Showing Posts For emeraldeye.4038:
Yeah I’m a bit confused about them. I have over 2000 achievement points but only got the first chest (the 500 achievement points). Am I misunderstanding something about how they work or what?
I second this. It works if you don’t have the auto attack going, so have to press esc to stop attacking, use Shatterstone, then keep attacking. And even then it doesn’t work 100% of the time.
I’m a casual solo player and I make about 1-2g a day in about 3-4 hours. I probably could make more, but I basically run around the low level areas (filling out maps) which means I get less gold than I could in the higher level areas. I do every event I come across, harvest every resource node I come across. I also spent about 7g on magic find runes to increase the chances of better loot. With what I find, I sell everything I can on the trading post for whatever someone wants it for. If no one is already requesting it I’ll just vender it, including salvage gear and bags which actually sell for a surprising amount. Yesterday all I did were the dailies in Ascalon and that big event in the Swamp in the human starting area (yeah I’m not good remember the names of places) and I picked up 70s from the trading post and made up 1g total by vendering the rest.
Probably not the most efficient way to make gold but my guild is very small and relatively inactive and I often don’t have the time to dedicate to dungeons and fractals and I made up my 7g in about 4 days so anything from now onwards is profit.
I usually stick solely with fire, but switch to earth when fire is in cool down, and flick to water for some quick heals. I never use air, don’t really see the point of it except for that speed boost.
Underwater I only ever use fire and am practically untouchable. Two of us took down a champion underwater fairly easily, and I got it down to about quarter health before the second person showed up.
Absolutely! I prefer the staff over all the D/D and S/D combinations that everyone raves on about. I honestly don’t notice any real difference in the damage (though I’m sure there is some) and cause I leveled nearly 1-80 with the staff I can hold my own with it against a number of vetrens. The tip is to remember to NEVER stand still. Run constantly, usually around in random circles and your enemy won’t be able to keep up, use the fiery retreat (can’t remember the name of it) if the enemy gets too close, use shields and drop water healing spells. Piece of cake
I’m going to +1 this. I think it’s a great idea even if I don’t think ANet really have the spare resources to do so. What locoman said about just putting guild chat and the like in an app would be useful too, not for me personally cause all my guildies work about the same times as I do, but for those who have different schedules it could be useful.
+1 for this.
I’m in a very small guild of personal friends and while they are running a dungeon I haven’t entered before I would love to be able to watch over their shoulder so to speak, learn the fights that way and talk to them at the same time about it; basically all the bonuses people get in PvP but in PvE as well especially the dungeons and instanced content.
I’ve never tried to use the staff in PvP but I’ve used it nearly from 1-79 in PvE and loved it the most of all the weapon combos (though I do intend to try out all the other weapon types once I hit 80 and see what I like best now I’m used to the class).
I’ve always been a fan of huge fire power and glass cannons, so I put most my skills into fire first and arcane second and usually use fire for most easy mobs. Fire works great for AOE which often happens with solo PvE since so long as you can avoid getting hit they take all enemies down very quickly.
When taking down a boss, I will often switch between all the attunements; I’ll start in earth and pop off an eruption, then switch to fire with a lava font to use that combo for extra damage, then use all the fire skills (depending on where the mobs are of course, use flame burst only when there are mobs close to each other, and same with meteor shower), then switch back to earth and do the same. I always use magnetic aura when getting hit by archers but since it’s cooldown is fairly long and it doesn’t last very long, I save it for when I’m actually being hit rather than just in case. When everything is on cool down I’ll switch to air and use the speed boost, especially if I need to get away quickly, and then water to drop both the heals.
As for the other skills, I use arcane shield (useful for needing to get a heal off while being attacked) and arcane wave (also useful to get off a quick attack either while knocked down or running from a mob), and I use hounds of balthazar for my elite but only when things look dire since it has such a long cool down.
That’s basically how I play it, but it largely depends on what I’m fighting and how much room I have to run circles around the enemy (fighting in jumping puzzles are a kitten so I tend to stick with earth and water to keep defenses up). I have to say it’s by no means perfect, I basically play by seeing what feels right to me and what I can pull off and survive a while with, I can’t do the theory crafting that some incredibly smart people on here do. But it has worked for me so far and I find the most enjoyment in the staff spells so that’s what I’ve stuck with.
And staffs are pretty and I’m all for the pretty