Showing Posts For desu.2514:

Can we make alacrity a boon?

in Mesmer

Posted by: desu.2514

desu.2514

the fact is if you go and read the patch notes when both chill and alacrity are active at the same time you CD still recover slower than standard. so by simply applying chill it is already countered. and beside the point, if alacrity becomes corruptible/removable so should all other class mechanics for other classes. or option 2, chrono comes with a global passive 25% CD reduciton. end of story.

now for the love of our kitten waifu’s stop downing on mesmer trying to get useless changes implemented for no reason what so ever.

Can we make alacrity a boon?

in Mesmer

Posted by: desu.2514

desu.2514

because you only considering pve, not the other 2 game types??? wvw and pvp this would destroy mesmer chrono.

Can we make alacrity a boon?

in Mesmer

Posted by: desu.2514

desu.2514

its just a bad idea all around NQA, its a core mechanic, thats why its not a boon, boons are accessible by anyone. alacrity is Mesmer only and having it corruptible or removable is the same and boon stripping or corrupting necro shroud or druid astral force for example, Anet has already stated they are not sure how to properly balance alacrity and introducing it as a boon not only opens up mesmer to a world of hurt it makes that balance issue escalate 10 fold

Staff Rework Idea...

in Mesmer

Posted by: desu.2514

desu.2514

1/2 a second of burn ticks for like 220 and the bleed would deal 1/9th of the damage of a geomancy swap approx 360-400? damage. chaos phase would just say hey im going to be right here on this marker soon so wait there to burst me plus you loose the benefit of the staff trait synergy making standard mes even more useless

changes are a total nerf. even with how staff is now. but you are right staff need a look at by the dev team.

id say re balance the burn damage on both staff and torch skills plus Balthazar rune, since hot they have not been changed to account for the duration to stacking change and has ever since dealt 1/3 of the intended damage.

solution making them apply 3 stacks restoring them to how they was

staff 4 if it was to change, id say something change it to a more utility theme as staff already has movement play on skill 2, since chaos armor grants boons or applies conditions id go with something like for the next x seconds winds of chaos copies a random boon from the caster to allies hit by WoC and a random condition from the caster to enemies hit by WoC. or something with that kind of flavor. maybe a blast or whirl with aoe boon/condi transfer or copy? the blast would be good as it would remove the need to change the staff trait as you could apply CA through skill 5 then 4.

Can we make alacrity a boon?

in Mesmer

Posted by: desu.2514

desu.2514

would destroy pvp chrono as alacrity is a core mechanic and further make power useless and would cause another nerf bat for mesmer due to pve suddenly having double the uptime of alacrity on raids.

edit it would be well over double uptime as you would be now copying you own alacrity over, so add the normal given alacrity out double that that remember 1 full shatter would now give 8 second + 50% so 12 seconds that you could then send out upto 4 times with copy on phanto plus signet both twice through cs.

lets leave it as it is people commonly unjustly cry nerf at us too much already let not give them a proper reason we will have patch notes like the following

mesmer:
all skill CD tripled
damage halved on sword auto chain
damage halved on sword 2
phantasms attack half as often
ether feast reduced by 40%
deceptive evasion removed and replaced by trolling
trolling – changes the head gear of the mesmer into troll face for the duration of dodge
endurance changed to 1 bar and regen reduced by 15%
IR and phantsmia now un selectable
all slow the mesmer applies now copies itself to the mesmer
scepter cooldowns increased by 400%

buff : scepter AA speed increased by 4%

(edited by desu.2514)

WvW/FP Build hybrid Pistol Man

in Mesmer

Posted by: desu.2514

desu.2514

Hi, this is a build i use for in my focus party of friendly thief’s, does decent direct while offering a way for the FP to better deal with pesky endure pain and other skills stopping direct damage, and also when roaming lately to mix things up a little from the usual tanky condi meta. had a some people ask what it was so though id post it here for my fellow mesmers.

