Showing Posts For gitterrost.2154:
Just for the record: The thing below wouldn’t pop up during combat. Only the tooltip for one of the skills would show.
If you want to only ever run without experienced elitists then by all means join one of those guilds, add them to your list and only play with them, it solve both our problems, you will never have to pug and we will never have the displeasure of playing with you.
Actually, he never said that he wouldn’t run with “elitists”. It was you, who said, he wouldn’t run with anyone else… So there’s the difference.
And where exactly would that gold go? To you? To the Guild bank? And what would that money be used for? There’s virtually nothing for a guild, that costs gold.
Well, it still has to be determined if these are really one-time or if they are recurring annually.
The problem with that is, that you’d manually have to set a nickname for all your guildies. Since the account name is going to be a (self-given) nickname anyways, I think this wouldn’t be helpful here.
That’s what I am saying… You should maybe be able to transmute light armor onto heavy armor. That way you could have the light armor looks on a heavy armor piece.
Well, light armor has lower armor value than heavy armor. I am sure you don’t want your warrior running around with less armor just for the looks, right?
You obviously mean only the armor skin, and not the stats, right?
When it comes to range, there’s only one professions that stands out: rangers are the long range specialists, and that’s why they can have so may longbow attacks with 1500 range, once traited.
For all other professions, except thieves, there’s 900 and 1200 range skills, some traited, some not.
A bit off-topic, but there’s two long range classes. I love throwing my grenades 1500 feet far as an engineer
If you are in a guild with 10 players, there are about 40 characters floating around. Since it can be difficult to remember which character belongs to which player, one always has to look at the guild roster in order to find out.
Therefore an option to display the player’s names instead of the character’s names in the chat would be extremely handy. The best variant of this option would be per-chat and not global. This way, one only has to remember the user name and not all of the characters of your friends.
I’d be thankful for improvements or critique to this suggestion.