Showing Posts For guyfaucz.2385:
The big difference is that in RNG loot you can’t eliminate targets, it’s always the same random possibility, in this system you can. And about run around Tyria exploring places, yep, that’s the ideia.
I’ve already done that. Not going to be all that fun to do it again just to find some remote hiding spots and hope its the one I need.
I dont expect that to be “all that fun”, if it is better than grinding for crafting components (as it will become) I think worth think about.
The big difference is that in RNG loot you can’t eliminate targets, it’s always the same random possibility, in this system you can. And about run around Tyria exploring places, yep, that’s the ideia.
The ability to craft my legendary based on RNG placed recipe? No thanks.
RNG would be the spawn location of the recipes, not your chances to get them. Not to mention that i didn’t established how randomly it would be, what i belive that makes the whole difference.
Well, since there will be some changes on the the legendaries crafting (craftable precursors) that MAY let players get their legendaries easier, I had an idea that could include some challenge on the journey towards the legendary weapon: “instanced recipes”.
The ideia is basicly spread the lengendary recipes all around playable Tyria in form of books and, most important, spread them at different locations for each account. How random it would be can be discussed, but i think it could work as totaly random as well. To the point that has no way someone could just rush to all spot locations until find theirs. The location could be someway related to some path for some location, but not in an exact point.
I know that “instanced recipes” is not the right way to name it, but “instanced loot” isn’t either and people still use it, and the concept is kind of similar.
I’m not a dev to know how hard is this to be included in the current map/instance mechanics. Just thought it could be a very challenging (and not grinding) way to complement the legendary crafting.
Ideias, “why not” reasons, toxic comments? feel free to post them.
Well, first of all, PS should definitely be seen as a flashback. No doubt about it be the perfect solution to clear the path for new content.
So lets say (hope) that ANet also think that way. If it’s true, at this point they should have already a good ideia of what should happen with Orr in the future. And since what may be holding them back to implement changes as an entire map redesign with brand new events, plots and NPCs is lack of resourses/time, why don’t just show off some minor changes that just point the way? Maybe just update the NPCs quotes of Pact posts of Orr and include/switch some events to something post Zhaitan. IMO, changes like these would be enough to give players some perspective and mostly the feel that Orr is still alive as a playable zone.
(sry for any grammar glitches)
edit: grammar
(edited by guyfaucz.2385)
“Rytlock is the world’s first revenant.”
See? izi
I doubt it will be mentioned ingame anyway.
Open world and WvW are fine, not the nicest. Even in RTS games i’ve found more friendly players.
I vote for change the theme song on char selection. Seriously, please.