Showing Posts For dejan.3856:
Started having same problem today. Internet connection seems to be fine, but the game is unplayable.
And this is how legendary precursor should be obtained, other legendary components in similar fashion. Well played
If it was the case, then tomorrow it’s mine.
I’m baffled how some people see this as achievement.
So many players with 0 motivation to even start something like this are capable of doing it.If this is what you had in mind for skill to get rare items, then boy am I gonna be rich or what.
Well, I cant really imagine anything harder than this with current game mechanics that is doable. You depend on you dodge and skill cooldowns and thats about it, thats the limit and this fight pretty much forces you to be on edge with them. I never tried to solo this, but Id much rather have this as an obstacle to legendary than x amount of gold.
And this is how legendary precursor should be obtained, other legendary components in similar fashion. Well played
active defense > passive defense
Since in this game almost every attack is avoidable, in ideal dungeon team all would be glass cannons and since the players are ideal, they would use their skills and not gear to mitigate damage which means that defensive stats are useless. Every player should try play their best and according to that get the amount of defense they need to allow mistakes. They should tend to reach the level of gameplay where they perform smooth with no defensive stats at all, so i guess thats the point of it
Freshly made Desolation guild Teaspoon [tS] is looking for people that have fun doing just whatever in game. People who are willing to do story mode, puzzles and such even if they did it already as well as those who like challenges and not run away from them on first fail. People who dont always go for personal interests and rewards only. Unfortunatly those seem rare
Lets say we want to make alternative friend list, cosy and fun comunity with around 20-30 people which would all have same rights, privileges and responsabilities.
If you’re 21+, friendly, active player who is interested, message/mail me or Banshiee in game.
What makes a good game is not the game itself as much as people you are playing it with.
Removing coming back (and continue the fight) to dungeon bosses after dying (not geting downed).
I totally agree. The ability to just run back in the middle of a fight is my only major issue with the game. It completly removes the feeling of acomplishment and rewards/armor you buy with tokens are just as “valuable” as white 2 silver items from vendors. Also, this design doesnt make you improve your gameplay, try different things, change strategies cause it works whatever you do and thats bad imo. People that were dying at bosses before, still do. People already respond “you are supposed to be dying at bosses”. To me, all this just doesnt make sense, especially cause MOST of the bosses arent really hard, adding way to come back after dying just makes dungeons a joke.
For example, my small guild is having problems with that lupicus in arah, we tried few times and failed. And thats not bad at all. We have some guild goal we work on and once we beat it it will be “Hurray!” moment. If we killed it on first try (which we would if there was a wp nearby) would mean nothing.
Server: Desolation
Guild: Bladedancers
3 days ago i noticed that my guild tag has changed, i reloged after some time and found my self out of the guild. Im guildless since then. My guild mate tells me that i’m in the guild, only not representing it. That same guild mate says that the guild interface shows totally different name for the guild anyway. Other 3 guild mates I have contact with have the same problem as I do.