Stealth use
For thieves, stealth gives them a choice to play either offensively or defensively.
Offensive Play
D/D
IMO, the most important aspect to a D/D is their initiation. A common initiation in this set is Basilisk→CnD→Steal→BS→AA. If you are in 900 range, unless traited, and carefully observing the thief’s CnD cast(watch for the thief’s left hand swinging) be prepared to dodge. Disrupting this combo cost half of their total initiative(12), this leaves the thief vulnerable and forces them to play defensively. Defensive actions in forms of a second attempt in CnD, dodging, stealthing(blinding powder, Shadow Refuge) or positioning(Shadow Step).
The weakness in this build is that CnD can be easily avoided just by watching and dodging at the right time. Denying CnD will be an easy win for you. However, if they manage to stealth there are some points to keep in mind:
*4 second of stealth
*They’re most likey behind you
*Count 1,2,3 dodge
*Create some distance by using utilities or weapon mobility skills
*Auto attack to try and figure out their position
*If you run out of dodges: 1,2,3 quick turn 180 degrees. (It’s better to take a face
stab than a back stab)
*AoE for zoning. It’s best to immediately lay it down on your position right
when the thief CnD as your chances of hitting him will be higher. Also,
Staff necro can use marks to figure out a thief’s position.
*Most importantly, be running at all times
D/P
This weapon spec has on demand stealth(3s) and mobility with BP+HS combo. This combo cost 9 initiative so timing the interrupt when the thief HS takes practices, however if you manage to pull that off you will have a dead thief. Now some professions lack interrupt abilities so what you can do is observe how the thief HS. There are 3 common ways:
*Stacking stealth by short leap HS 3x
When the thief is stacking stealth they are usually using a short leap HS by moving the camera angle to the top and HS 2-3 times. What you can do, which seems counter-intuitive, is walk in the the Blinding Power. Since the camera view for the thief is restricted to the ground he won’t know you’re coming. The thief will most likely HS you causing the revealed debuff, giving you the opportunity to burst and forcing the thief on the defensive since they depleted their initiative.
*HS towards the opponent
When the thief HS onto you, at that moment the thief is right in front of you. What is the thief going to do? He’s going to walk behind you and back stab. Sometimes cicle strafing and auto attacking is enough to keep the thief from backstabbing. A safer way is to count 1,2 dodge and tips mentioned above.
*HS away from the opponent
This a safer way to stack stealth by HS away→HS towards 2×. This also has its counters. Just walk in front of his BP and auto attack to prevent his other two HS. The amount of time for the thief to try to re-position for a backstab or stack stealth takes too long causing him to be revealed and 4 less initiative.
Defensive Play
Not much to say just that thieves will use their mobility+stealth to disengage fights. It’s best to burst combo a thief at 50% hp since most thieves won’t react fast enough to shadow step away. Remember just be wary when a thief uses Shadow refuge(SR) and inflict massive AoE or CC him out of SR.
I hope that this has enlighten some players that thieves aren’t as easy as you say it is. To truly understand how a thief works is to roll a thief yourself and learn the mechanics. Sooner or later you’ll find out that it’s more than just stealthing and backstabbing. There’s also a level of awareness and precision needed to successfully be a good thief.