Build Link: http://gw2skills.net/editor/?vhAQRAra7Plknhy0YjagbNWeNK0AInOi6h9YX2yKo3iGA-TFCBQBA4EAcgjAwz0PshHCw0U/ZmKB/3+DVT5HpAWUZF-w

Game Play: https://youtu.be/3pyCjAZ4x4g

Sigils can be more personal choice though i avoided Geomancy due to often swapping weapons at distance. if you run ineptitude over MS then Sigil of Parallelization on Pistol will keep a target stunned long enough to get the full scepter 2 unless stun broken ofc.

Utility spare slot, i swap depending on what i feel necessary, Portal, Feedback, Signet of Dom, Distraction, Null Field, Arcane Thievery. All have some good uses Dom has nice synergy especially if you run with a focus group, and distraction can go crazy on your pistol CD if you get good interrupts.

Echo of Memory and Deja Vu

in Mesmer

Posted by: desu.2514

desu.2514

yay, another post from some1 that doesn’t know how to fight a mesmer.

do us a favor, quit the bs qq on things you don’t understand, go play hello kitty online so when you QQ on the boards about something else you know nothing about it can at least be somewhat cute.

Balancing Moa

in Mesmer

Posted by: desu.2514

desu.2514

another moa QQ

fyi moa gives 3 out of 4 seconds uptime on cripple and weakness has a heavily damaging attack on a 4 second cd with a coefficient of 1 that in many cases has a higher dps than many skills on your bar.

oh and dont forget skill 5 is an evade, and you can still dodge

you can always tell if a mesmer can moa you due to the signet symbol, and it can be stopped by evade block invuln and interrupts.

if you want to compare it to killshot berserker war, imagine taking a war ks from stealth followed by a full shatter combo into a stun into a second ks shot as it will be off cd then the mes stealth again, and hit you with another ks. if mesmer had berserker KS to throw 16k+ crits with cd around from a single button you would soon be back on this forum crying op as you would be taking in excess of 50k damage of burst in a few seconds. so yes moa is powerful, but if mesmers had ks in its place you would truly then understand the meaning of op.

CS is not needed for PvE viability

in Mesmer

Posted by: desu.2514

desu.2514

well it is pretty much a no brainier that pretty much every other mmo has better pve than gw, the only thing going for gw pve is that it is for 99% of it mechanics you would find less challenging than the easy mode dungeons offered by those other mmo’s and as such easily accessible for the masses to manage. in short the only thing gw actually offers the game market that it comes out on top with is WvW and the PvP combat.

Put ICD on Chronophantasma and IR

in Mesmer

Posted by: desu.2514

desu.2514

Any chrono relying on distortion and CS cannot be a bunker. If the point gets decapped/capped out from under you, you failed as a bunker.

The “burst” doesnt really compare to what’s classically been meant when the term is used. The chrono build can apply and reapply some nice torment and confusion though. However it can be avoided, and cleansed. What is true of a condi chrono is that there’s some nice reapplication, if you take your time and don’t blow your load. That advice can serve you in other areas of life too.

As for heavy sustain? Someone already said, the build has what it needs to survive so that it can do its supporting job. Really though, the chrono build has various weaknesses, and can be burst down by a couple of good players.

I apologize for Mesmer requiring competence to defeat

Care to name those weaknesses?

  • The Chrono build has no boon strip, so resistance is the #1 counter, given most of it’s damage comes from either a condi “burst” or the constant reapplication of confusion/torment.
  • The chrono has a single stun break and is incredibly susceptible to CC. This gives an opportunist approach to defeat for anyone bringing heavy CC and burst (not condi, as cleansing is so easy for Chrono, even under stunlock). At the very least, you can force the Chrono right off point using that blink to reset.
  • This is usually the point people bring up staff 2 as the psuedo “stun break”, but it’s not, and an appropriately pressured chrono is going to have to swap out of staff, or give up the point (assuming you haven’t locked him down anyway.)
  • That leaves sword/shield, and as good as those shield blocks are, blocks are also easily countered with unblockables.
  • Yes Chrono has distortion, and cs (both forfeit the point cap), but the build has zero stability (again, susceptible to CC/interrupts). Both Moa and SoL have lengthy cast times, easily interruptible unless they draw from other mitigating sources (such as distortion). These are simply opportunities upon opportunities.
  • Forgot to add: No stealth. Cannot drop target. Minor considering the build makes up for it in other ways, but this is huge for ranged pressure. Oh and that reminds me, has the classic mesmer weakness against good ranged pressure XD

But let’s be fair to our broader playerbase.

