Showing Posts For ghostwriter.5826:
Yeah, I noticed #1 too. This is especially annyoing when you’re saving citizens on your own. They should not come to rezz if their downed ally is well outside of their aggro range.
Hm, while I am familiar with the saying “by ogden’s hammer”, I don’t remember that NPC at all. Neither do I remember the “what savings” part… that might be cause I’m playing with the german version, but I also don’t remember anything similar to what I would translate it to. Hmmm… where was this NPC btw? Where was he standing? What did he do?
I think he said “Bei Ogdens Hammer! Was für Preise!” I always thought he meant high prices though… By Ogden’s Hammer, all the savings I missed! 
You need to do the defend events with a shield icon (not to confuse with the escort events using the same icon). There is one each at Fort Marriner, Postern Ward and the Trader’s Forum and they seem to pop up every few minutes. Also, from dulfy.net:
“The defend events won’t run if the Scarlet Alliances are currently holding the rally camps. If you see the crosses swords event at the camps, that means a defend even has already run and failed – you’ll have to succeed the recapture event before another defend event will start.”
I think one point some people may underestimate is the probability of failure to severe a chain in the Marionette event. In chat there are often people who just can’t fathom how a lane could have messed up but it’s usually only one or two platforms that lose. Assuming each platform has a 90% chance of beating their champ then the probability of all five platforms succeeding is only 59%. For a 80% base chance (which in itself still looks fairly easy) this would drop to about 32%. Of course, it’s not as simple as that and for the event as a whole the math gets more complex since you can repeat the chain events several times. But my point is that failure to severe a chain is not that unlikely even though the chances for an individual platform to succeed are fairly good.
Of all the suggestions that have been brought up I really like the idea of making it so the amount the meter increases after a failed chain event depends on how many platforms have been cleared. This way your performance still matters even if others lose.
Having said all that I want to point out that aside from the growing frustration of being ever so close and still always losing out badly I really love the general idea and the mechanics of this battle. Otherwise I wouldn’t keep trying after 10+ attempts without ever getting beyond 3/5.