Showing Posts For enkeny.6937:
Instead of more healing, water spirit may heal, like nature spirit now.
water spirit passive heal is too low and your healing power not helping at all.
By the way, I miss the Spirits Unbound and the old Nature’s Vengeance traits:
“Spirits can move and follow you.”
“Activated skills of spirits trigger when the spirit is killed.”
Switch Vigorous Training to Spirits Unbound,
Add spirits activate their toogle skill on death Nature’s Vengeance.
Change the water spirit healing coefficients, it is not a good healing skill but with high healing power it is worse. for passive effect change it to 1, active skill self heal to 1, aoe heal to 0.5
My experience: using an attack skill (like staff auto attack…) when transforming force me out, doing the weapons skill. If I start withe a Glyph skill it is higher possibility to stay in the form, expect when I knocked down, but it is still not for sure.
using range weapons make it hard, but with sword+warhorn i can enter and stay in the form with ~70% chance, but with staff it is ~35%.
but it is not the only problems.
happened: after landing with gliding and once after I revived someone I went int celestial form. But I didn’t pushed any button.
(by the way, I tried to remove F5 from keybinding but it is still forced me out)
P.S.: this bug made the raid more… “fun”
(edited by enkeny.6937)
Hidden barbs are back!
but last time 33% was too big and now it is not? (but now we have more bleeding)
I’m confused.
1 sec might is not too big, but your pet gets ~5-7 might
protection is strong, very strong.
cast your frost and stone spirit, target your pet, and watch…
regeneration and swiftness unnecessarily.
fury is good.
quickness is too strong for this.
resistance: don’t know
I don’t think MOC will increase the daze duration from spirit.
You forget something, spirits can be interrupted! So you need to cast, wait 1 sec use the skill, pray for not bugged again. And than interrupted! Nice…
1. it makes more spirit usable.
storm spirit: fury (storm is not like a gently breeze )
sun spirit: might (like originally)
frost spirit: Retaliation/Aegis
2. if utility spirits give you auras, then stone spirit: magnetic aura (I think, cleansing is better and need more)
Choking Gas already in the game: thief/short bow/#4
1 more use for water spirit: underwater (sometimes I use antitoxic spray, but spirit is better) , but hardly in water anyway…
Ranger was better than any other class in water: WvW borderland change: no water, tPvP: delete the map with water, make the underwater fractal switch avoidable…
Water Spirit heal less than Healing spring can, but it has wider range and also heals your party members. I only use it in Cliffside Fractal because the party is scattered (boss fight). It heals ~1000/10 sec. My regeneration heals ~350/s (from Healing spring). Spirit has 0,1 healing power multiplier. triggering every 10 sec => it has 0,01 multiplier / sec. Regeneration has 0,125 multiplier. This is a very serious problem for this skill.
The other problem is: no condition remove. If you want support your party, you must use healing spring. Signet of renewal has too long recast time.
1. Ranger
2. Engineer
3. Elementalist
If you use spirit build, you will use HS, because you must heal your spirits. water spirit can’t heal your spirits…
Best use in dungeons for support, when there are others fore cure and regeneration.
It will be another skill you must learn how to use it effectively.Based on the skill’s description, its active component (Aqua Surge) should be able to heal your spirits (provided they’re in range, of course), though you’re right in that the passive won’t do anything unless your spirits attack (i.e. by using their actives).
HS gives regeneration. ~250 hps (for support ranger), and can’t be interrupted. (I mean, when you interrupted, you can cast again in a few second, spirits can’t.)
When spirits can’t move, I use sword #2, cast spirit, jump back with sword #2. After combat switch the skill (spirit die) and switch back. I found this the best way using them in dungeons, they hardly die.
(edited by enkeny.6937)
If you use spirit build, you will use HS, because you must heal your spirits. water spirit can’t heal your spirits…
Best use in dungeons for support, when there are others fore cure and regeneration.
It will be another skill you must learn how to use it effectively.
Spirit of Nature, like your pets, has its own healing power, so your healing power do not count. I use support build and spirit of nature is a very good healing skill. I love its activated ability (when it works) , but if you want keep your party alive, your options: regeneration boon, healing spring, spirit of stone, fern mastiff and moa.
Ranger need healing power for: regeneration, signet of the wild, healing spring, runes+sigils, beast master traits 25 and Natural Healing.
Just go to a Juvenile [Pet type] and use “f”.
you can manage your pets in pet window (k).
for pet locations: http://wiki.guildwars2.com/wiki/Pet
I use a support build: 0/0/10/30/30 cleric+celestial. With this, I can survive almost everything.
Raptor, rat and the rainbow phoenix