Showing Posts For ferra.9867:

Collaborative Development: World Population

in CDI

Posted by: ferra.9867

ferra.9867

The most obvious solution to me is a timezone-bridging capstone event somewhere on the order occurring every 12 hours that acts as a primary accumulator of points in WvW, and uses the number of controlled nodes as a multiplier for the number of points rewarded such that winning it and denying other servers it is the single most important thing to victory.

As it stands, ticking every 12 minutes for points leaves the mode subject to the most subtle of population fluctuations. Constant 24/7 activity is far too necessary, and the point system would be my first consideration for relieving that.

That’s certainly a different direction. My concern here would be that we put too much emphasis on a very specific time of day. It might be the case that we should try and put more emphasis on specific portions of the day, but the more focused it is, the more you encourage everyone to show up at exactly the same time, which makes the queue worse and just lessens the experience for everyone. I think there is something to the idea of PPT being higher during certain times of day, but it has sort of the opposite problem. That’s the balance we haven’t yet struck, in my opinion.

Then change the ticking to be AT LEAST 20 minute and MAX 40 minute, a completely random value between 20 and 40 so you don’t know when is the “right” time to take a camp or a tower. Less ticks per day could be a patch for night capping / off hours.

[OSC].Guardian

Collaborative Development: World Population

in CDI

Posted by: ferra.9867

ferra.9867

I still think that 24h coverage is the main issue and the solution is to merge american and european servers, so we should have more 24h coverage servers and more fun matchups, at least the golden league servers must have all a 24h coverage.

While an interesting idea, merging EU and NA servers is a technical impossibility. They have to remain separated.

There are American guilds on my european server, Seafarer’s rest, and European guilds, Italians an Russians ones for example, on American server and you can transfer from Europe to American and viceversa; so I don’t understand where is the issue, but it doesn’t matter. At least consider the idea of districts a la GW1 for PVE and fewer servers because I think wvwvw population is less than the PVE population.

[OSC].Guardian

Collaborative Development: World Population

in CDI

Posted by: ferra.9867

ferra.9867

I still think that 24h coverage is the main issue and the solution is to merge american and european servers, so we should have more 24h coverage servers and more fun matchups, at least the golden league servers must have all a 24h coverage.

Changing the score is another idea, I think that PPT can be improved and simply by a daily reset.
Every day in a matchup the server with more PPT gain a point so a server can score max 7 point in week, think if there are 3 competitive servers in a matchup every server score 2 point and on Friday there is the final battle for the decisive point!
Maybe is better to change the matchup duration from a week to 5 day so there are less “dead” days, because with a machtup of a week duration if a server win for 4 day straight there are 3 more day of discouraged people.

[OSC].Guardian

Collaborative Development: World Population

in CDI

Posted by: ferra.9867

ferra.9867

We have 2 kind of World Population Imbalance, full wvw servers against semi empty servers, server with almost 24h wvw coverage against poor night or morning or even afternoon coverage.

24 HOURS OF FUN IN WVW, NO MORE PLAYER VERSUS DOOR
The simple solution, that don’t involve strange mechanics or NPC help, is the fusion between American servers and European ones, this way borderlands should be alive with fights every hour and "night capping " is no more essential for winning a matchup.

GUILD WARS 1 DISTRICTS, TIME TO BRING THEM IN GUILD WARS 2
There is a little pve discussion before getting to the point.
Let just get rid of servers in PVE; too many low level zone are already dead and empty but without server restriction every zone should bloom with life and active players. Districts are essential though, because Orr and other zone are very popular and always full, so let me make and example. I’m Italian and I choose for my DEFAULT DISTRICT the ITALIAN DISTRICT, so when I go to LA or Southsun Cove I’m in the ITALIAN DISTRICT of those zone and if I see that there is nobody I can choose to go to the ENGLISH DISTRICT or ENGLISH DISTRICT 2 (overflow system still remain) where I know there is a lot of people.
Now PVE population is saved from boredom and people choose a server only for wvw glory and rapresentation; we can assume that WvW population is far less than the wvwvw population so maybe we can have less servers and transfer fee based on effective wvwvw population and wvwvw server ranking.

[OSC].Guardian

Collaborative Development- Request for Topics

in CDI

Posted by: ferra.9867

ferra.9867

1. Complete redesing of server structure, 1 giant pve server with district a la GW1 and “alliances” for WvWvW separations and matchups
2. No more commander tag, or at least the possibility to show the commander tag only to the guild you are representing
3. Crafters love, no more account bound crafting stuff

[OSC].Guardian

Collaborative Development- Request for Topics

in CDI

Posted by: ferra.9867

ferra.9867

1. Complete redesing of server structure, 1 giant pve server with district a la GW1 and “alliances” for WvWvW separations and matchups
2. No more commander tag, or at least the possibility to show the commander tag only to the guild you are representing
3. Switching borderland cooldown, wait at least 1 hour (?) before changing map in WvWvW when you enter a borderland

[OSC].Guardian

Vizunah/Desolation/Seafarer (2.03-???) T1 EU

in Match-ups

Posted by: ferra.9867

ferra.9867

[OSC] vacation in Piken Square it’s funny so far

[OSC].Guardian

Piken Square vs Augury Rock vs Riverside

in WvW

Posted by: ferra.9867

ferra.9867

OSC vacation it’s really funny and relaxing until now

[OSC].Guardian

Log in issues

in Account & Technical Support

Posted by: ferra.9867

ferra.9867

Changed wvw map got disconnected: then Error Code: 42:6:3:2158 xD

[OSC].Guardian

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: ferra.9867

ferra.9867

I got banned too
Never botted and never macroed, I hope to get my guardian back soon!
Yesterday i was in a borderland and got disconnected and I was unable to log back in.
Reference # 121107-001762

[OSC].Guardian