Showing Posts For dub.3762:

Arrowcarts [merged]

in WvW

Posted by: dub.3762

dub.3762

How about the fact that ACs defy physics? I get killed by one, through a tower and under a bridge. Didn’t realize arrows can penetrate stone and metal.

Remove stealth on miss/evade/block

in Thief

Posted by: dub.3762

dub.3762

I never wanted this to turn into a backstab damage thread. The fact is that it can easily do 5-6k and a skill that offers such damage potential should not be spammable with no costs.

Like I said, I want even ranged stealth attacks like Sneak Attack to come under this umbrella. It’s a bit ridiculous to see the shots coming and having the thief still stealthed and untargettable.

Sure, if the first shot of Sneak Attack does not hit, the player does not go out of stealth, however, it shoots 5 shots. Any shot that lands after that does bring the Thief out of stealth. You don’t get any extra shots back. If only 1 out of 5 shots lands, you lose stealth. 90% of the time I have not had Sneak Attack bring me out of stealth was either when the target is out of range, or if they were being blocked by terrain.

(edited by dub.3762)

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: dub.3762

dub.3762

Utility skill Portal Entre/Portal Exeunt does not allow for teleporting all the time.

Mayb u’r using it wrong..

it has a max range.. if u cast the exit past the max range.. it wont work..

Ah, didn’t consider that. If that’s the case, I hope they could clarify it in the tooltip, and also cancel out the 2nd portal if max distance has been passed.

[Mesmer] List of bugged abilities and traits.

in Mesmer

Posted by: dub.3762

dub.3762

Utility skill Portal Entre/Portal Exeunt does not allow for teleporting all the time.