Showing Posts For fatback.7436:
This is all I’m gonna say I never made a mf set so when the act mf came out and I lvled it up to about 100% I get a substantially larger amount of blues greens yellows and bags also I had never recieved an exotic and now I have looted over 5.
U can say rng is rng on the Exo but the blues and greens and yellows is no contest so yea it works
Just did dungeon for first time got 13 of the achieves for it wasn’t to hard was just right IMO missed 1 chest at end to get the 5 optional missions done we were so close
I just gave you a piece of the grand rotation of a build like this that would allow you to kill for days against 2 people on a far point and that’s the thanks I get? Kinda rude
Ok I just need to make a comment on this and how the op is just unwilling to think of the possibilities this detonate turret thing and tool belt works. So u slot the thumper for the stun break, but if you use the turret properly by dropping it and overcharge when the warrior is about to smash you (assuming you have the foresight to stay near it) you don’t need the stun break. Then while the overcharge is on cd and he comes back to smash again you detonate and knock back assuming you trait for it. The he comes back again gets the stun off and you can use the stun break. That is three ways to avoid a stun I think the way the turret is is fine. I think people need to stop there moaning hike up their skirt grab their turrets and think about the possibilities it’s called using your imagination people moral of the story is stop crying everyone and realize that there is little need to whine about every little thing. If you want more tactics on how to play this class op you can message me I might be able to help u
Ok people keep talking about how much twitch is in this game but with what getting a dodge off on a war cc animation or on a spite sig come on I played wow for years as a resto Sham got glad a couple times ran a rbg team to 2k and there was just as much twitch to it maybe more fear bomb the group twitch to drop tremor totem stunned twitch to use trinket big nasty Mage spell coming twitch to interrupt or drop totem flag carrier going down twitch to drop link totem feral Druid has insta cast cc up start the hex so when he pops there is the cc on them come on really are you having trouble blasting the feilds and dodging things come on when water starts to splash on you and you need to heal more quick do your own blast or how about when fire licks your nuts blast for some group might omg warrior is about to bash me dodge get over this twitch thing and if you are having problems there is a white powder that can get you all hyped up
Go p/p and pick up toolkit for the pull confusion and block
Since everyone is screaming for nerfs can we nerf three kit engys because I wanna try ele but my rotations are to strong and I’m pretty much immortal
Empathetic I’ve prob been in 5 tpvp game were we got shadow jumped 1 person died every time the other 2 split I had taken far point already we won 4 of those games I like how I’m dealing with it
And I rarely get a dc or lag in this game only in Zerg v Zerg
My lack of knowledge there is an almost full 2 count on spite sig and animation and going off I do and have dodged it auto response if an eng is at 25% health that is around 4.5k health and when he hits 15k around 2 regen ticks add more condies lol and imma be honest if shadow refuge in an opening of a team fight can suck but you what loose 1 point and take other 2 have people break off and not just stand at mid crying about it lol just use your brain man
You can take it to mean that
I don’t ussaually post in these forums but you make me lawl so hard that I took off on my lolerskates I’m only gonna slap a couple of your points down
@2 if you can’t kill an engy at 25% health u need to learn to manage CDs
@11 sig of spite shows a big yellow circle above necro head before goes off l2 dodge
@18 learn to aoe
@14 buy better connect or get off of your neighbors wifi
@anymras the fifteen percent increase and the 16 potential stacks of vul I feel would make up for the lack of cond damage
@nevirsaydie your prob right I would most likly switch the keel and amulet stats the 300 from inventions line is prob enough for sustain
Currently running bk, eg, tk in solo q having a blast as a far point assault.. When the new patch hits I wanna switch to a turret build. Since I’m not gonna bother trying this build out until the rng of elixer s goes away this is pure theory but still fun to talk about.
traits and skills
0/10/30/10/20 ht,rifle turret,rocket turret, elixer s, supply crate
Cleric amulet w/Zerker jewel(possible switch if I feel to tanky and four blast finishers are overhealing consitatly
Runes (runes idk yet prob start off with celestial or melandru)
Sigil +5% damage
Siting duck.
Cloaking device
Metal plating
Rifled turrets
Self regulating defense
Static discharge
Deployable turrets
The general game play for this build would be far point assaulter. So you hit the node not blow any big CDs to get who ever to pop some defense cd’s while that is going place turrets and overcharge. If you can’t get into melee range to go threw rifle rotation stealth and open netshot jumpshot blunderbuss push to heal overcharge healing turret and blow the three turrets and instantly blow the tool belts for a quick burst from static discharge if someone shows up and you won’t be able to secure the stomp just run dont give them the five points and join a team fight. This build will have no problem contesting a node quickly untill you kill and stomp
Tell me what you think
Message me in game Pig N Fatback I’m on most nights by 11pm eastern wed and thurs I’m available whole time play necro and engy have experience with power and condi builds both