Showing Posts For efk.3427:

Why does Anet ignore cheating?

in WvW

Posted by: efk.3427

efk.3427

The in-game function that doesn’t exist or the e-mails they don’t read?

The problem here is not fixing bugs, it’s outright ignoring people who are exploiting the game or hacking it. If they were manipulating gold that way they’d be banned by lunchtime.

Press Escape or click the game menu option in the top left → click support → submit a bug report. I am sure it ends going to the same place as if you sent an email, but it automatically includes a screenshot (from what I can tell).

Also, as per the “fact” that these people are exploiting: The video shows three SoS thieves (who are green) being in a wooden Wildcreek (in the green third of EB) and someone shooting an AC at one of the few places inside WC that you can’t C&D or hide a black powder field effectively. I was not there, so I can’t speak as to whether he shot it other places or if he ran around staff cleaving everything, but thieves can hide inside a tower for quite a long time. The automatic jump to “they must be exploiting.” is, I believe, a mistake.

Again, I am functioning on only what I can see from the video.

Why does Anet ignore cheating?

in WvW

Posted by: efk.3427

efk.3427

Since you are clearly against reading the code of conduct, I will summarize the portions applicable here. The forums are not the correct medium to report players or to talk about possible bugs/exploits, which is why the posts were removed and why the thread was closed. Email Anet directly or use the in-game function.

As per the moderators spending more time closing threads then fixing bugs: Of course. Forum moderators are (more than likely) not the same people that work on game development. Asking them to fix issues within the game is like asking people to not defame an entire guild with baseless accusations on the forums.

12/27 SBI-SoS-YB

in Match-ups

Posted by: efk.3427

efk.3427

I will begin reporting all thieves, especially Asuran thieves, that I see standing next to towers that they do not own. Clearly they are exploiting, as guards should be killing them. This is some crazy stuff, here.

Dec 13 TC - FA - SoS

in Match-ups

Posted by: efk.3427

efk.3427

Bro, guys woah. Woah bros.

I just want to do the JP

in WvW

Posted by: efk.3427

efk.3427

Oh I never said I disagreed with you.

Just that you were being naughty.

Oh, ok. Sorry for misunderstanding. As per the naughty-ness, I disagree with that. I don’t see any problem with sitting in a BL spawn and posting on forums about queue times. Nor do I see a problem with spamming map chat with things that don’t matter and calling people poison to the community. That’s just how I operate.

I just want to do the JP

in WvW

Posted by: efk.3427

efk.3427

Look at his sig line folks.

Naughty troll.

Of all the people to disagree with me, I would not have picked you.

Just because I am in a WvW guild does not mean I do not like to jump and stuff. It is exhilarating! Everyone should leave queue so I can get in. And then someone should tag up and lead the JP adventures!

Add Direct Link to EP JP Now

in WvW

Posted by: efk.3427

efk.3427

All JPs should be queue-able. HOW ELSE ARE WE GOING TO GET ACHIEVES!?!?

I just want to do the JP

in WvW

Posted by: efk.3427

efk.3427

The queue times are so long. How am I supposed to get my achievements?!?!?! I just want to jump and stuff.

Obsidian Sanctum space for large battles

in WvW

Posted by: efk.3427

efk.3427

I get confused on this whole GvG issue in WvW. Isn’t WvW supposed to be an " organized, large-scale battle", where people who don’t necessarily belong in a large guild can join up into bigger groups and work as a team against others doing the same? How else do you define it?

The issue is the GvG community is looking for fights on relative equal terms, without having to worry about [too much] interference in the form of outsiders jumping in, and people dropping arrow carts everywhere as is want to happen in WvW nowadays.

Do we define WvW as nothing more than a glorified karma train mode now, that will soon contain even less combat other than PvDing towers and keeps that are rarely; if ever, defended? Maybe it should be renamed PvD after this? Where small bands of people on the three servers just camp the map clockwise until they get tired, and wonder what it would be like if there were actual big battles going on around them instead?

Since the introduction of randomized matchups, this is what has been my experience, regardless of guild participation. T1 v any non-kitten beats them with superior arrow cart building ability and coverage. TC vs any non-T1, similar principals apply. As a member of TC, I cannot speak to how WvW operates elsewhere.
So, yes, regardless of the implementation of an “official” GvG mode, WvW == PvD.

Encouraging guilds to break away from WvW is going to be a mistake in the long run for WvW. I can appreciate a guilds desire to have some kind of large scale battle with people they know. But I don’t think it needs to come at the expense of the people who don’t belong in larger guilds. If guilds don’t feel they have satisfying battles in WvW right now, I think that’s a reflection of the issues within the WvW game mode itself, that need to be addressed.

I agree it is a reflection to the game mode, but also larger to the participants. To my knowledge siege-creeping and mono-blobing is more of a phenomenon particular to NA servers. With the league system, things have been getting worse. Even TC is losing guilds and people to T1 servers because they are [tangible] rewards-driven as opposed to looking for enjoyment.

This supposed band-aid might sweep some of the game issues under the rug for a while, but in the end, I think it will just make the game less about a server community, and more the haves and the have nots guild wise, until the whole game mode turns into an empty zone like what happened to the game modes in GW1. Can’t wait to see the worthless outmanned buff even more in the future, and try in vain to fight another higher population server that is spawn camping me into not bothering to play for another week.

Even the most hardcore GvGing guilds spent more time “raiding” in a WvW sense than they spent GvGing. The fact is GvGs take a couple hours at most, and most of the players interested in this sort of play style devote a lot more than a couple hours a week to the game. I do not want to make too harsh of a generalization, and can really only speak for my own experiences and observations.

TL;DR:

WvW does not have the feel of a finished game mode, and has been broken partially due to neglect by developers and partially due to [tangible] rewards-driven play by users. GW2 “GvG” is fun. This was ruined with the implementation of the new orb buff. Allowing GvGers a place to go that does not have these buffs SHOULD appease both sides of the argument. We will no longer “take queue spots” and [hopefully] interference will be limited given our own area.

EDIT: Disclaimer. This post is merely my opinion, and should not be taken to reflect the opinions of anyone else or be construed as fact.

(edited by efk.3427)

Obsidian Sanctum space for large battles

in WvW

Posted by: efk.3427

efk.3427

This is indeed great news, and I look forward to the possibility of returning to enjoying this game.

Godspeed,

any ranger skill that breaks imobilize ?

in Ranger

Posted by: efk.3427

efk.3427

Immobilize is a condition, not a “stun” effect, therefore stun breaks should not (and do not) work. Condition removal effects, however, do. Granted, Rangers don’t have the widest array of condition removal, but they have options. The best, of course, is the healing spring.

Bloodlust [merged]

in WvW

Posted by: efk.3427

efk.3427

Another great thing about this update is now I won’t have to worry about Krait killing me. They were buggers.