Showing Posts For cyanfish.9521:

WvW World Linking

in API Development

Posted by: cyanfish.9521

cyanfish.9521

Looks good, thanks.

WvW World Linking

in API Development

Posted by: cyanfish.9521

cyanfish.9521

How will the upcoming world linking affect the WvW APIs? Are there any changes to the APIs planned for this?

Squads - Allow Lieutenants Without a Leader

in WvW

Posted by: cyanfish.9521

cyanfish.9521

Right now if the squad leader steps down the lieutenants are demoted and markers disappear. It would be nice if this didn’t happen so that guilds that want to run without a public tag can still use markers, etc.

Elementalist Geyser and Healing Rain Radius

in Bugs: Game, Forum, Website

Posted by: cyanfish.9521

cyanfish.9521

The skill facts display what I assume are the correct values (240 for geyser and 450 for healing rain), but the actual water field AoEs effects are too small (180 for geyser, 360 for healing rain).

Also, the Static Field skill fact is incorrect – it displays 180 radius when the actual radius of the effect is 240. In addition, while Frozen Ground’s skill fact is consistent with it’s actual effect (300), but I believe should have been increased with the June 23 patch that made Blasting Staff baseline (should be 360).

(edited by cyanfish.9521)

WvW Lag March 2015

in WvW

Posted by: cyanfish.9521

cyanfish.9521

After this goes live, will you evaluate whether the map cap can be raised back to its previous level?

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: cyanfish.9521

cyanfish.9521

Will skills like Line of Warding still be uncapped in terms of the number of people they can affect? That seems like it would be very unbalanced for large-scale WvW.

Walk through wall

in Bugs: Game, Forum, Website

Posted by: cyanfish.9521

cyanfish.9521

In Harathi Hinterlands, just north of Grey Gritta’s Waypoint, there is a section of wall you can walk through. It’s not a matter of “glitching” through the wall, it’s just like that part of the wall isn’t there.

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