“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
Showing Posts For golmgamer.4372:
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
I am interested how will this change effect critical rune sets. Something like Divinity rune will go down from 12% critical dmg to 4%? That is kinda hard hit for the most expensive rune set in the game at the moment, and Traveler rune? from 6% to 2%.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
Why, why aren’t we getting the missing ascended stat combinations?
This actually is a great reason for criticism, and non-standart builds (pure DPS) are really hurt for that.
Please, Arena Net, tell us something, why isn’t carrion/valkyrie ascended gear in the game, are they going to get added some time soon, are there problems that prevent you from doing so. Something, please…
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
A new update rolled out and there are no new stat combos, AGAIN.
What is the idea behind all this, it’s not making the game fresh and interesting, its downright frustrating!
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
Good to hear that someone is thinking about precursor hunt. I don’t know what are Arena Net’s top priorities, but Legendaries should have been upper in the list.
As people said above: Design it carefull! No RNG or 250 of any maths, something hard rather than time consuming is always welcome.
Anyway, looking forward to it.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
Well, those who bought items with ‘wrong’ stats – it’s their own mistake. I personally save my Laurels for when there is an appropriate gear. But there isn’t!
I don’t think this reducess the time to obtain BiS gear, since we are not farming or working towards something, we are just waiting for the not most popular gear to appear into the game. This is silly.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
I don’t know what is wrong with Arena Net. The new patch also doesn’t introduce more variation of stat combinations. While I have nothing in particular against ascended gear, I am frustrated that there is not a single item that gives my desired stats. I run Carrion and cannot fail to notice the missing, at least 4, prefixes.
While I am no programmer, there is not a sound argument that can presuade me of how harder it is to make those additional jewels , than the new weapon skins, or the new TP items , or anything else.
Arena Net, PLEASE, add all stat combinations to the new tiers of gear. A lot of people don’t like the new item tier, but doing it halfway is worse.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
I do not agree in anything with exception of night capping.
What you say is highly exaggerated and does not reflect my GW2 experience.
I am afraid this topic might be closed for derailing of the initial post, so I would like to ask you to end or move this discussion somewhere else. I don’t mind talking about that in private messages.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
https://forum-en.gw2archive.eu/forum/game/suggestions/World-vs-World-vs-World-suggestions/first#post885515
This forum is a mess, look for similar threads, stop opening new ones. This discussion is for “suggestion” category.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
I searched the forum for similar ideas a lot, But it was such a mess I did not find them. Still, this topic has new suggestions, so it’s worth staying.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
Hello, Dear Arena Net.
I would like to talk about the current World vs World structure and make some suggestions about it.
But before that I would like to say: Your game is awesome and absolutely love it! It’s just that we could make it even better!
What do we have at the moment?
- Three servers fighting over four maps for control and realm-wide bonuses.
- The fighting is non-stop.
- Match rotation is once each week.
What are the problems?
-At the moment WvsW is a ‘zerg fest’ as we like to call it. Masses of people moving together and clashing over certain Points of interest.
-Relatively fun, highly unrewarding game mode.
-Having way too many commanders.
-Guilds have little interest joining it, because it is unrewarding and holding a fort/tower for long period of time is nearly impossible.
-Constant fighting kills the sense of achievement!
Now, the least is the deal-breaker here. You conducted a game mode popular for FPS games (crysis’s power struggle, UT2004 onslaught, planetside etc.).
This is not bad, but MMORPG are meant to be played in a different way.
Here are some ideas that you may like and that will surely improve WvsWvsW aspect of the game:
(1) As a start, restricting point capturing by making them like a chain(s). This means, to capture point “C”, you need to capture “A” and “B” before that.
The “chain” does not have to be strictly a line, it could be a web:
[img]http://i43.servimg.com/u/f43/15/83/77/35/ut_ons10.jpg[/img]
Here is one example from another game. In our case some point could be excluded from the chain – supply posts for example.
(2) Making captured forts/towers/castles more beneficial for guilds – maybe money reward that could be spend on influence?
This will make them wanna play more as a team , than as a big “zerg”.
(2.1) When a guild captures a point, it’s name should also be displayed. For example on the map : Guild XXXX’s Fort Victory.
(2.2) Guild weapon/armors. At the moment they replace the skin of the whole item while destroying set’s looks. Maybe something like tabards would be much better. People would gladly wear their guild’s crest , but not when it throws out of the window the set they tried so hard to gather.
Making guilds more important will make players more likely to conduct guild-wide tactics, abandoning the “zerg” movement that is happening at the moment.
(3) Rewards for WvsW are not as powerful as those in PVE. People are selfish, that’s a fact. Doing dungeons will get them the best gear, why would they play WvsW?
(4) Commander status: At the moment it’s just a way for people to show off that they have(had) 100 gold. There are cases when a commanders walks around picking flowers while being followed by 20 people. Now, making commander book have a temporary status change on character (while being cheaper) or changing the form of commander will do the job.
Forming squads to be allowed to guild masters/marshals instead of a commander sounds reasonable too.
(5) Making server vs server matches last longer, with (1) and (2) conquest would be slower and so more time would be required for good matches. From one to maybe two weeks again. The way it works at the moment is a FPS like fast matches where ranking matters. In two weeks long chain capture structure long-term goals matter. That is why more time is required.
(6) Now this is more complicated thing. What I said until now requires reworking WvsW a lot, here comes an AWESOME idea I read on this forum:
https://forum-en.gw2archive.eu/forum/game/suggestions/WvWvW-Map-rotation/first#post883413
endeavor.7530’s idea fits perfectly what I believe should be changed. It will be a good balance of power too. Good players should meet bigger challenge and not as skilled ones, should be assisted to.
(*) A problem that you never considered, is that guild wars 2 doesn’t allow players to lose. Really, we are always winners.
Losing is a good way to motivate people to become better at what they do, to organise more, to make some tactics, to THINK.
You may be surprised, but gamers like to be challenged, especially PC gamers.
That is why losing World vs World entirely is something that you should think upon.
Why should you work so much on this? What a lot of people did not like about your game was that there is no grind. Why?
Grinding for something gives sense of purpose and extends greatly playtime.
World PVP is a true form of endgame that doesn’t end and could bring excitement for years. If you do it right, many people will want to play it.
I would really like to hear a reply from the staff. Arena Net does not talk about these things at all and the player base is left in the dark.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
This is a great idea. World vs World is not ‘deep’ enough at the moment. Repetition just makes it worse.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown
The CoE’s path 1 is still bugged. We went today and the rampager and we can’t make him the pillars. Please look into it.
“Don’t beg for it, earn it, then it will be granted to you!” – Unknown