Showing Posts For freshfish.2195:
-when you see a cat you see a charr instead.
-when you finish your daily routine you said “it’s all skill and luck”
-when welcoming someone you said “more come, yes?” in a skritt voice
pls… my baby girl plays guild wars… 1 lol
Im talking about the swimming animation why does it be like the humans swimming animation…
same we lost 1000 influence!
Guild Name
The Hate Machine – THEM
At first I wasn’t thinking of rolling a Charr and they look hideous like in GW1… But then I tried rolling one on the beta event a Charr Engineer and tried the emote animation /surprised… and that’s it. It hook me with just that emote!!! “OMG it looks like my cat awwwwwwww”.
And now I’m obsessed with anything Charr and when I look at my cat the music from character selection screen is playing in my head.
wow nice art man I love the charr! for the legion!
Yeah I know right. It really feels like your travelling instead of just popping out of nowhere.
Hmmm maybe I turned that off on my chat options, but it would be cool if this were implemented so the game will really be a breathing world.
Hi dev team been playing the game since the headstart and its very awesome game. But there’s one thing I notice that when we use waypoints we just disappear and when we logout we also just disappear. My point is me and my friend is confuse sometimes when we disappear out of nowhere and we had no idea if the other guys used the waypoint or just logout of the game. So this is my suggestion make a visual animation upgrade when we use waypoints since we use it a lot, we’ll know when someone is traveling through waypoints, and also make a casing time like a 1.5 or 2 secs before the loading screens.
I made some sample from the attachments, I put the visual animation from when the toon arrives at the waypoint and paste it to this. (or you can make it like the one in The Legend of Zelda Twilight Princess when Link uses the portal… but anything will do ).
Anyway this is just minor upgrade that I wanted to see and I wish it will be implemented in some way.
Thanks for the awesome game keep it up!
quest still bugged and engineer. the scabbard disappear when I get of the water.
wow this mod is what I’ve been looking for… hope it gets implemented as an option to the game… I don’t want to get banned for using 3rd party programs… but wow awesome mod!!!!
(edited by freshfish.2195)
ok I think I just solve my own problem lol… I found out about xmouse and I use it to bind the 1 skill button and I can hold the left click for auto-attacking…
the game feels right… my problems with the game is gone. I dont feel like a robot anymore and I don’t need to left click on the ground just to stop attacking… I can control my aggro now and move freely while spamming my left click.
for me this is the best way to play this game by using the 1 skill manually… its like skyrim or diablo it feels good… I can actually feel like Im hitting it…
thanks A-NET for no basic attack moves
Hello anet grats on making the 2M mark.
My suggestion is can you guys make an option to bind the auto attack skill to left mouse click. The thing is the auto attack skill (number 1 key on default) is not really the basic attack of other games, some have chains skill and when I use them it doesnt feel right. I tried turning off the auto attack and now it felt right like Im really in control but the 1 button is too close to my movement controls and it gets complicated when I want to move around while spamming it.
If I use the left click for the 1 skill its very natural as the gameplay is a hybrid of fps/rpg/action anyway. And if I want to auto attack…. Ill just hold the left click button.
So make an option for this.
is there a way I can bind my 1 skill to my left mouse button? Im having fun with melee now when I turn off the auto attack for 1 skill but its just too hard when you are also strafing and moving around the target, so if anyone has any idea how to bind it to left mouse button I would really appreciate it thanks!
I disabled the auto-attack in all “1” skill… and I feel so pro now!