Showing Posts For darkar necrosphere.1328:

Obsidian Sanctum for achievement, really? [merged]

in Sky Pirates of Tyria

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Its an interesting place out where they could’ve to put a cache, I wouldnt say its the best idea to revive the puzzle with though. Theres a flora of traps usable by players but theyre never used which is kinda dissapointing if you expected them. Just not profitable is the problem. Rather then inserting a new incentive for completion they should’ve given traps a pay off. That or have some champ or the like pirates operating the traps.

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

6k+ normal coffers and 10 rich opened, 4k worth of zhaitaffy 17 holo knights, a stack of fireworks that are soul bound, a good fistful of geric food items, and 0 tickets. I dont blame anet for this as much as i do myself, but dam im really hating this game now a days.

Adjust difficulty for Guild Bounty Training

in Guild Missions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Absolutly, I would love more time, thats esentially whats preventing us from completing an actual bounty. Its not like larger guilds have a problem with the time so its not like it would really benifit them, in that sense it woulndt be too harmful to the base difficulty.

Adjust difficulty for Guild Bounty Training

in Guild Missions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well difficulty is relitive to the players, and although I agree most are rediculous cheap or over powered, with only 4 active members my guild has only ever failed a training once.

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well to be fair there is a giant dragon zombie making tons of zombie minions, so if you really want to get into the RP element you could just actually consider recently killed mobs zombies.

Fort Vandal

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

lol, so anet really is monitering their forums, now I almost feel that they are watching us too much >.> .

Fort Vandal

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

My guess is thakittens content that either wasnt finished or they plan to work on in the future. Where the hill to the right starts to connect with the path kokiman.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Heh, it wasnt that long ago I was in the jade sea fractal and randomly typed “I miss cantha”. No one responded so I got the idea no one in the group ever heard about it. It’s funny, after all the years playing the 1st game almost all my characters were Canthan and all completed Factions but only one actually completed Prophicies. It’d be unfortunate for nothing that happened in Cantha to matter in GW2. Its not like Shiro would’ve actually died in the place he would be sent to, he’s just too persistant.

Titles

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

I would say their hearts in the right place in difficulty of obtaining those titles, but completly unrealistic unless they expect you to be playing GW2 for 10+ years.

Fort Vandal

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Oh ya and beware jumping down into the inner wall, those champs really want you dead.

Fort Vandal

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Aw sorry I forgot to, but if you have a guardien and a greatsword feel free to get there like I did. Theres a secret path to white mantle and shinning blade ghosts on the west most side of the map next to a asuran facility. On the begining of this path the hill dips down some to the right, a combination of jumping while using leap will get get you on the dip. From there you just have to follow the border mountain to the fort, dont be afraid of the fake mountain near the fort it becomes solid in the important areas.

Fort Vandal

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

So curiousity finally got to me, theres a fort in a lvl 15-25 area thats linned with lvl 80 champion bandits. Theres no way in, no event and no posible way to get to a high enough elevation to look in. But after an hour of wall jumping and using leap I finally got inside. Not only is there an asuran portal within the inner wall there is a zone transition portal within the core of the fort. Just something I thought might interest some people.

World Ranks FAQ

in WvW

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

I noticed that in this upcoming patch well gain an extra reward from gaining world ranks, will previously obtained ranks prior to the patch be rewarded?

An all Elemental Dungeon or Fractal

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Theres a terrible drought of high lvl elementals that you can kill. The only true place to find high lvl ones are small spots in Orr or the ocational single mob in dungeons. Mainly they are desired for their lodestone drops, but farming the same area day after day is boring with constant competition for kills. So what could make things more entertaining would be to have a dungeon of their very own, it would keep people engaged in the game not the grinding. Also with such desirable drops there would be little point for people to run through or exploit shortcuts. At the very least we could use a new fractal like this, even after 10 runs of FotM it starts to get old, regardless of difficulty scaling. For your consideration.

[Poll] Should the SAB stay permanently?

in Super Adventure Box

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

1 Up Its interesting and appeals to my like of jumping puzzles and secrets. Take resposibility for what you create.

SAB hidden secrets

in Super Adventure Box

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

hmmmm where is that, out of map? Because i have found all the legitamit secrets.

super adventure mmo

in Super Adventure Box

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well Anet could deffinatly reach out to a differnt audience with such a stand alone but for that to even be a possibility the audience must be large enough. That and having a seperate game to work on and matain probly wouldnt be helpful to this game, they should just expand on the content of it in this game as much as they can. Well unless they have some people that get some extra time on their hands, but I feel they could get more done by working on it in this game.

Best. Commercial. Ever.

in Super Adventure Box

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

XD where has this been hiding? This should be on TV, if I handent run accross it on forums I may’ve never seen it and its pretty cool.

Are you psyched for the razing?

in Flame and Frost

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Maybe….just maybe, Anet is trying to lower our expectations so much with the 1st half that they blow our minds with how amazing the 2nd half will be… or it’ll be so disapointing that some of us will need to take a break from GW2 >.> . I hope its the 1st thing….

Guesting/Overflow? Serious issues at events.

in Guild Wars 2 Discussion

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Ha, I’ve been to HoD and it seems like your lucky just to get enough people to even do those events, maybe theyre all guesting on the other servers. But I do believe guesting is a problem, atleast the way its being used. Servers that already have a large population can only suffer from guesting, im not saying its a horrible amount guesting but any amount is harmful.