  • 1. They’re not running the right classes/builds. Power lockdown? That’s a tall order for most people even without facing this chrono.
  • 2. Lockdown/interrupt gameplay? That’s high end. That’s like a few of us long standing high end mesmer/warrior/thief player stuff, and quite frankly seems to be well out of reach of not only the cast majority, but even the comprehensive playstyles of pros (i.e. players who are good, but good in different ways).

Still, the weaknesses are there! Look deep within your heart Stickers, you know this much is true.

1.) how many classes have access to reliable resistance? Ranger 0, Ele 0, Guardian 0, Thief 0

2.) CC could work, but only if you get past that double distortion.

3.) Unblockables? Everyone needs to build around unblockables so far, except maybe for select skills. Warrior needs to trait for it, so does necro, traps? maybe, but no one runs traps, etc. Could be a possibility if classes have this option. But even if you break through, that is considered an attack so block is usable again no?

Ranged pressure? 2 blocks, masterful reflection, evades.

Again not saying OP or what not, this is such an uphill battle (always talking about the meta build, this is where the qq comes from)

Let’s look at the strengths too of the meta build:

1.) Tanky/Sustain mental defence + toughness + blocks + distorts + ports + evades + Restorative Illusions

2.) Damage: High Condition Application + Direct Damage through shatters

3.) CC: Shield 5 , Moa, F3, CS. All AoE.

But this is still doable with only those.

Now Let’s add C-split and Signet of Illusions. This matchup now becomes a nightmare

not to mention Illu reversion, Illu celerity, Alacrity, Chronophantasma Persistence of Memory all stack/work together.

I think SoI is very strong on chrono.

I do not know about you guys but I think I can only have a chance of beating a high MMR/skill mesmer at around 30%. (in a real match, not using dueling builds)

Bingo, the fight isnt a given, and the chrono isnt going to just roll over and die. If that were the case then the pendulum would have swung far back in the other direction and we’d be facing the other common problem mesmer has always faced (irrelevance). Viability isn’t a crime, despite popular belief XD. The point is that it is beatable, or rather the team with which it’s on is beatable in conquest (its still all about the point capture at the end of the day). This is unlike other classes/comps in the past who’ve been indomitable in the fight, and on the point.

its been said before in other posts, you say unless you use a dueling build designed for 1v1 you only have a 30% win rate, but your forgetting that the mesmer meta is a dueling 1v1 build. its use in a team fight is sub par compared to other classes/specs.

the matter of versatility is simply proof on how useless in other specs the mesmer is given the current state of affairs. not to say you cant play in a different spec or style but it goes without saying that by doing so you are faced with a plethora of issues that cause them to in most cases be ineffective.

condi application of mesmer is less than some other classes and on top of that its heavily reliant on clones and therefore less reliable. the direct damage low with no crit or ferocity and then counting for staff and scepter low damage, scep 3 was buffed a bit only to reinforce how scep had low phy dmg. going on to the fact that a bunch of traits mentioned when listing the mesmer defenses arent used together due to not having ALL of the trait tree to choose from.

there is no point at all putting an icd on these traits. instead of making threads from mindless cabbage ideas, while clearly not knowing what your on about, you could spend the time to learn how to fight them. every class has the necessary utilities and skills to beat them.

the short of it all is this build is mesmer’s answer to the meta. so you either need to adjust your play style to deal with it and thus fix the l2p issue or have a team who can answer it for you. since op says the build has burst id say the former is needed to be done.

