Showing Posts For foenxz.8564:
First of all, I want to say that I do not agree with the way ascended items are priced right now. Having put that out, it seems people think the problem would be solved by having ascended items drop in more ways. Given that ascended items are supposed to be rarer than exotics, and that I’ve had 1 exotic drop ever in all my time in Tyria, I don’t see how this issue would be solved. I would get the laurels and ectos sooner than I would have the chance of seeing an ascended drop.
The bigger problem here is how Anet defined the process to get an ascended currently, and that guild missions are an easier way to get them compared to laurels, and smaller guilds will find it impossible to get the influence points needed to do guild missions . If they both took around the same time, and if all ascended items were comparable in cost to each other, I don’t think anyone would have a problem.
You don’t see anyone complain about how long it should take to get a legendary (except for the RNG precursor part, and that is not the point here), doesn’t matter whether its twilight or bolt, your chances are the same.
So if all ascended items took about the same time to earn (30 laurels or 40 laurels or whatever Anet decided was a good time gate), people would still crib, but eventually accept it for what it was.
It almost seems like Anet didn’t plan out well in advance how they wanted to make ascended items available, so it ends up that you get rings in one way, amulets are cheaper than accessories, all of them cost different, and only amulets have utility slots etc etc. There is just too much variation in there, unlike exotics, where if you wanted berserkers or clerics, you could get exactly what you wanted for about the same price/stat value for each gear.
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It also allows better escape than any other game I’ve played, because multiple in-combat stealths + chain stealthing + mobility + no stealth break on damage > 1 in-combat stealth on 2 or 3 min cooldown + permastealth, which results it breaking a fairly fundemental principle of open world type PvP, that of risk vs reward, far too little risk compared to other classes (Ele builds with godlike mobility/stun breakers/sustain excepted).
A lot of suggestions here are good, especially since as a GS guardian, I usually never had a clue with how to handle a stealth thief, and usually died to them in WvW.
I would assume breaking stealth upon damage should be a very logical fix for the stealth issue. Its surprising that is not how it works right now.
i am okay with the ascended items costing laurels. i just have a problem with the earrings costing +ectoplsm, and the assumed increase in laurel price.
-snip-
^ this. Anet, please at least explain why there is a pricing difference between the different items. How is the earring slot more valuable than the rings / amulet when the stats are similar / lower.
Please don’t implement random things in game, just to get an item sink in place. There should be better ways to do this.
How about new food recipes that use ectos, or something like that, which makes the game more interesting, instead of a dead and inexplicable sink like this.
Please make this happen Anet. It makes no sense for rare runes/sigils to be significantly higher in cost than superior counterparts. They are listed as exotic, so if exotic armor/weapons can be mystic forged for other items, why not runes/sigils?
Inflation performs a very necessary role, when coupled with nominal earnings increases that track that rate, of reducing the wealth gap by reducing the purchasing power of hoarded cash.
Exactly my point. If there is more gold being generated due to more players signing up (thereby increasing the overall earning capacity in the game), that is not as bad as if there is 1 item for every 10,000 players, making said item extremely expensive. Gold sinks are still definitely required to control this inflation (but not so much that they become a veritable handicap), but if someone claims that the prices of ectos/lodestones are rising due to inflation, i call BS to that. They are rising simply because there are fewer and fewer of those available per capita of the total player population out there.
I wonder how long it will be before Anet figures out that time = money/gold/ecto/lodestone whatever. If people put their countless hours playing the game (which i hope is what Anet wants), then they need to start rewarding people for their time, no matter how they choose to play the game (farming, dungeons, fractals etc). If some people keep having unlucky streaks, they will eventually just leave. (and i’m not saying i’m unlucky, cause i manage to get 1 or 2 rares sometimes in a day, but never an exotic though). I think the pseudo-random system mentioned above is a great idea.
It is so frustrating to think that such an excellent game is getting spoiled by just one factor in the game, the economy/loot/drop rate, which Anet gives much more importance than something like gameplay, which in my books should be higher. What is the point of controlling the economy like this if it totally breaks the satisfaction of people playing it in the first place.
I dont expect a rare every time, but when 30 people fight the champ at the end of plinx, and not a single person gets a rare, you know something is broken.
From the general perspective, there are a couple of things going on -
1) No matter which way someone wants to play the game, there should be some way for them to feel rewarded. Farming is ok, defending your realm in WvW is ok, dungeons are ok, fractals are ok etc. etc. if all of them reward the player uniformly. The problem arises when someone says you’re not doing it right if you don’t run CoF or AC under 30 min every day to make 10g in under a ‘couple’ of hours. I’ve done all that, and its not possible to make 10g by running CoF and AC all 3 paths combined together in one day (under 2 hours).