Thieves needs a nerf

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Hmmmmm, I wonder what wvw would be like if they created classn of the week bounties like that. IDK datawais still seems OP.

weapons: what is gw2 missing

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

All i want is more weapon skills in general, the guardian and warrior may have a wide variety to pick from but the engineer and elementalist are pretty set into what they can use. Theres obviously too few choices when finding diversity in weapons is like finding a white kid in an inner city school.

Fishing

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Eh i doubt fishing would be a great idea, maybe as a type of node for cooking ingreedients but thats about it. Fishing tends to subtract from the theme of a game and when implemented wrong it does just that. But then again it might give a more meaningful purpose when swimming, besides saving quagons from everything.

superior rune of the monk

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Dungeon specific runes and sigils obtained in those dungeons are always soulbound, but if obtained from the forge they are not. Just some silly programing.

Please some kind of skill To counter INVS

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

A thief is like a smart shelk, treat them thusly. They want you dead so assume theyre gona be nearby.

Minipet Slot

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

well wouldnt an even more coveinent idea steming off of that idea be to have an always accesable mini pet storage? Say like if you cut them out off storage and gave em a key to bring them up. Its not like its something you require or need so i dont see them having a problem with saving us a few minutes

"Defend your Home" single-encounter dungeon

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well wouldnt the eyes of zaitan have turned off basically since they were magically conected controlled eyes? Also im not saying the new enemy has to be like the next elder dragon, i dont care how op you are if one was at your home there wouldnt be much you could do but damage controll so i woulndt suggest that level of threat. But what im sugesting is atleast a personal or serious threat that means something maybe more then just in this one encounter.

Will GW2 eventually get large scale dungeons?

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

While i can clearly assume no average player knows if there will be larger scale dungeons i meant for this page to be a direct question to the delopers. Even more as an indirect question to the comunity as to see if the majority shared my desire for this, killing two birds with one stone by giving the GMs’ a type of starting point or further data.

Will GW2 eventually get large scale dungeons?

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

well by your argument what you need is solo dungeons which they also had atleast one of in GW1, while i would enjoy solo dungeons aswell theres already an open coment panel discusing this, please keep on topic. As to open dungeons and increased player dungeons i would enjoy and like to see both and i count guild missions as guild “quests” not dungeons, guild "dungeon"s would also be cool.

"elitists lvl80 only" attitude lately

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well theres multiple factors about this argument that you have to aware of, a large part of the comunity has reached lvl80, a lvl 80 character has a higher potential armor and DPS then another character below lvl 80, being lvl 80 atleast means that they have played long enough to reach that lvl which compared to a lower lvl that you can only guestemate by their anet points to wheather they have much experience playing, and wether theyve been in the dungeon before. When you played long enough even as a lower lvl character you know how to react to mobs in a more profesional matter regardless if you have low armor if you can dodge more then the lvl 80’s and survive better you might as well be lvl 80 but even so you have lessor DPS yield that you have to be aware of. In the end all that tully mAtters is you experence and capability, and obviously people will expect to see more lvl 80’s then lower lvl’s but its up to the one party searching to specify to a degree what theyre looking for.

Kicking after boss kill

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Hmmm I almost had that happen to me once, theres nothing really you can do now to fight against that as far I know. One possible feature that could combat that would be player rankings, a sort of universal black list and golden player list. If they did something worth blacklisting them for, you could give a testimony or player review that others could see, they wouldnt recieve direct punishment but it would make it difficult to form group with other people with thier shady businesss and same goes for the opposite list that would make you more desireble. This would also create some kind of accountibility which the internet setting is always in need of. But then again that can be abused too.

Kick options for dungeons

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

None of the above, im with Striker, im the only one putting effort into forming a party why should there be equal power. Just give the leader full power with the stipulation of the leader being able to kicked if he goes offline or afk’s too long.

"Defend your Home" single-encounter dungeon

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well for this to work the enemies would either have to be someone from your story gone rouge or back for revenge, say like Tybalt, or an organisation or evil worth taking Zaitans place as the great threat to Tyria, which would then continue out from the dungeon in thier own new area like the karkata.

Will GW2 eventually get large scale dungeons?

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

well I think that if anet fixed the way you found a party, rage quiters and leavers wouldnt be a problem. Plus im talking about doing it with people you know not some randoms that could leave at the drop of a hat.

Ascended Rings: To Salvage or Not to Salvage

in Suggestions

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

Well at the very least I wish I could put for rings in the forge to possibly get someting I needed, but not being able to salvage them makes me feel like getting the ring was a waste of time. They deffenatly need give the rings some kind of secondary value.

Will GW2 eventually get large scale dungeons?

in Fractals, Dungeons & Raids

Posted by: darkar necrosphere.1328

darkar necrosphere.1328

One thing I miss from the first Guild Wars were the dungeons that allowed for 8-12 people and over all a greater challenge. Im currently the only one in my guild that can get us through a dungeon and I cant get many ran with a 5 person limit. Im not saying all dungeons need to have the max person limit raised im just saying we need some dungeons that can allow for more people, possibly wanting a greater level of difficulty as well. Will we ever see something similer to this?