Put ICD on Chronophantasma and IR

in Mesmer

Posted by: desu.2514

desu.2514

another one of those ppl who dodge “away” from then shatter clones the run in circles spamming 1 raging on the mes forum again. #roflmao

Simple question requiring simple answers

in Mesmer

Posted by: desu.2514

desu.2514

depends on what your doing in wvw.

roaming wise, the condi pvp build is more or less the way to go, since you can have mercenary amulet your looking at carrion+scavanger rune, dire or trailblazer + undead/nightmare/tormenting can work nice, perplex runes if you go for the dueling interrupt variant(if use dueling swap in some condi cleanse for portal usually or be ready to run and change utility to win, and distraction mantra and grav well cause nice mistrust procs) sigil wise corruption obviously, and doom, geomancy’s are the better ones. bursting can work too. depends on what you want more of.

if in a zerg you see a lot less use from condi due to all the cleanses around from the numbers of people so power usually works better, to do competitive damage you will need more or less full zerker, you can swap in a few marauder if you need more HP, rune wise id suggest scholar and take a gvg style focus party style build. if that doesn’t suit you well i sometimes use this build, it can still burst and if you use the CC interrupting skills wisely you can cause a lot of kills for you zerg/FP its not perfect but power mes is out the metas atm, to make it work properly you must pay attention to stab and practice timing for landing the interrupts, calamity+grav with ranged shatter and stab on the wells, CI make it necessary to both stunbreak and cleanse to get out of your grav spike if caught properly in it, between the might and vuln you put out you cause enough damage to be useful, the chrono 1-1-2 line can land you on 100% crit chance for anyone you interrupt if you have fury.

chrono line if you play closer to the FP use 2-2-3 if you prefer more collateral use 1-1-2
http://gw2skills.net/editor/?vhAQNAR8enknBlph1oBufCEgilTDqGm7Yb3gMAbIoA-T1BEQB+7CAAgjAwWUC2GdDJS9HA+QAYy+jyPSBExyI-w

since your saying 1v1 1v2 id say your looking towards the cancer aspect of things though.

Pro League started (Shocker!)

in Mesmer

Posted by: desu.2514

desu.2514

ppl QQ about mesmer all the time.

why you may ask.

because some one either just got killed with a ball a moe pink kitten fluff, turned into a chicken, or portal stomped.

truth is even if portal moa and cs was removed, people would just QQ about whatever we get compensated with because it doesn’t change the fact they just got killed by a ball of moe pink kitten fluff, and charged onto the mesmer sub forum with their ascii armor and mouse flail.

so i want to offer a reasonable moa nerf

in Mesmer

Posted by: desu.2514

desu.2514

if anything half it duration and half its cooldown.

you get no 20s moa, i get to use cs on far more painful salt generating combos that will make more hate threads by people who should l2p instead of run in circles spamming 1 at clones with 10 confusion and torment then cry op

Mesmer in Edge of the Mists

in Mesmer

Posted by: desu.2514

desu.2514

a build to use for a k train?

just spam f on the siege and supply depots and roll your face along you keyboard at the lords. pretty much it for eotm. its used for karma and leveling just equip as much aoe as possible and tag away.

Returning player requesting good OW/HoT build

in Mesmer

Posted by: desu.2514

desu.2514

with sarcasm aside, leveling in gw2 is so trivial you need no build. its just a matter of common sense and learn 2 dodge. you can use what ever build you want and use whatever weapons you find most fun, the more you enjoy yourself the faster it will go.

since your not interested in fractals or raids and presumably pvp/wvw you enjoyment in the game will literally be down to the exploration and discovery of the world and class mechanics, embrace it, enjoy it, do your own thing, be your own mesmer. fixate yourself on the “meta” build for X aspect and you will just burn yourself out on gw2 aswell, worry about meta builds when/if you decide to join the game aspects that it matters with

if you find yourself not enjoying any of the mesmer aspects make a new chr and take it to pvp to test out its skill and traits on the target dummy’s

so i want to offer a reasonable moa nerf

in Mesmer

Posted by: desu.2514

desu.2514

this QQ thread pretty much starts and end with one sentence

its a team game, you have 4 other people to cover your moa’d form on top of personal skills.

don’t forget you can tell IF a mesmer can even MOA you as you see the signet.
certain classes with % damage buffs deal heavy damage in moa, you have 75% uptime of cripple to 3 targets, 75% uptime of weakness to 4 targets, and an evade.

peck is moa high damage to 3 targets. 4 hits of 381 + power + 0.99. lets say 2200 power
4x (381 + (0.99))
4x (381 +2178)
4x (2559)
= 10236

10236 damage that can hit 3 targets before armor reduction on a 4 second cooldown.

then add classes with % based damage bonuses and it can hit crazy, all while keeping cripple(-50% speed), weakness (-50% endurance regen, 50% chance to do half damage and cant crit) up for 3/4 seconds.

yes moa can be annoying but it is no death sentence. dying to moa in a team fight is due to lack of assistance from your team.

