the bots. So,.. they are not worst, and again… make some maths and you will see that even taking Asian games into account… this game has a LOT more grinding than those games, even when it was not designed for grinding.
I never really felt any grinding in this game. I have 3 level 80’s with another one close behind. One of them is in full exotics/ascended gems, the other 2 are about half built. I have most of my crafting to 400 (taloring is at 457). I believe I joined around the end of dragon bash so I’ve been playing for 5-6 months. I only get to play about 3-4 hours each day (more on weekends) so for a casual player I have to say I feel like I accomplished a lot in such a short amount of time. I will give you some of the material farming feels too grindy (especially with the cost of using them, like some mystic forge recipes use 250t6 material, but that’s where I feel anet needs to work on) but other normal materials are fine. I get a good chunk of them when I run from place to place or when I feel like doing champ farm. Most of the really crazy recipes that require 250 of an item are just for vanity anyway, just like Arah zerker armor and CoF zerker armor.
Hi there! Welcome to GW2! I suggest looking up the different classes to figure out your playing style. If you like big, tanky hitters go with Warriors and Guardians. Mesmer’s are pretty fun and can be quite powerful in the right hands (little bit of a learning curve).
Here are some tips that can be extremely helpful in game:
1. You can dodge attacks my pressing V or double tapping your movement key (aka double tapping w, a, s, or d)
2. Crafting is your friend. Most merchants (the ones with the gold coins above their heads) sell crafting tools (Sickle, Axe, and Pickaxe) which will allow you to mine the nodes for crafting materials (shown on the mini map as a plant, tree, and ore vain respectively). Most crafting skills allow you to create bags for your character (to hold more stuff). Don’t worry about buying 4 slot bags when you can craft 8 off the go (after collecting a few materials). To learn a crafting skill talk to one of the master crafters in the starter area or in every major town map. They are usually next to their respective crafting station. Use the Map (M shortcut key) or the mini map and hover over different objects to learn what they are.
3. You have a bank starting off. You do not always need to access the bank vault NPC to use the bank. Each crafting you are focused in unlocks access to the bank. Another quick thing about crafting is you can only have 2 active at a time. To switch to another one will cost some coins (based on how high your crafting is) and you can do that by talking to another master crafter whose craft you do not have active (aka talking to a master crafter for jeweler when you have cook and talor active).
4. If you have materials (ore, creature drops like small venom sack etc, or wood) you can right click on it and select deposit collections. The bottom tab for crafting is your collection section and that’s where it ends up. This way you don’t have to go running back to the bank or a crafting table every time your bag is full.
5. Don’t be afraid to attack someone’s mob. Everyone receives their own loot. There is no kill stealing in this game.
6. You start earning skill points at level 5 (you can earn skill points sooner via skill challenges on the map or skill scroll you can receive from certain drops) and trait points at level 11.
7. Exploring earns you experience, so if you ever get bored of doing heart quests or random events you can run to different maps and explore. You also get experience when you craft.
8. try to keep up with daily’s and monthly’s. They generally are easy experience and the most important rewards are the laurel’s you get for completing each one (they aren’t so useful at the low level, but once you start leveling you will be glad you saved them)
9. Join a guild. The bigger the better. A lot of people get joy in helping new players figure out how to do things.
Sorry I’m not on Ring of Fire, but good luck in your journey and have fun!
Are you sure it’s on the same target as before? Do you have any conditions on you? If they really reduced dmg by 50%, I think the forums would have been full of it by now.
You assume people play ranger :P
Joking aside someone did post a bug about this yesterday. They did their test on a level 2 mob and were only doing 18 damage a hit while their pet was doing over 100. There is something wrong with the short bow. I suggest switching to the Long Bow and using the trait Eagle Eye, you will thank me later.
This game can be considered casual because it has no real goals…
But if you consider the harder things to acquire as end game, this game is far from being casual friendly and its actually one of the most hardcore/grindfest games currently online. Few games demand as many hours online dedicated entirely to farming like GW2,… again, if you are looking for the hard-to-get shinnies.
You never played any Korean grind MMO’s have you? I remember one I’ve played where gaining 1 level took 12 hours (and that was at the mid level range, near cap it was easily 20-24 hours if not more). Loot was not shared and everything worked on the honor system when you did dungeon runs as drops were based on who did the most damage. The most sought out items dropped extremely rarely, the only place that dropped them at a more common area was a PvP map and there were no level restrictions on who could kill who (unless you were on the PvP server, then every map was PvP other then the starters). These items that were most sought after were used to buff the damage of your weapons. You needed 64 of these items to get your weapon from +0 to +9 (if you were lucky that is, most of the time the weapon would break at +5 or +6). Then in later patches they added all the way to +12 which really was impossible to get to I think you need 150-200 of those items).
There are much, much worse grind games out there then this one. Exotic’s are cheap and will hold you over for a while. If you just relax and don’t race to get the best of the best you will have a lot more fun and you will think of this as less of a grind.
I don’t even know how I got one of my messages. It would make sense getting them if I’m walking around Lion’s Arch, but I was doing a Fractal. Was one of my teammates secretly a bot O.o
I think I got 63 of them when I was trying to get the Ascended recipes. I wouldn’t mind returning them (especially if there is a risk for a ban) as I have no use for them.
Is this bug related to this bug?
https://forum-en.gw2archive.eu/forum/support/bugs/Stuck-in-place-after-skill-or-dodge/first#content
I am happy that I am not the only one suffering from this bug, but at the same time I am sad that so many of us are.
I did notice this topic: https://forum-en.gw2archive.eu/forum/support/bugs/Superior-Rune-of-Afflicted-nova-bug
I believe this is exactly what is happening to us (just another way of achieving this bug). I am going to link this topic in there and see if we can get acknowledgement.
I don’t know if this was brought up before, but the search in the forums didn’t bring anything up. Anyways I really don’t know what is causing this issue. All I know is either I am currently moving or I was immobilized from a condition or something happened during the dodge roll, but I seem to be stuck in place and can’t move. Dodging by double tapping the keys, pressing V, trying to walk with the mouse, nothing worked. This has happened on 3 of my characters. Once on my Guardian doing Wurm (I was stuck in place for about 30-45 seconds before finding a way to move), Once on my Mesmer (I think I was doing train in queensdale), and Once on my Elem doing CoF (which sucked as I got stuck and I couldn’t get the final boss chest before the leader left).
I can get unstuck by using a skill that will move me from the current location (GS with Guard, Blink with Mesmer, staff roll with Elem), but it’s getting more annoying and I don’t want this to happen in anymore dungeon runs or even in WvW for that matter. Anyone else getting this issue?