Showing Posts For dede.7340:
We’re a class designed around being second-best, and we’re second-best to everyone at everything.*
tl;dr: We suck because the devs couldn’t figure out what to make us good at without stepping on somebody else’s toes.
Does the most kitten counts? :P (I completly agree with everything you said btw)
I don’t really know if we are the most kitten, but I think engineer design choices had some flaws not just because of the things you mention but I just don’t see a nice way to balance turrets/gadgets/elixirs comparing to kits, the closest thing I noticed they are doing is reserving some very important areas to gadgets and elixirs (break stun, remove boon and getting boons) but I don’t really like to HAVE to take something this way, I fell my utility slots are already constrained, having to get something just make it worse.
Weird bug that happens only in the mists: Switch to a kit, like grenades for example, then press h and look your weapon, it will be your pve weapon equipped instead of your pvp one. I think this mess up sigil a lot in pvp.
Sorry to say that guys but you need a bigger test team and possibly a better unit test strategy.
(edited by dede.7340)
It was a nerf, the balance part was just to soften the bad news… At least, the other weapon kits got a buff.
5.A total screwed up queing mechanic. I cant count the times i screwed up a situation because of this, Bombs like smokebomb dont drop if i hit the button. You constantly have to watch your qbar to make sure the skill is used when you press it..
So true… I wish they fixed that
Me too, I tryed very hard to dodge the bugs but in the end, I just found new ones… I do am still playing thought.. I read somewhere that we were going to have a path this week, so… I’m still hopping
If you take Kit refinement you can’t attack util the Kit refinement spell effect happens:
Just try this: Without Kit refinement, switch weapon to bomb and instantly drop a bomb (don’t even wait for the weapon shift animation), everything will work fine
With Kit refinement, it will take a while until you are able to drop that bomb.
It actually makes bombs worse with Kit refinement than without it because without Kit refinement, you could shift and instantly drop whatever bomb you wanted (including bomb 1), now you have to wait until drop bomb 1 happens before you press the button to drop whatever bomb you wanted.
This bug sort of makes you uncertain you used the skill you wanted when you switched kits… it’s really annoing…
(edited by dede.7340)
I’ll test it today… maybe it’s a smoke bomb now :P
…The box of nails is pretty fine, though; it does exactly what it should do, which is provide a field of caltrops. If there’s one change I’d make, it’d be to make it activate a little faster. You’re throwing a box of nails into the air, not meticulously spreading them around you!
Well, I think the shield should also activate faster, I see no reason for it to take so much time to activate.