Mesmer notes Apr 19

in Mesmer

Posted by: desu.2514

desu.2514

somebody said pregog well looks good now xD best joke 2016

i write lol here with note that i was actually laughing at the comment

being able to use something useless 5 seconds more often still makes it useless. remove the stun break from it and make it distortion again and put the well cast times on par with necro excluding grav well. 1s is fine for grav.

Can Well of Precognition get 1/4s cast back?

in Mesmer

Posted by: desu.2514

desu.2514

i dont think they ability to stomp or rez with it should even be a factor of balance. you can guarantee stomps in a bunch of other ways anyhow with various classes. the real reason this happened was because of its pve interaction with raid fights. so yeah. skill debunked with smiters efficiency indeed, all for the sake of the the most monotone and bland aspect of the game.

thats right pve.

because the pve devs didn’t think to make the damage interaction bypass invuln just like lava and a verity of other effects through out the game have. i suppose expecting some normal level of common sense from the pve devs that make world encounters and raids with dragons ect that stand still in one spot with the move advanced thing to do being along the lines of jumping an occasional wave or carrying a box to a gate it is pretty clear the ability to realize the problem was with there oh so excellent and interesting raid mechanic is slightly above the competence bar they forgot to stand up that currently lays in the mud forgotten about.

i suppose the one thing we can say with hot is at least it was consistent. consistently rubbish throughout. at least it excelled at something

and yes i am super salty, but deep inside you are too.

be nice to mai waifu a net, shes kind loving and slightly leafy.

Can Well of Precognition get 1/4s cast back?

in Mesmer

Posted by: desu.2514

desu.2514

WoP is dead, even if it was instant cast time with the way it is now it is still useless.

changing it from blur to invuln was a fair nerf to stop the capping of points while using it.
giving a stun break a 3/4 s cast is and was a stupid idea
making it aegis on pulse for all intents a purposes removed all usefulness of this skill.

put all mesmer wells excluding gravity well to 1/4 cast to be in line with necro wells
change WoP back to invulnerability or at the very least perma block

aegis… what a joke

Mesmer needs a massive nerf.

in PvP

Posted by: desu.2514

desu.2514

that’s because you arguing a time proven elite, and you need to realise while moa’d you can have 3 out of 4 second uptime on 3 people cripple, 3 out of 4 second uptime on 4 people weakness, deal decent damage, dodge and comes with evasive skills. so yes it comes pre set with evasive skills mobility skills, aoe kiting and damage reduction and endurance regen hindrance skill. learn to use the moa. there is a reason moa has not been nerfed. once again you argue a l2p issue.

Mesmer needs a massive nerf.

in PvP

Posted by: desu.2514

desu.2514

actually i totally forgot mesmer is definitely op we had a game breaking scepter change remember 5% BOOM

Mesmer needs a massive nerf.

in PvP

Posted by: desu.2514

desu.2514

i lol’d so hard. mesmer has got nerfs ever since the traits changed in anticipation of hot. but lets ignore they changed how burn works making torch deal 1/3 of its original dmg, lets ignore mtd being nerfed by 50%, lets ignore the wells being useless, ignore the shield nerfs because of pve saying it took to long to make the phanto, lets ignore choas armor nerf, ignore how squishy clones are despite them being out source of damage, ignore how graphically obvious our shatters are and how easy to avoid they are and the fact any circle on the floor will stop it getting to you, ignore that alacrity was nerfed and there was no cd reduction to compensate, because you know what mesmers op because the necro used shroud and 5% hp and got moad and now hes kittened off as the other team played well and jumped on him while his team did nothing to help the situation. lets be honest all the crying going on here is the result of the people who run in circles spamming 111111111 with torment and confusion on them, the people who get outplayed and dont like it. mesmer is the lower end of the power curve, and the fact many of you can only go on about portal and moa is simply more proof of it and the l2p issues of you and/or your team. and to the person who said theirs no counters i ask you to go fight the tempest,scrapper,druid who bring cleanses and sustain are more or less hard counters and require a lot of timing and cooldown alignment for the mes to beat. but no im obv wrong because the yolo zerker armor players with no cleanses dodging clone auto attacks said mes is op so it must be

Ineptitude bugged?

in Mesmer

Posted by: desu.2514

desu.2514

not sure, i do know you only get the confusion proc if you apply a blind to a non-blinded target, something i consider a bug since the confusion will show on every tool-tip with a blind.