2) Rising prices does not necessarily mean inflation…. they can also mean more demand/less supply. With inflation, everyone suffers but with increasing gap between demand/supply, fewer people get more rich, while the greater population suffer even more. Inflation may actually be a lesser evil than it is made out to be. Inflation for me just means there are more people playing this game, which is a good thing, and incidentally generating more gold. It is ok, because it affects everybody, and does not spare a small portion of the population who are already rich, while hurting others even more progressively.
I see many people hating on RNG.
BUT..
Life is based on RNG. Your conception was RNG. Out of 375 million sperm cells, one only get to fuse with one eggcell and formed you.
1/375000000. that’s still worse than the mystic forge.
No one had to pay gold/silver for the 374999999 destroyed…… just sayin…..
I thought Anet introduced Ascended items for fractals only, because they introduced agony. Apart from that, Ascended items are really not worth the time investment vs the stat boost over exotics. It made sense that you used fractal relics from Ascended items, because that’s the only place you really needed them.
Now Anet introduces Ascended items in exchange of laurels, WITHOUT agony resistance. How do they justify spending 30 or whatever laurels for such items for a measly increase of stats, because these items give no agony resistance.
Either let us buy Ascended items WITH agony resistance infusions with laurels, else its just a gimmick by Anet to lure in people to do their dailies with laurel rewards, so that they can show impressive daily login stats, without much gain for the players themselves.
I can gear my toon with all types of ascended items, but he’s still going down to that thief 1v1 in WvW, with or without ascended gear :-) , stats be kitten
Its funny how Anet monitors crafting mat drops and other TP items so strictly to not destabilize the economy, yet doesn’t give a kitten about 3000+ gold items listed there.
Well, I guess, 5% of 3000 gold is a darn good gold sink (the other 10% will most prob not happen because I cannot imagine anyone actually buying such an item off the TP).
Totally second that!!! Good idea.
It would make so much more sense to catalog the items by rarity color once the level cap has been reached………. unless………
one day Anet decides to let us increase our crafting skill level cap so that we can craft Ascended items :-)
Here’s how my guardian does it – main hand GS, alt hand Hammer (this works great for CC, especially Risen mobs, but wont work for ranged play, and will suck if crowd has overlapping AOE, e.g. Orrian Spectral Bow).
Specced for a 50% crit build. Anything more than that, and you start losing power/HP/armor.
GS #3 for gap closer, jump in the middle of crowd, then GS#4 → GS #2. Follow this with GS #5, then switch to Hammer.
Take remaining down with Hammer #2, then follow with #3 and #4.
Usually works pretty good, unless you get knocked back.
If my health is close to 50% or less by this time, dodge out, strafe for a bit and use 6, then switch back to GS (should be enough to get through the swap cooldown).
Rinse and repeat.
I got my daily vets from PvE (Cursed Shore). DE vets did not count, champions did not count, 20 players attacking one vet did not count ( I think I did less damage to it than a minimum % threshold , maybe ?? ).
The only vets that did seem to count were the ones hanging around Orr trying to answer an IQ test.
Played 4 hours yesterday in Orr, got a couple of rares, no exotics, 5-6 greens. Infact, I have yet to get a single friggin exotic drop, and I’ve been running Orr for more than a couple of weeks now (have no MF gear stats at all, is it even possible to get exotics without MF? no idea). I mean, come on Anet, show us some love.
No drops at all from any champions, none whatsoever, and I think we took down 4 of them yesterday.
Also, pet rant, taking down champions did not count towards the veteran dailies. I think that should be fixed, Anet. You’ll reward dailies for bringing down vets but not champs?? makes no sense.
Anet should consider bumping up trait points from 70 to 80 for all professions, to match the max level. This simple solution can help resolve a lot of the linear build issues that most professions are struggling with now.
Just speaking from mostly a lvl 80 guardian standpoint, I think this will make more mature builds viable for us, so that we can experiment with 20 stats in either power or boons outside of the precision/toughness/vitality rut we’re stuck in and having to sacrifice everything else. Most trait synergies are locked in the 20/30 point traits, making it impossible to get anything else, once we’re invested in one good set.
The overall buff should also work the same for other professions too, making more varied builds possible.
Any thoughts? Do you think this will benefit certain professions more than others, making them OP ?
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