Showing Posts For dlld.4967:
I couldn’t agree more.
I counted how many items i could sell before getting the message, i managed to sell 10. I counted how many TPable items i had after one round of SW, which was 36 unique items (exotic and rare items and crafting materials, i always salvage all green and blue items). So that means to sell all of it i’m required to take 3 ‘breaks’ in between. Very annoying indeed.
If the cap was doubled or even increased by another half it would make quite a big difference while surely still retaining whatever function it supposed to serve.
The xpack will have a PS, like the original(gw2) I’d bet it will finish with the mordemoth arc by killing him, leaving any future LS updates to be wherever the devs want to go next.
I’m not sure, but i don’t think there is any timeout for event participation, I could hit a mob in a empty event, leave and get credit a half hour later when someone else comes along and completes it (If i’m still in the same map). That could be something to look at. Although it’s nice in the rare occurrences I need to actually afk in the middle of an event like the VW or any WB and at least be able to get the popup chest reward.
I guess not, I was doing behemoth on piken square, a rather active server, nr 3 in wvw I believe. There was plenty of people there zerging him down before the second set of portals.
Someone called out right after he died that teq was spawning shortly so I went there. It was a ghost town and no, it wasn’t an overflow.
As it stands the skill in the context of pvp is near useless in terms of not dying.
It does have some (situational) uses like getting to a safe spot where you can be ressed or i’ve sometimes used it to ress another downed player but only if i know that i would have died regardless.
T3 and the gw1 gemstore skin one and maybe cof is the only heavy helm i’d show on a charr but I also think charr T3 is the best looking helm in the game, bonus points for the lower part of it moving with the lower jaw aswell.
As many have pointed out you are not “forced” to do it, however you are not forced to do anything in any game.. you are not forced to complete the story in a singleplayer story game, a better term would perhaps be getting the most out of it or something.
I don’t mind playing with other people, it’s far more fun to run around in the world with others and in wvw then alone but I dislike dungeons, why though?
You “need” to have a decent amount of non-interuptable time to do them I can’t join leave or take a break whenever I want as with world pve and wvw.
You “need” a specific amount of players if I got 5 friends one of us is out of luck if i got 2 we lack people and spamming LA is simply not fun and can take ages.
I did the current monthly though, which doubled the amount of dungeons I’ve done since release, i’d rather not do it in the following months though so hopefully in the future selectable monthlies and dailies will be able to cater to people who both like and dislike dungeons/fractals.