Mesmer PvE DPS over criticized?

in Mesmer

Posted by: desu.2514

desu.2514

the average player xD that guys that dodges twice to scepter auto’kittens into scepter 2 eats 2 full shatters while you use shield block hits scepter 2 again then runs in a circle spamming 1 with all that torment and confusion.

then crys op with a 10 message all caps montage in whisper chat telling you to l2p and the games unbalanced.

you cant balance games on the average because that’s not balance, balance is set off when played perfectly X is equal to Y in most scenarios. and if that means its “too hard” for a “casual” then there not suited to competitive games and should stick to the content in gw that is designed for casual play such as world bosses and dungeons where no1 really cares what you use because people are just doing it. people who play once in awhile, or don’t spend time to improve there skills have no right to turn up to pvp/wvw/raids and cry and ball on forums/PM’s about balance. if things work like that im going to start sending angry letter to the violin makers with some QQ about how my violin just makes screeches compared to the guy on youtube’s violin and they should buff it so it screeches less even though i know i just suck at it. you gotta practice to be good hence why balance needs to be set off those who get good.

Is Danger Time bugged or have wrong tooltip?

in Mesmer

Posted by: desu.2514

desu.2514

i don’t think it effects phantasms/clones either.

Mesmer PvE DPS over criticized?

in Mesmer

Posted by: desu.2514

desu.2514

quickness does get the thumbs up, still think they should change alacrity into something else and bring mes dps more inline with other classes. i just think its a bad mechanic and it could be made into something more useful and easier for the dev team to balance. i can say in its current state i literally wouldn’t notice if alacrity just magically stopped working. pvp/wvw view on the “skill”.

Mesmer PvE DPS over criticized?

in Mesmer

Posted by: desu.2514

desu.2514

Heya!

A full support Mesmer deals around 12k DpS to a heavy target. If you go max DpS, you’d get up to 18k on the same armor type. If you now even ignore any support aspects aswell and just focus on ego damage, even 20k might be achievable. If you go condi you may even get higher, yet I have not enough personal expirience to confirm this.

The reason why every single raid party brings a Mesmer, yet often even two of them is exactly what you mentioned – passive damage – the damage others deal more because there IS a Mesmer. A Mesmer boosts professions DpS by 33-50%, if they grant 100% quickness and alacrity. If you take the worst case, 33%, you could do some simple math, just to prove how mighty a Mesmer is:

Party 1 has 5 DDs:
25’000 DpS x5 = 125’000 DpS

Party 2 has 4 DDs and a Mesmer:
25’000 DpS x1.33 x4 = 133’000 DpS
12’000 DpS x1 = 12’000 DpS
= 145’000 DpS

So what does this passive damage mean? If you’d be fair, you’d say personal damage + passive damage = total damage. A warrior deals a HUGE amount of passive damage aswell – that’s why you take one with you, because of the banners and empower allies (+150 power aura) and definitly not because of the 15-18k DpS…

What I want to say here is – the Mesmer deals only 12k personal DpS, but in that case also 33k passive DpS. So the presence of a Mesmer increases the PARTY DpS by 45k. Yes – 45’000 damage.

