Showing Posts For greenphox.6875:
Wow, I didn’t realize the second buff for alchemy was boon duration until you said that. HGH makes a LOT more sense now, the might will last longer and give quite a boost to my damage. I also was unaware that the elixir gun doesn’t count as elixirs. I still like the skills the elixir gun gives me. I’ve played around with the kits a little bit, but I find I like the elixir gun the best.
This build was for pve, which I understand you can almost do whatever you want. I really like the hgh and 409 recommendations. Does Blood Injection not give a significant enough boost?
Also Aristocracy runes would fit very well into this build, especially with the HGH skill. Thank you for your input!
New Engineer here. Having a lot of fun with this class after lvling a necro and a guard. Working towards this build. Would like some constructive criticism. I tend to like defensive niches while still able to dish out some damage. Really like the elixir skills.
Wondering what would be the best armor to invest in for multiple builds. I tend to like playing support and still kill things, but other times I want to spec for burning and conditions. The two armor sets I’m looking at are Berserker or Soldier. Thanks for any input ahead of time.
my condition build bounces between 4/6/0/0/4 and 0/6/4/0/4. when I trait spite I trade my staff in for axe/focus. when I trait death obviously use staff. I run Traveler runes however.
My build is still pretty similar to before patch. Hybrid Conditions 4/6/0/0/4. Instead of putting my extra points into Blood Magic I put them into Soul Reaping to see if it helps me stay alive longer. Other than that running all Rabid Gear with Traveler Runes. Scepter/Dagger and Axe/Focus with sigils of Earth and Blood. Probably going to trade out the Blood sigil but not sure what for.
(edited by greenphox.6875)