Greez!
- Madame Le Blanc

alacrity is not a 33% dps increase. im pretty sure some1 mathed it out before on these forums for us all to see. this is a common misconception, yes you have faster cooldowns but only some of you dmg is from cooldown skill’s much of the damage is from auto attacks.

eg of formula

so to get the dps boost of it you need to

work out what skills are used in dps rotation and how many times they can be used in 120 secs and the damage they hit for average, then get the total of time spent casting skills.

work out the amount of AA’s that person can do in (120 – the time spent using skills) and the average dmg of AA)

Add the Total damage of skills over the set time + you max amount of AA in sed time and divide by 120 for you dps average.

to find out the boost from 100% alacrity uptime

Recalculate the total skills usable in the 120 secs with alacrity (every 3 secs your gain 1s off you cd’s obviously)

add the time spent casting those skills together to get you new time casting and remove it from 120 secs

work out the amount of AA’s that person can do in (120 – the new time spent using skills)

Add the Total damage of skills over the set time + you max amount of AA in sed time and divide by 120 for your alacrity dps average.

and in most cases i doubt its 33% increase, though im not a pve player and im sure this will vary class to class.

the main point that is overlooked is for eg, if you have a 1s AA that hits for 4k and you cast a “extra skill” with a 1s cast for lets say 7k, you dealt 3k more dmg in that one sec, you wouldn’t have deal an extra 7k

like i said im not a PvE player but the math is somewhere on these forums and its pretty solid.

also keep in mind some classes barely benefit from alacrity dps wise as it doesn’t increase there resource gain speed like thief for eg.

quickness sharing is more effective and can be worked out with he same process and if i remember correctly makes alacrity dps boost even less for the most part due the increased amount of AA up time you will get.

I’m not arguing mes is worthless, just that alacrity should be removed and just give us something else in place. maybe have it store up similar way to a druids and necros and then we can pop it for alacrity mode that does something mesmery full of butterfly’s

Do phantasmns need a redesign?

in Mesmer

Posted by: desu.2514

desu.2514

id say leave there hp as is, give them high % DR unless they are the direct target of the attack where they would take full dmg, keeping them easy to deal with if people decide to while solving the problem of them just dropping to random blowing wind and harsh language. reduce utility phanto cast times in line with the rest to keep things uniform.

i feel for the most part out phantasms aren’t too bad if they are alive to do there thing.


on a personal note, i think would make sense if clones had the same hp/toughness as the creator in both total max hp and current hp and also the same boons/conditions as it is a clone,but have them without the non targeted DR

while phantasms i feel should have there own individual stats as per with the non targeted DR spawn with full hp ect

just something i think would be good for class flavor

edit: was grammar kitten on myself

Weird aftercast delay of GS3 is gone

in Mesmer

Posted by: desu.2514

desu.2514

could ignore the after cast if u canceled it into something else at the right time via sheath/moving/evade ect just needed the timing right as you sword hit the ground

might be interested to that with gs1 sheathing your weapon at approx 3/4 cast and instantly starting AA again will net u more dps by canceling the idle casting time that the skill deals no damage with. timing depends on ping for me i cancel just before the 3rd damage tick appears so with ping included i drop about 0.3 seconds 0.4 seconds off its cast time making it almost comparable to to AA with quickness. and then you can still do it with quickness to increase its damage even more.

#kitten

Compared to Reaper, how is this for DPS?

in Mesmer

Posted by: desu.2514

desu.2514

l2p, iv played mes exclusively for 3 years

average application of a duelist is as follows BCO with haste
8 attacks 50% traited 4 bleeds + 50% vipers+fury 4 bleeds for total average 8 bleeds per 6.5 secs

with 3 of these up, you don’t really do more dps as clones can and will stack higher
also when you loose a clone you have no issue replacing it, loose a duelist? change target? need to shatter? and everything goes fubar.

i duelist, its not bad but it doesn’t really offer you more damage, it does grant you a better burst, keep in mind you throw 3 I’d’s you require to use both CS and healing signet. so no 90sec or double warp there, no 90sec or 1mins worth of take root, and 1mins worth of take root is a lot of dmg in vipers.

you also loose the ability burst your shatter conf+torment when clone/phanto skills are up for roughly 12 torment and 16 confusion that only costs you roughly 3 secs of a full staff clones.

iD builds drop to a halt if you want to use the Mesmer to its full ability and if u gotta do everything mes has to offer to be remotely useful atm as all mes will agree.

but hey if you wanna make 3 average phantos and use AA while forgetting all the ways to maximize the little we have i really gotta l2p.

fyi its a meta build because its a low skill high reward, you can pick it up and do it. meta isn’t best, its most common.

Compared to Reaper, how is this for DPS?

in Mesmer

Posted by: desu.2514

desu.2514

lol 30k bleed tick.

you will get 3-4k IF you can 3 staff clones, optimal target spacing aka 1 enemy and other nearby, no more. and about 10-15 seconds to ramp it up. provided all the clones hit the right target and the bounces hit the right target, with a average of about 1k burn on that’s a total of 4-5k dps average.

now keep in mid best targeting scenario is rare so reduce the application by 50% and you have an average much lower so you looking at about 3k at wich point you can shatter spam making better dps from torment and confusion, but as pve things usually stay still and don’t hit much torment deals half potential dmg and confusion tick low and pve mobs don’t attack fast so not much dps from that either.

if he says 30k bleed ticks hes is wrong, if he says 21kdps hes wrong.

the BCS condi is looking about 4-6k RNG dependant + about 1kdps from staff AA for a grand spiffing total of a generously estimate of 5-7K DPS!!!!!! if you pray to RNGesus hard enough

block skill's improovement idea

in Mesmer

Posted by: desu.2514

desu.2514

so iv noticed a fundamental flaw with scepter 2 and sword 4

the damage on these skills that is applied for blocking can be evaded and blocked ect, given that these are supposed to be punishment for hitting into the block it makes no sense that it can be evaded or blocked and makes the function of these skills useless in a verity of situations. your meant to avoid the damage of these skills by not hitting into them. it would make more sense if these skill along with similar skills of other classes to have there damage from being procced unable to be blocked/evaded

it would also make sense for the block to last from the initial proc to the end of the counter attack, or have the counter damage and effect apply instantly upon the blocked hit

i feel this would help encourage a more skillful and observant play style across the board while punishing those who just spam pseudo defensive/aggressive skills with little thought.

i suggest this with reactive blocks not blanket blocks eg mes shield 4 as the flavor/use of the skill types are different

what are you opinions?

Arcane Thievery

in Mesmer

Posted by: desu.2514

desu.2514

this would make sense

i second the idea

Is this really our only thing?

in Mesmer

Posted by: desu.2514

desu.2514

Quote “TL;DR: Mesmer is currently the profession with the biggest build diversity”

you can be useless any way you like, its the mesmer meta.

Make over limit clones do a mini shatter

in Mesmer

Posted by: desu.2514

desu.2514

this was never really op, it was just a simple matter of noobs not understanding the mechanic and going crazy beating up clones at face value. The fact is if the whiners had a ounce of common sense they would of noticed the 99% of space the clones wasn’t standing in and attacked the mes from there keeping out of the predictable line of bombs, but then again these are the same QQers that still dodge away from the shatter clone’s to still take it to the face instead of through it proccing the shatter mid evade.

in short this was removed for the same reason thief got a buff on auto attack, noobs that cant play and rely on going ham on the 1 skill hoping for the best void of any tactical play.

#kitten

If you could invent a new [F5] Shatter...

in Mesmer

Posted by: desu.2514

desu.2514

i like the idea of, shattered clones run to you doing a blast finisher and dealing aoe random effects like on chaos storm for example

would fit in well

or one that creates a clone of each person hit
1 clone 1 target
2 clones 2 targets
3 clones 3 targets

could be used well with good clone positioning

(edited by desu.2514)

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Posted by: desu.2514

desu.2514

solved my problem. i moved gw.dat into a new folder deleted the rest of the files, re-downloaded the installer, renamed it gw2.exe put it into the original folder and ran it (i had a error turned out windows blocked the file, easy fix, right click properties and there was a new click box to un block it, microsoft basically moaning about files i didnt create myself, may or may not bother you) after it began the download i closed it, deleted the gw.dat it made and replaced with the one i moved to new folder to save 18 gig of boredom.

guessing it was likely a registry or corrupt file issue. i run with UAC off.

not sure if this will help but it has fix’d mine thought id post to let you know. good luck

edit- i have fully reinstalled gw prior so it may be the installer just messes up a lot or more precisely the installer for the installer or pre installer O.o whatever were gonna call it

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Posted by: desu.2514

desu.2514

im currently having the same problem. already attempted the suggested fix’s from router cycles to re installing gw. i had noticed the process was not loading and a forum search showed me here.